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Closed Beta - Patch Notes [June 24th]

Hello my dear friends and future Eternal Return Beta Testers! GM Aesop here with a list of all the updates and changes we've made since the 5th Alpha -- also known as patch notes!
We originally pushed back our start date for the Beta test about one month, so we are coming back with even MORE updates for the test starting tomorrow.
Buckle up because there's a lot here. Let's get started.

[Character]


[h2]New character: Isol[/h2]
Isol, the Guerilla, will be one of the two new characters coming to Eternal Return starting at the beta. He's a trap/mine/bomb focused character who uses assault rifles. An outline of his skills is as follows:
[h3][Passive] Guerilla Warfare[/h3]
  • Isol arms traps in 0.4/0.3/0.2 seconds, and his traps become invisible 1/1.2/1.4 seconds faster. Enemies that take damage from a trap of his have their defense reduced by 5/15/25% for 3 seconds.
  • Photographic Memory: if an enemy sets a trap in Isol's vision range, he remembers the trap, preventing it from going invisible for him.

[h3][Q] Semtex Bomb:[/h3]
  • Range: 8m, Cooldown: 20/18/16/14/12 seconds, SP cost: 60/80/100/110/130
  • Isol throws a bomb to the target location that sticks to an enemy or on the ground. If the bomb is thrown on the ground or sticks to an enemy, it explodes after 5 seconds, dealing 50/75/100/125/150 (+0.5 AP) damage and rooting enemies caught in the blast. If the bomb is stuck to an enemy, each attack reduces its timer by 1 second and increases the damage of the explosion by 10/18/26/34/42 (+0.5 AP).

[h3][W] Rebel Assault:[/h3]
  • Range: 8m, Cooldown: 20/18/16/14/12 seconds, SP cost: 70/80/90/100/110
  • Isol unleashes a fury of bullets in front of him, dealing 20/40/60/80/100, and reducing the movement speed of enemies.

[h3][E] Camouflage:[/h3]
  • Distance: 3m, Cooldown: 25/23/21/19/17 seconds, SP cost: 130
  • Isol rolls forward and blends into his surroundings, going invisible for 3.5/4/4.5/5/5.5 seconds. While invisible, his movement speed is increased by 10/15/20/25/30%. The invisibility is lifted if Isol does any action other than movement.

[h3][R] MOK Operational Mine: [/h3]
  • Cooldown: 30/20/10 seconds, SP cost: 80
  • Isol installs a MOK Operational Mine on the ground that detects enemies. The mine explodes when an enemy enters its range, dealing 60/100/140(+0.5 AP) damage and reducing the movement speed of enemies by 10/20/30% for 2 seconds.
  • MOK Operational Mine is not affected by skill amplification or reduction but is affected by trap masteries.


[h2]New character: Li Dailin[/h2]
Our other new character is Li Dailin, the Spirited Master. She's bringing melee-based combat while using the glove weapon. She also has a new resource, BAC. Her abilities don't cost mana, but will vary depending on how high her BAC is. Check them here:
[h3][Passive] Blood Alcohol Content (BAC) [/h3]
  • Li Dailin can use Drink Up to fill her BAC bar. When her BAC is above 40, she gains Tipsy, giving her skills extra effects, and gaining Dailed In for her next normal attack.
  • If her BAC reaches 100, she becomes Inebriated, is silenced for 7 seconds and gains Dialed In.
  • Dialed In: Li Dailin's next normal attack will trigger twice. Her second attack deals 40/60/80% damage.
  • Strong Stomach: Li Dailin's attack speed is increased by 10/20/30% after drinking an alcoholic beverage item.

[h3][Q] Spirited Kick: [/h3]
  • Range: 2.5m, Cooldown: 10 seconds
  • Li Dailin kicks forward, dealing 20/40/60/80/100 damage to enemies hit. She can reactivate this skill two more times.
  • Tipsy: Increases range and increases damage dealt to 60%.

