Patch Notes - 0.18.0 (2020.10.28) - edited
[h2]New character - Adriana[/h2]
[h3]Pyromaniac (Passive)[/h3]
Adriana can start fires on the ground. Enemies lit on fire by a burning area are Burned, taking damage over time and have their movement speed reduced. Damage increases per stack of Burned.
Adriana recovers SP while a fire she lit is active.
[h3]Flamethrower (Q)[/h3]
Adriana fires her flamethrower in the targeted direction, dealing true damage (true damage ignores defense and is not affected by skill amplification).
[h3]Oil Slick(W)[/h3]
Adriana spills oil on the targeted location. The oil slick remains for a certain time. Adriana can ignite the oil slick with a skill to start a fire for 5 seconds. Enemies inside the oil slick have their movement speed reduced and cannot use movement skills.
[h3]Fire Escape (E)[/h3]
Adriana dashes in the targeted direction, leaving behind a trail of fire. The flames create fire and remain for 2 seconds.
[h3]Cocktail Party (R)[/h3]
Adriana throws a Molotov cocktail at the targeted location. The Molotov cocktail explodes upon landing, dealing damage and knocking back enemies. After the explosion, the Molotov cocktail leaves behind a fire for 5 seconds. Adriana can throw a maximum of 3 Molotov cocktails.
[h2]Character Balance[/h2]
[h3]Aya[/h3]
Reducing the early game attack power of the pistol to limit early game oppression but strengthen it to complement its late game.
[h3]Chiara[/h3]
[h3]Fiora[/h3]
[h3]Hart[/h3]
[h3]Hyejin[/h3]
[h3]Hyunwoo[/h3]
We’re gonna tune down some of Hyunwoo's mobility and late game defense. Also, Mai Sok will reward more aggressive play.
[h3]Isol[/h3]
Since he uses Pistol, we’ve made changes to him that are similar to Aya.
[h3]Jackie[/h3]
Jackie is the character that appears most frequently in top ranks. The strongest weapons are completely different depending on the mode, so we focused more on adjusting weapons that Jackie takes advantage of.
[h3]Li Dailin[/h3]
Dailin’s win rate in high tiers is still a bit lower than average, but her pick rate is super high. Previously, she had a pick rate of over 10%, so while still high, we're going to keep an eye on the trend.
[h3]Magnus[/h3]
[h3]Nadine[/h3]
[h3]Sissela[/h3]
[h3]Xiukai[/h3]
High rarity food provided a lot of stacks of Juggernaut Chef, even during the mid-game. Xiukai's power was fluctuating too much depending on his use of high rarity food
[h3]Yuki[/h3]
[h3]Zahir[/h3]
Trying to reduce a bit of his early game strengths.
[h2]Weapon[/h2]
[h3]Pistol[/h3]
[h3]Guitar[/h3]
[h3]Crossbow[/h3]
[h3]Tonfa[/h3]
[h3]Axe[/h3]
[h3]Dagger[/h3]
[h3]Two-handed Sword[/h3]
[h3]Nunchaku[/h3]
[h3]Shuriken[/h3]
[h2]Armor[/h2]
[h3]Chest[/h3]
[h3]Head[/h3]
[h3]Arm[/h3]
[h3]Leg[/h3]
[h3]Accessory[/h3]
[h2]Food[/h2]
[h2]New item icons[/h2]
[h2]Mastery[/h2]
[h2]Improvements[/h2]
[h2]Bug fixes[/h2]
[h3]Pyromaniac (Passive)[/h3]
Adriana can start fires on the ground. Enemies lit on fire by a burning area are Burned, taking damage over time and have their movement speed reduced. Damage increases per stack of Burned.
- Burned: 4/7/10 (+AP 12%) base damage every 0.5s
- Damage increase per stack 20% (max 10 stacks)
- Movement speed reduction 20%
Adriana recovers SP while a fire she lit is active.
- Recovers 0.5/1/1.5% of her max SP every 0.5s
[h3]Flamethrower (Q)[/h3]
Adriana fires her flamethrower in the targeted direction, dealing true damage (true damage ignores defense and is not affected by skill amplification).
- Range 6m, depth 0.8m, duration 2s
- Cooldown 7/6.5/6/5.5/5s
- SP Cost 30/50/70/90/110
- 10 + AP 10/15/20/25/30% damage every 0.25s (max 9 hits)
[h3]Oil Slick(W)[/h3]
Adriana spills oil on the targeted location. The oil slick remains for a certain time. Adriana can ignite the oil slick with a skill to start a fire for 5 seconds. Enemies inside the oil slick have their movement speed reduced and cannot use movement skills.
- Range 12m, oil slick length 5.75m width 0.75m, duration 5s
- Cooldown 0.3s, recharge time 24/20/16/12/8s, can recharge up to 2 times
- SP Cost 80
- Movement speed reduction 30%
[h3]Fire Escape (E)[/h3]
Adriana dashes in the targeted direction, leaving behind a trail of fire. The flames create fire and remain for 2 seconds.
