Roadmap Update (Nov. 27, 2020)
Hello all survivors of Lumia Island.
It’s your friend Aesop here with a look into the (near) future of Eternal Return.
First, the roadmap has been updated.
https://playeternalreturn.com/roadmap
We created this roadmap as a reference for anyone to check what’s coming -- but it should not be interpreted as the “official schedule”. This schedule is highly likely to change during development.
Balance changes, bug fixes, and other small updates are excluded from this roadmap.
Improving security
The use of illegal programs is one of the biggest enemies for all games as it undermines the value of fair-play.
We cannot share the exact details of the process on the patch notes or the roadmap, but improving security has become one of our current main goals for upcoming updates.
Ranked mode and Reconnection
Ranked mode and Reconnection features have been pushed back two weeks to give priority to the security improvements.
We will also be implementing a new feature: Quantum Blink.
Quantum Blink may very likely make a big difference in gameplay patterns.
New changes can always have unforeseen side effects.
For example, as Quantum Blink makes it easier to escape, games may slow down.
It's important (and fun) to have dynamic and aggressive gameplay, so we will prepare a number of additional measures to ensure that new features are used aggressively and actively.
Here are the new weapon types to be added in our December update:
We will continue to add new weapon types to existing characters in future updates.
Adjustments based on Character-Weapon-Mode values
New character Emma will be joining Lumia Island in December.
Sudden changes may occur during development, so please understand if any sudden changes occur and keep supporting us in the future. You all have been incredible so far and we’re absolutely floored and humbled by all the love you have given us.
Thank you.
It’s your friend Aesop here with a look into the (near) future of Eternal Return.
First, the roadmap has been updated.
https://playeternalreturn.com/roadmap
We created this roadmap as a reference for anyone to check what’s coming -- but it should not be interpreted as the “official schedule”. This schedule is highly likely to change during development.
Balance changes, bug fixes, and other small updates are excluded from this roadmap.
Improving security
The use of illegal programs is one of the biggest enemies for all games as it undermines the value of fair-play.
We cannot share the exact details of the process on the patch notes or the roadmap, but improving security has become one of our current main goals for upcoming updates.
- We will keep adding new features to detect and prevent the use of illegal programs in each update.
- In our current system, there are many instances where the encryption process is entered or server checks happen which adversely affects performance. Going forward, we will conduct security improvement simultaneously with optimization.
- If you experience a decline in performance after these updates, please give us as much feedback as possible in order for us to respond quickly to these issues.
Ranked mode and Reconnection
Ranked mode and Reconnection features have been pushed back two weeks to give priority to the security improvements.
- We will not be using the "animal" league names that were used in the original Black Survival, but instead will use a more familiar system. More details to come soon.
- We are also planning on having an Open API ready around the time Ranked mode will be out so that anyone can access game data.
We will also be implementing a new feature: Quantum Blink.
- Quantum Blink is a short-distance teleport feature with a long cooldown given to all characters. (similar to "Flash" in… some other games)
- Although Saved Plans and builds play a big part in deciding the victories and losses, we want to introduce additional variables through mechanics and outplay potential.
Quantum Blink may very likely make a big difference in gameplay patterns.
- More diverse ways to initiate combat.
- Adding more ways to weave skills together (Quantum Blink + skill) or dodge enemy skills.
- Giving more opportunities to some characters that lack lockdown or chase more potential to secure the kill on their enemies.
- Diversifying ways to kill enemies by allowing combination of basic movement features with Quantum Blink.
New changes can always have unforeseen side effects.
For example, as Quantum Blink makes it easier to escape, games may slow down.
It's important (and fun) to have dynamic and aggressive gameplay, so we will prepare a number of additional measures to ensure that new features are used aggressively and actively.
- After the introduction of Quantum Blink, we will quickly try to adjust balance according to the newly-improved advantages and disadvantages of each character.
- Similar to how we increased the weight of the number of kills in Solo mode, it will allow us to keep increasing and adjusting modes in the future.
- We will be able to add effects when killing a player, like decreasing the cooldown of Quantum Blink, recovering HP/SP, etc.
Here are the new weapon types to be added in our December update:
- Xiukai - Dagger
- Sissela - Throw
- Yuki - Dual Swords
We will continue to add new weapon types to existing characters in future updates.
- As we mentioned in our Q&A, we want each character to have a variety in weapon choices. Excluding characters with a very specific weapon (like Hart), we plan on adding at least two different weapon types per character.
Adjustments based on Character-Weapon-Mode values
- As the number of character and weapon combinations increases, it is becoming increasingly difficult to balance the game merely by looking at character and weapon pairs - for example, Hyejin-Shuriken.
- Because the current mode-specific adjustment values are only applied per character, each mode now has a specific weapon that is difficult to use. For example, Hyunwoo has poor performance with Tonfa in Solo, but uses it more efficiently in Squad
- We want to add character-weapon adjustments per mode, allowing each character to be playable no matter the mode.
- Theoretically, by analyzing current data, stats for Hyejin-Shuriken should need a buff in each mode.
New character Emma will be joining Lumia Island in December.
Sudden changes may occur during development, so please understand if any sudden changes occur and keep supporting us in the future. You all have been incredible so far and we’re absolutely floored and humbled by all the love you have given us.
Thank you.