[h3][W] Drink Up: [/h3]
  • Cooldown: 8/7/6/5/4 seconds
  • Li Dailin takes a drink for 0.8 seconds, gaining Liquid Strength and increasing her BAC by 45. While drinking, she avoids normal attacks and takes less damage from skills.
  • Liquid Strength: the damage from her next normal attack and damage from Dialed In is increased depending on her BAC.

[h3][E] Bottom Shelf: [/h3]
  • Range: 4m, Cooldown: 13/12/11/10/9 seconds
  • Li Dailin spits out cheap liquor in a cone in front of her, silencing enemies in range for 0.6/0.8/1/1.2/1.4 seconds and dealing 80/125/170/215/260 damage.
  • Tipsy: Reduces movement speed of enemies by 20%.

[h3][R] Striking Tiger:[/h3]
  • Range: 8m, Cooldown: 110/90/70 seconds
  • Li Dailin launches forward, suppressing the first enemy hit and following it up with two consecutive kicks. Each blow deals 40/70/100(+0.2 AP) to 120/210/300(+0.6 AP) damage in proportion to the enemy's missing HP.
  • Tipsy: follows up with 4 consecutive kicks.


[h2]Fiora[/h2]
  • Fiora's skill effects and sounds have been improved.
  • The range of her Q skill has increased by 1m.


[New modes] Duo and Squad modes
You asked for it, so you got it! Two new modes, Duo and Squad, have been added to the game.
  • Duo and Squad have a total of 18 players in each match.
  • Team members' portraits stay next to the minimap, and there are specific loading screens and scoreboards.
  • When a player's HP reaches 0, that player is downed and team members can revive them by clicking on them.
  • You will receive LP separately for each mode: Solo, Duo, and Squad. In the future, account levels will be integrated and the Match-Making Rating (MMR) will operate separately for each mode.


[New features] - Lobby
We made some nice improvements to the Lobby to make it look a bit nicer and added some more stuff. You can play with your Steam friends, there are quests for bonus A-Coin, and some other new additions.
[h3]Custom Games[/h3]
  • Custom Games have been added. You can now create private matches with your friends.
  • Only Solo mode will be playable in custom games during the CBT.

[h3]Account level and daily quests[/h3]
  • Account levels have been added.
  • Daily Quests have been added. There will be 3 missions to complete daily.
  • Account levels are implemented in the CBT for testing, and will be reset by Early Access.

[h3]Steam friends[/h3]
  • Steam Friends compatibility has been added.
  • You will be able to invite friends to the game, or add/delete them.
  • You can create your team ahead of a match by inviting your Steam Friends. The team created can be used for Duo or Squad modes.

[h3]Background changes[/h3]
  • The lobby has a brand new 3D background. The background now feels a bit more natural when looking at character animations.


[New features] - Game
A lot of new features are in the game now. New mid game objective and communication methods. I’ll go into more detail below.
[h3]Tree of Life
[/h3]Reach a mid/late game power spike without having to rely on luck drops from bears.
  • An Ancient Tree where you can now collect Tree of Life has been added in Hotel, Forest, and Cemetery.
  • You will be able to collect it at fixed times only once. (it will appear once during the day on Day 2, once during the night on Day 2 and once during the day on Day 3 in the following order: Hotel, Forest, Cemetery)
  • Collecting it takes 7 seconds.
  • Wolves and bears no longer drop Tree of Life.

[h3]Ping & Pin[/h3]
Pings are like “On the way!” “Danger!” “Back up!” ”Assist me!” Pins are things you place on the map to indicate where you want to go, what item you want, etc.
  • If you hold Ctrl + click on the map, you can put a pin on the target you want. Your team members can all see your pin, and putting new pins won't make the old ones disappear.
  • If you hold Alt + click, you can send signals to your team members like retreat, danger, assistance and on the way.

[h3]Chat[/h3]
We’ll be keeping an eye on chat so be on your best behavior!
  • You can now chat with your team members while in match.
  • Information will also be provided in the chat like Wickeline entering the island, the spawning of Tree of Life, pings, etc.