- Range 6m
- Cooldown 22/20/18/16/14s
- SP Cost 80
[h3]Cocktail Party (R)[/h3]
Adriana throws a Molotov cocktail at the targeted location. The Molotov cocktail explodes upon landing, dealing damage and knocking back enemies. After the explosion, the Molotov cocktail leaves behind a fire for 5 seconds. Adriana can throw a maximum of 3 Molotov cocktails.
- Range 12m / range radius 1.5m
- Cooldown 120/100/80s
- SP Cost 120/150/180
- Explosion damage 70/130/190 (+AP 40%)
[h2]Character Balance[/h2]
- Slightly reduced HP recovery rate of all characters for late game (The marking value of HP regen is per 0.5s, for a 0.01 reduction, the regeneration is reduced by 0.38 per second on a level 20 basis)
- Most changes are directly related to our public high-ranking stats (Top 1000 per mode). Xiukai and Nadine (crossbow) had exceptionally high numbers, requiring additional adjustment.
[h3]Aya[/h3]
Reducing the early game attack power of the pistol to limit early game oppression but strengthen it to complement its late game.
- HP Regen per level 0.05 —> 0.04
- Attack Power per level 1.8 —> 2.1
[h3]Chiara[/h3]
- HP Regen per level 0.05 —> 0.04
[h3]Fiora[/h3]
- Damage dealt in Duo mode 100% → 98%
- Damage dealt in Squad mode 100% → 97%
- HP Regen per level 0.07 —> 0.06
[h3]Hart[/h3]
- HP Regen per level 0.1 —> 0.09
- Damage received in Squad mode 105% → 102%
[h3]Hyejin[/h3]
- Attack Power per level 2 —> 2.3
[h3]Hyunwoo[/h3]
We’re gonna tune down some of Hyunwoo's mobility and late game defense. Also, Mai Sok will reward more aggressive play.
- Movement speed 3.2 —> 3.15
- Defense per level 2.5 —> 2.2
- HP Regen per level 0.05 —> 0.04
[h3]Isol[/h3]
Since he uses Pistol, we’ve made changes to him that are similar to Aya.
- Attack Power per level 2 —> 2.3
- HP Regen per level 0.04 —> 0.03
- Damage dealt in Squad mode 90% → 87%
- Camouflage (E)
- Cooldown 25/23/21/19/17s —> 23/21/19/17/15s
- Voice no longer activates upon skill use.
- Cooldown 25/23/21/19/17s —> 23/21/19/17/15s
- MOK Operational Mine (R) duration 40s —> 45s
[h3]Jackie[/h3]
Jackie is the character that appears most frequently in top ranks. The strongest weapons are completely different depending on the mode, so we focused more on adjusting weapons that Jackie takes advantage of.
- Damage received in Duo mode 95% → 98%
- Leaping Strike (E) Cooldown 18/16/14/12/10s —> 19/17/15/13/11s
- HP Regen per level 0.04 —> 0.03
[h3]Li Dailin[/h3]
Dailin’s win rate in high tiers is still a bit lower than average, but her pick rate is super high. Previously, she had a pick rate of over 10%, so while still high, we're going to keep an eye on the trend.
- HP Regen per level 0.1 —> 0.09
[h3]Magnus[/h3]
- Damage dealt in Duo mode 100% —> 97%
- HP Regen per level 0.09 —> 0.08
[h3]Nadine[/h3]
- Damage dealt in Duo mode 95% —> 93%
- Damage dealt in Squad mode 91% —> 88%
- Attack speed extra increase when using Monkey Wire (E) 10/20/30/40/50% → 10/15/20/25/30%
[h3]Sissela[/h3]
- HP Regen per level 0.03 —> 0.02
[h3]Xiukai[/h3]
High rarity food provided a lot of stacks of Juggernaut Chef, even during the mid-game. Xiukai's power was fluctuating too much depending on his use of high rarity food
- HP Regen per level 0.07 —> 0.06
- Damage dealt in Squad mode 92% —> 90%
- Number of stacks of Juggernaut Chef received when cooking food: Uncommon 1/2/3, Rare 2/3/4, Epic 3/4/5 —> 1/2/3 for all rarities
[h3]Yuki[/h3]
- HP Regen per level 0.07 —> 0.06
- From Head to Toe (Q) damage 30/60/90/120/150 —> 30/55/80/105/130
[h3]Zahir[/h3]
Trying to reduce a bit of his early game strengths.
