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  3. Patch Notes 0.23.0 - (2021.01.05)

Patch Notes 0.23.0 - (2021.01.05)

Eternal Return will undergo temporary maintenance January 5th from 6 PM until around 9
PM PST to apply the 0.23.0 update.


Hello friends! Aesop here with another grand edition of Eternal Return: Patch Notes. We’ve got some exciting new things and changes you way, including a brand-new character with a brand new weapon. Let us dive on in!

[h2]Lenox[/h2]

Lenox, The Angler, arrives on Lumia Island.
Note: she cannot be used in Ranked Matches for one week.


[h3]Bait and Tackle(P)[/h3]
Bait: Lenox gets extra items, excluding weapons, every time she fishes.
Common: 85% / Uncommon: 14% / Rare: 1%
Tackle: Every 20/16/12 seconds, normal attacks grant Lenox a shield that absorbs damage equal to 10% of her max HP. This shield lasts for up to 6 seconds.


[h3]Recoil(Q)[/h3]
Lenox whips a circle area around her, dealing 40/70/100/130/160 (+AP 30%) damage to enemies. She deals extra damage equal to 6/6.5/7/7.5/8% of her max HP to enemies hit by the edge. Hitting an enemy grants her 1 stack, reducing the cooldown of Recoil by 1 second per stack. (Max 2 stacks)

  • Cooldown 4s
  • SP cost 30/50/70/90/110
  • Range ratio 4.5m, Edge Range ratio 3m~ 4.5m



[h3]Snakebite(W)[/h3]
Lenox snaps her whip twice, once in a circle around her, dealing 30/40/50/60/70(+AP 30%) damage and slowing enemies by 20% for 1.5 seconds. Following that, she will attack in a straight line, dealing 40/75/110/145/180(+AP 60%) damage and silencing enemies for 0.5 seconds. Hitting an enemy with the second part of her skill increases her movement speed by 20% for 3 seconds.
  • Cooldown 12/11/10/9/8s
  • SP cost 80/90/100/110/120
  • First attack Range ratio 3m
  • Second attack Range ratio 6m, width 1.25m



[h3]Whiplash(E)[/h3]

Lenox sweeps her whip in an area around her, dealing 60/110/160/210/260(+AP 30%) damage and pushing or pulling enemies, depending on the direction of the skill. Enemies hit are slowed by 20/25/30/35/40% for 1 second.

  • Cooldown 9s
  • SP cost 60/65/70/75/80
  • Range length 4m width 2.5m, knock back 1.5m for 0.5s



[h3]Blue Viper(R)[/h3]

Lenox quickly attacks twice in an X shape, dealing 75/150/225(+AP 80%) damage and applying Blue Viper for 4/5/6 seconds.

Blue Viper: Enemies take 10/15/20 damage for every 1m they move. Hitting an enemy with both attacks deals 20/30/40 damage for every 1m they move.

  • Cooldown 120/100/80s
  • SP cost 100/120/140
  • Range 7.5m


[h2]Whip [NEW][/h2]

[h3]Grappling Whip(D)[/h3]
Snap your whip in front of you, dealing 100/150(+AP 30%) damage to enemies hit and pulling them 2.5m towards you for 1 second. Enemies that are in a range less than 2.5m are knocked airborne for 0.75 seconds.

  • Cooldown: 30/20s
  • Range 8m


[h3]Whip[/h3]

  • Normal Attack Range: 2.35m
  • Lenox: Whip Normal Attack speed 0.67 times per second
  • Per Mastery Level: Attack speed 1.8%, Extra Normal attack damage 3%, Skill amplification 2%


[h3]Whip: Weapons[/h3]

  • Whip: Attack Power 12
  • Rope Cuffs: Attack Power 24, Skill amplification 6 (Whip + Stallion Medal)
  • Bullwhip: Attack Power 30 (Whip + Razor)
  • Wind Whip: Attack Power 24, Skill amplification 20 (Rope Cuffs + Fan)
  • Thunder Whip: Attack Power 30, Skill amplification 20% (Bullwhip + Gold)
  • Lightning Whip: Attack Power 42, Attack Speed 20% (Bullwhip + Dead Battery)
  • Gleipnir: Attack Power 58, Skill amplification 35 (Wind Whip + Spiked Plank)
  • Plasma Whip: Attack Power 54, Attack Speed 30%, Sight Range 2.3m (Lightning Whip + Laser Pointer)
  • Bloody Nine Tails: Attack Power 65, Skill Amplification 40, Life Steal 20% (Wind Whip + VF Blood Sample)


[h2]System[/h2]
[h3]Solo Mode Kill Bonus[/h3]

In Solo mode, kills will restore your HP and SP and give you a little more time on your countdown timer.
This kill bonus can really shake things up, so we will monitor it and adjust throughout coming updates.
  • HP and SP recovery: My lost HP/SP (5 + Killed target’s level* 0.5)% (Level 10 Enemy Kill : 10%)
  • This bonus is not affected by Healing Reduction
  • 5s restored to your restricted area count (cannot exceed 30s)


[h3]Resting in the final safe area[/h3]

Now, it is not possible to rest in the final safe area. You can rest by consuming the Restricted area counts outside the final safe area.