[h3]New shortcuts[/h3]
Also some new settings.
  • You can change every shortcut except pings and pins in the game settings. The fast-crafting shortcut will especially be useful.
  • Fast crafting immediately crafts the item located on the far left among the items in the quick crafting list
  • Alt + left-click: Ping
  • Ctrl + left-click: Pin
  • Shift + left-click(item): designates a target item
  • Shift + right-click(inventory item): drops the item immediately
  • Z: expand the chat
  • Swap left and right click: you can now enable/disable that feature
  • You can now enable/disable the UI and HUD in the settings

[h3]New item effect - Bleeding.[/h3]
  • There are a couple new items with bleeding and the effect has also been added to some old items. Bleeding reduces the healing of enemies from your skills or normal attacks. Detail below in the [Balance] section.

[h3]Small snack[/h3]
Yum
  • You will now be provided with 2 water and 3 bread at the start of the game.
[Improvements]
We’ve made tons of improvements across the board - small and large. There’s a lot of detail here so just check them out below.
[h3]Wickeline[/h3]
The lass is a little more worth killing.
  • The entry of Wickeline on the island is now announced in the chat.
  • The player that kills Wickeline will get a VF buff. The VF buff deals a fixed amount of damage for normal attacks and skills for 3 seconds.

[h3]Minimap[/h3]
The minimap looks mighty magical
  • The terrain representation of the minimap has been simplified. In particular, cross-regional boundaries and routes have been improved.
  • A zoom in/out function has been added.
  • If the camera goes outside of the minimap, the minimap now follows it.
  • Surveillance cameras and traps of the enemy team are now indicated in red, while allies are indicated in blue.

[h3]Optimization[/h3]
Making ER accessible for all!
  • You can toggle vertical synchronization in the settings.
  • Packet optimization: performance has been improved when detecting poor network connections.
  • When graphic settings are set on low, decorative objects are not displayed. (background ornaments, patterns, etc.)

[h3]Character voices and sound effects[/h3]
I bet you didn't know you can press CTRL+1/2/3/4/5/6 to listen to the extra voice lines!
  • Voice lines have been added when using certain skills.
  • Character voice volume has been reduced when there are announcements.
  • We've adjusted the frequency of triggering of random voice lines.
  • Boxes shake slightly when opened, and there are different sound effects depending on the material of the box.
  • Sound effects have been added for various situations, such as time counters for restricted areas, item acquisition, and dropping items.
  • Sound effects have been added when hovering or clicking on lobby buttons.

[h3]Matchmaking[/h3]
From the matchmakers of Nimble Neuron
  • The matchmaking algorithm has been completely replaced so that players with vast MMR differences do not meet.