- Eye of Azrael (P) Base damage 20/40/60 —> 10/35/60
- Bhargavastra (R)
- Base damage 80/160/240 —> 60/150/240
- Extra damage 40/80/120 —> 30/75/120
- Base damage 80/160/240 —> 60/150/240
[h2]Weapon[/h2]
[h3]Pistol[/h3]
- Elegance
- Attack Power 95 —> 90
- Electron Blaster
- Attack Power 70 —> 65
[h3]Guitar[/h3]
- King-V
- Skill Amplification 20% → 16%
- Stairway to Heaven
- HP Regen 300% —> 200%
- Teen Spirit
- Extra Damage to Normal Attacks 26 → 23
[h3]Crossbow[/h3]
- The Golden Ghost
- Extra Damage to Normal Attacks 50 —> 45
- Sniper Crossbow
- Attack Power 100 —> 95
- Attack range 1.5 —> 1.2m
- Attack Power 100 —> 95
[h3]Tonfa[/h3]
- Mai Sok
- Attack Power 40 —> 45
- HP Regen 200% —> 100%
- Attack Power 40 —> 45
- Tactical Tonfa
- Attack Power 55 —> 60
[h3]Axe[/h3]
- Gigantic Axe
- Movement Speed -0.15 —> -0.1
- Attack Power 130 —> 110
- Movement Speed -0.15 —> -0.1
- Beam Axe
- Attack Power 150 —> 145
- Parashu
- Attack Power 110 → 115
- Cooldown reduction 20% → 15%
- Attack Power 110 → 115
[h3]Dagger[/h3]
- Mount Slicer
- Cooldown 20% —> 10%
- Skill Amplification 61 —> 55
- Cooldown 20% —> 10%
[h3]Two-handed Sword[/h3]
- Excalibur
- HP Regen 250% → 200%
[h3]Nunchaku[/h3]
- The Smiting Dragon
- Skill Amplification 20 —> 17
[h3]Shuriken[/h3]
- Fuhma Shuriken
- Attack Power 30 → 40
[h2]Armor[/h2]
[h3]Chest[/h3]
- Turtle Dobok
- Cooldown 13% —> 10%
- Dragon Dobok
- Cooldown 15% —> 10%
- Bulletproof Vest
- HP 150 —> 130
- Battle Suit
- Skill damage reduction 15% —> 12%
- Normal Attack Damage reduction 14 —> 12
- HP 160 —> 140
- Skill damage reduction 15% —> 12%
- Crusader Armor
- HP Regen 300% —> 200%
- Blazing Dress
- HP Regen 3.5 —> 2.5
[h3]Head[/h3]
- Helm of Banneret
- Skill damage reduction 13% —> 11%
[h3]Arm[/h3]
- Sheath
- Normal Attack Damage reduction 5 → 2
- Attack Power 13 → 18
- Normal Attack Damage reduction 5 → 2
- Sword of Shah Jahan
- Normal Attack Damage reduction 9 → 2
[h3]Leg[/h3]
- Feather Boots
- Attack Speed 25% —> 30%
- White Rhinos
- Attack Speed 20% —> 15%
- EOD Boots
- HP Regen 1.5 → 1
- Movement Speed 0.28 → 0.33
- HP Regen 1.5 → 1
[h3]Accessory[/h3]
- Quiver
- Recipe changed: Box + Bamboo —> Leather + Bamboo
- [REMOVED] HP +300
- Attack Speed +22%
- Recipe changed: Box + Bamboo —> Leather + Bamboo
- (NEW) Laced Quiver (Rare)
- Quiver + Feather Duster
- Attack Power 10
- Attack Speed +25%
- Movement Speed +0.1
- Quiver + Feather Duster
[h2]Food[/h2]
- Acupuncture Needle
- Needle + Oriental Herb —> Needle + Alcohol
- Quantity 2 —> 1
- HP recovery 700 —> 800
- Needle + Oriental Herb —> Needle + Alcohol
- (NEW) Zen Vitality (Rare)
- Acupuncture Needle + Herbal Medicine
- HP recovery 850
- Quantity 2
- Acupuncture Needle + Herbal Medicine
- Mocha Bread
- Quantity 1 → 2
- HP recovery 975 → 700
- Quantity 1 → 2
[h2]New item icons[/h2]
- Fedorova
- Kelte
- (NEW) Laced Quiver
- (NEW) Zen Vitality
[h2]Mastery[/h2]
- Defense mastery
- XP needed 200 + current level
- 220 → 200 + current level
- 250
- Hunt mastery
- XP needed 180 + current level
- 110 → 180 + current level
- 130
- Weapon mastery
- XP needed 220 + current level
- 170 → 220 + current level
- 180
- Trap mastery per 40 of trap damage: 200 → 150
- Max HP increase per Health mastery level 2% → 1.6%
[h2]Improvements[/h2]
- The camera now moves to the destination when taking the hyperloop.
- Changed display of Saved Plans to show more than 20 routes.
- Can now spectate custom games even after death in solo or full team death in teams. Feature to be enabled later for normal games.
- Now displays item name in the casting bar when crafting.
- Skill names will now be displayed on the casting bar when using a channeling skill.
- "Collecting" will now be indicated on the casting bar when collecting Tree of Life.
- Higher-tier squad matches will now be more fragmented between players.
[h2]Bug fixes[/h2]
- Improved problem with game lagging due to an uncaught memory leak.
- Enabling/disabling camera settings now saves properly.
- Saved Plans no longer display in the shared section even after disabling sharing.
- Modified 1st tutorial so that quick crafting only crafts targeted items.