[h3]Other improvements[/h3]
Basically everything that doesn't belong in a category. Extra tweaks and small improvements to the game, fighting, etc.
  • Added skill amplification to weapons mastery. (Details in the Balance section)
  • Ingredients that will be used for crafting will now blink when crafting or hovering over fast crafting. It will be easier to notice when you press the crafting button by mistake or are about to consume an item you need for an armor.
  • We've improved a number of in-game tooltips.
  • When in battle, a combat mark is added next to the portrait.
  • Added the effect of slightly darkening the screen when your character hides.
  • Detailed vegetation and decorations have been added to the background.
  • The conditions for the number of people accelerating the restricted area have been eased.
  • Players will get an experience bonus in game if there is a vast level difference between survivors.
  • The announcer informs you when 10, 5, 3, or 2 survivors remain.
  • Attack animations have been improved when continuously attacking. Attack and recovery effects have also been improved to make them more visible.
  • Left-clicking a wild animal displays its skills and items.
  • The direction in which wild animals are looking in the beginning is now random.
  • Improved the item placement algorithm for boxes, reducing the number of identical items in other item boxes.
  • The game results window has been improved.
  • Tutorials have been improved with more details.
  • Isol has been added as a bot AI.
  • When Zahir's Q (Narayanastra) is used outside of its range, he now walks to the target point and uses it instead of using it at its maximum range.
  • The rapier weapon skill has been changed to pass through walls.
  • The camera has been pulled back a little bit, giving you a wider viewing angle.
  • Camera focus options will be remembered when the game is restarted.
  • You can now craft and cook in combat.
  • The time to start Resting and crafting is slightly reduced.
[Bug fixes]
Lumia Island is home to many different animals and wildlife but we try to keep it clear of bugs.
  • Fixed the bug concerning item bonuses that increased all experience.
  • Multiple corrections to cases where the box does not open on the first attempt.
  • Several modifications to effects of characters coming from locations outside of the vision range.
  • Corrected bugs concerning automatic attacks when using the Hyperloop.
  • Fixed a bug regarding auto attacking enemies in bushes.
  • Improved the use of Magnus’s Ult (Motorcycle - corrected wall bugs, improved judgment, etc.)
  • Fixed the bug when Hart's Delay (Q) skill reached its full charge and the indicator was wrong
  • Fixed the bug where explosive traps only hurt the person who stepped on the trap.
  • Corrected the Dagger Tooltip to show the normal amount of critical damage.
  • Corrected the bug where Jackie's attack power greatly increased even when not using the axe weapon skill.
  • Corrected the bug where Aya's passive cooldown was reduced by traps.
  • Corrected problems where the weapon skill cooldown is not updated when changing weapon type.
  • Fixed problems where traps in bushes weren’t activating properly.
  • Fixed bugs where characters automatically attacked surrounding enemies when fishing or collecting items.
  • Damage received when less than 1 is now rounded up to 1.
  • Fixed problems of skillshots being fired in wrong directions when used in areas where it's impossible to move.
[Balance Changes]
We’ve added skill amplification to a lot of masteries. A lot of stats have been tweaked. A couple items have been removed. [Bleeding]is on a couple items. A few new items have been added. Some recipes have been changed.

[h2][Weapons][/h2]

[h2]Pistol[/h2]
  • Skill amplification per level: +1%

[h3]Devil’s Marksman[/h3]
  • Skill Amplification: 65 —> 45

[h2]Assault Rifle[/h2]
  • Skill amplification per level: + 2%

[h3]XCR [/h3]
  • Health 350 —> 420

[h2]Sniper[/h2]
  • Skill Amplification per Level: + 2.5%

[h3]Tac-50[/h3]
  • Movement Speed -0.10 —> -0.08
  • Attack Power 120 —> 144

[h3]Intervention[/h3]
  • Attack Power 100 —> 120

[h3]NTW-20[/h3]
  • Movement Speed -0.2 —> -0.15
  • Attack Power 90 —> 100

[h3]Polaris[/h3]
  • Movement Speed -0.1 —> -0.08
  • Attack Power 125 —> 150

[h3]The Deadly Ray[/h3]
  • Movement Speed -0.2 —> -0.15
  • Attack Power 100 —> 110

[h2]Spear[/h2]
  • Skill Amplification per Level: +1%

[h3]Dragon Guandao[/h3]
  • Attack Power 180 —> 170

[h3]Gentian Silver Gun[/h3]
  • Attack Power 70 —> 75

[h3]Eighteen Foot Spear[/h3]
  • Attack Speed 0.4 —> 0.5

[h3]Fangtian Huaji[/h3]
  • New recipe: Halberd Axe + White Crane Fan—> Halberd Axe + Gilded Quill Fan [NEW]
  • Movement Speed -0.1
  • New effect: Bleeding

[h2]Rapier [/h2]
  • Skill Amplification per Level: +2%

[h3]Mistilteinn[/h3]
  • Skill Amplification 35% —> 25%
  • Attack Power 35 —> 30

[h3]Volticletto[/h3]
  • Attack Speed 0.3 —> 0.4

[h3]Meteor Claymore[/h3]
  • Attack Power 65 —> 70

[h2]Dagger[/h2]
  • Skill Amplification per Level: + 1.5%

[h3]Mount Slicer[/h3]
  • Skill Amplification 85 —> 75

[h2]Two-Handed sword[/h2]
  • Skill Amplification per Level: +0.5%

[h3]Hovud[/h3]
  • Health 350 —> 300

[h3]Thuận Thiên [/h3]
  • Attack Power 43 —> 45
  • Defense 20 —> 25

[h3]Arondight[/h3]
  • Attack Power 28 —> 35

[h3]Excalibur[/h3]
  • Health Regen 300% —> 500%

[h3]Monohoshizao [/h3]
  • Life Steal 15% —> 16%

[h3]Plasma Sword [/h3]
  • Attack Power 50 —> 55

[h2]Axe[/h2]
  • Skill Amplification per Level: +2%

[h3]Scythe[/h3]
  • Attack Power 160 —> 150

[h3]Harpe [/h3]
  • Now applies Bleeding [NEW]

[h2]Twin Swords[/h2]
  • Skill Amplification per Level: 2.5%

[h3]Divine Dual Swords[/h3]
  • Recipe change: Twin Swords + Blueprint —> Florentine + Nail

[h3][NEW] Florentine[/h3]
  • Recipe: Twin Swords + Blueprint
  • Attack Power + 15
  • Attack Speed (%) +10%
  • Life Steal +10%
  • Applies Bleeding

[h3][NEW] Dioscuri[/h3]
  • Recipe: Twin Swords + Ion Battery
  • Attack Power +25
  • Attack Speed +60%

[h3][NEW] Lloigor & Zahr[/h3]
  • Recipe: Twin Swords + Poison
  • Attack Power +25
  • Attack Speed +20%
  • Skill Amplification +60

[h2]Hammer [/h2]
  • Skill Amplification per Level: 1.5%

[h2]Bat[/h2]
  • Skill Amplification per Level: 2%

[h3]Mallet[/h3]
  • Now applies Bleeding
  • Critical Strike Damage REMOVED

[h3]Statue of Soteria[/h3]
  • [NEW] Recipe: Torch + Anatomy Model—> Torch + Doll
  • Attack Power 70 —> 60
  • Health Regen + 0.8
  • SP Regen 1—> 0.6
  • Movement Speed 0.2 —> 0.15
  • Life Steal + 8%

[h2]Crossbow[/h2]
  • Skill Amplification per Level: 1%

[h3]The Golden Ghost[/h3]
  • Extra Normal Attack Damage 60 —> 50

[h3]Ballista[/h3]
  • Attack Power 110 —> 115

[h3]Sniper Crossbow[/h3]
  • Attack Power 105 —> 95
  • Attack Range 0.5 —> 1.5

[h3]The Legend of the General[/h3]
  • SP Regen 2 —> 3

[h2]Bow[/h2]
  • Skill Amplification per Level: 2%

[h3]Elemental Bow[/h3]
  • Skill Amplification 100 —> 75
  • [NEW] Now applies Bleeding

[h3]Twin Bow[/h3]
  • Critical Strike Damage 30% [REMOVED]
  • [NEW] Now applies Bleeding

[h2]Glove [/h2]
  • Skill Amplification per Level: 1.2%

[h3]Divine Fist[/h3]
  • Attack Power 30 —> 26

[h3]Buddha's Palm[/h3]
  • Skill Amplification 22% —> 18%
  • Attack Power 32—> 28

[h3]Frost Petal Hand[/h3]
  • Skill Amplification 50 —> 42

[h3]Imperial Silk Gloves[/h3]
  • Attack Power 62 —> 66

[h3]White Claw Punch[/h3]
  • Critical Strike Chance 20% —> 25%

[h3]One Inch Punch[/h3]
  • Recipe: Bone Gauntlet + Anatomy Model —> Bone Gauntlet + Doll
  • SP Regen + 50%
  • Life Steal + 8%

[h3]Brasil Gauntlet[/h3]
  • Attack Speed 25% —> 30%

[h3]Bloodwing Knuckles[/h3]
  • Health 300 —> 400

[h2]Tonfa[/h2]
  • Skill Amplification per Level: 2%

[h3]Handle of Millstone[/h3]
  • REMOVED
  • New default Tonfa: Bamboo

[h2]Shuriken[/h2]
  • Skill Amplification per Level: 2%

[h3]Azure Dagger[/h3]
  • Extra normal attack damage 50 —> 40
  • Skill Amplification 50 —> 40

[h2]Throw [/h2]
  • Skill Amplification per Level: 3%

[h2]Guitar[/h2]
  • Skill Amplification per Level: 3%
[Armor]
  • Defense Mastery: Skill Damage Reduction/level: +1%

[h3][NEW] White Rhinos[/h3]
  • Recipe: Boots + Nail
  • Health Regen +1
  • Attack Speed +7%
  • Movement Speed +0.3
  • Applies Bleeding

[h3]Sword Stopper[/h3]
  • Critical Strike Damage [REMOVED]
  • Applies Bleeding
  • Rarity: Rare —> Epic

[h3][NEW] Gilded Quill Fan [/h3]
  • Recipe: Fan + Nail
  • Skill Amplification +16
  • Applies Bleeding

[h3]White Crane Fan[/h3]
  • Recipe: Gilded Quill Fan + Feather
  • Rarity: Uncommon —> Rare
  • Now applies Bleeding

[h3]Rocker’s Jacket[/h3]
Defense 24 —> 20
  • Out of combat Movement Speed 0.35 —> 0.3
  • Normal Attack Damage Reduction 22 —> 20
  • Now applies Bleeding

[h3]Red Shoes[/h3]
  • Recipe: Repaired Slippers + VF Blood Sample—> Killer Heels + VF Blood Sample

[h3]Glacial Shoes[/h3]
  • Recipe: High Heels +Glacial Ice —> Repaired Slippers +Glacial Ice

[h3]Anatomy Model, Handle of Millstone, Doctor's Gown, Arm Warmers, Dress Shirt, Chang Pao[/h3]
  • REMOVED
  • All Handle of Millstone items will now use Bamboo instead.
  • Tonfa recipe: Bamboo + Branch

[h2]Various Recipe Changes[/h2]
  • Patched Robe: Monk's Robe+Cloth —> Monk's Robe + Bandage
  • Hanbok: Dress + Flower —> Patched Robe + Flower
  • Dress: Doctor's Gown + Cloth —> Cloth + Scissors
  • Qipao: Dress + Scissors—> Dress + Razor
  • Suit: Dress Shirt+Ribbon —> Military Suit + Ribbon
  • Oilcloth: Oil + Cloth —> Oil + Bandage
  • Sheath: Bandage + Iron Sheet—> Leather + Iron Sheet
  • Bracer : Leather + Arm Warmers —> Leather + Bandage
  • Bazuband: Iron Sheet + Arm Warmers —> Leather + Bracer
  • EOD Boots: Boots + Steel Knee Pads
  • Feather Boots: Boots + Feather —> Combat Boots + Feather
  • Feather Duster: Bamboo + Feather —> Short Rod + Feather


[h2]Item Area Changes[/h2]
[h3]Hospital[/h3]
  • Removed: Arm Warmers, Doctor's Gown, Anatomy Model
  • Added: Surveillance Camera, Milk, Scrap Metal

[h3]School[/h3]
  • Removed: Anatomy Model, Doctor's Gown, Arm Warmers
  • Added: Surveillance Camera, Bandage

[h3]Archery Range[/h3]
  • Removed: Arm Warmers, Handle of Millstone
  • Added: Oil, Monk's Robe

[h3]Cemetery[/h3]
  • Removed: Handle of Millstone, Anatomy Model
  • Added: Steel Chain, Ice

[h3]Alley[/h3]
  • Removed: Milk
  • Added: Cross

[h3]Uptown[/h3]
  • Removed: Ice


[New Trailer]
  • Perhaps the most important note of all, we have a new gameplay trailer that you can watch here:

[previewyoutube][/previewyoutube]
You might be able to see a couple of the new changes if you look closely! ;)