[h3]Minimap ping, noise, and range adjustments[/h3]

We have decreased the noise and range of in game effects and pings.
  • Normal Attacks 50 → 40m
  • Gunshot 100 → 80m
  • Trap Trigger 100 → 80m
  • Wild animal Kill 100 → 80m
  • Player Kill 100 → 80m



[h3]Tutorial - Announcer Voice[/h3]
We’ve added an announcer voice to guide you through the tutorial.

[h3]Spectator Mode improvements[/h3]

You can now see what players are crafting while spectating.

[h3]Ranked Improvements[/h3]

  • If you gain 0 points before reaching promotion, your tier status as “pre-promotion” doesn’t end - you have one more chance to be promoted.
  • It’s now clearly displayed if you are up for pre-promotion or not.
  • We’ve slightly increased the worth of kills in Solo mode.


[h2]Character[/h2]
[h3]Nadine[/h3]
  • Bullseye(Q)’s indicator now always displays normally

[h3]Magnus[/h3]

  • Heavy Strike(E) knockback is now working properly.
  • Bike From Hell (R)
    • Bike from Hell (R) now goes in the right direction while casting other skills and after “queueing up” skills.
    • The Bike’s Stop (S) and Hold (H) keys now work properly without jumping off.


[h3]Shoichi[/h3]

  • Risky Business(E) Cooldown 15/14/13/12/11s → 18/16/14/12/10s


[h3]Silvia[/h3]

  • Duo and Squad Mode Adjustments
    • Recovery 5% (100% → 95%)
  • Shift Gears(R)
    • Defense 10/17/24 → 2/16/30


[h3]Adriana [/h3]

  • Attack Power per level 2.4 → 2.7
  • Fire Escape(E)
    • Burning area time active 2s → 5s

[h3]Aya[/h3]

  • Duo Mode Adjustment
    • Damage dealt with Assault Rifle 85% → 88%


[h3]Isol[/h3]

  • Semtex Bomb(Q)
    • Rooting 1s → Root duration starts at 0.5s, root duration increases by 0.1s every time Semtex Bomb is “enhanced”. (Max 1s)


[h3]Emma[/h3]

  • SP Regen per level 0.02 → 0.06
  • Dove Dealer(Q)
    • Damage 40/75/110/145/180 → 40/80/120/160/200
    • SP cost 70/80/90/100/110 → 60/70/80/90/100
    • The indicator is now displayed normally while using Dove Dealer when the dove is revealed.
  • Hat Trick(W)
    • SP cost 70/80/90/100/110 → 60/70/80/90/100
  • Bunnymorph(E)
    • Range 4m → 5.5m
    • Projectile Speed 6m/s → 7m/s


[h3]Yuki[/h3]

  • Attack Power per level 2.2 → 2.6
  • Squad mode adjustments
    • Damage dealt with Two-handed Sword 92% → 90%
  • All modes adjustment
    • Damage received when using Dual Swords100% → 97%
  • Button Up(W)
    • 0.5s Cooldown reduction when being hit → 0.5s Cooldown reduction when hitting enemy
    • Cooldown 20/18/16/14/12s → 18/16/14/12/10s


[h3]Chiara[/h3]

  • Last Judgement(R) now displays normally when activated.


[h3]Fiora[/h3]
  • Garde(R) gets turned off automatically now, so it doesn’t need to be restarted when resurrecting.


[h3]Hyunwoo[/h3]

  • Duo Mode Adjustments
    • Damage dealt with Glove 97% → 100%
  • First Attack(E) no longer occasionally causes problems when used at the same time as a Normal Attack.

[h3]Hyejin[/h3]

  • Shuriken Adjustments
    • Damage Dealt Solo Mode 108 → 110%, Duo Mode 100 → 102%, Squad Mode 94 → 96%)
    • Damage Taken Solo Mode 97% → 94%, Duo Mode / Squad Mode 100% → 97%)
  • Xiukai no longer ignores Hyejin’s fear when using Burnt To A Crisp (R)


[h2]Weapon[/h2]
[h3]Guitar[/h3]
  • Starter Guitar [Recipe]: Bamboo + Piano Wire
  • Stairway to Heaven Attack Power 52 → 56
  • Wonderful Tonight Attack speed 45% → 18%


[h3]Dagger[/h3]

  • Cloak and Dagger(D) no longer occasionally drops invisibility
  • Mount Slicer
    • Skill amplification 35 → 30
    • Attack Power 33 → 38
  • Fragarach Attack Power 75 → 90



[h3]Axe[/h3]

  • Harpe Skill amplification 38 → 33


[h3]Dual Sword[/h3]

  • Dual Sword Mastery per level Extra Normal Attack Damage 2.5% → 2.8%


[h3]Nunchaku[/h3]

  • Nunchaku Mastery per level Skill amplification 3% → 3.3%


[h3]Two-Handed Sword[/h3]

  • Bastard Sword, Thuận Thiên Movement Speed -0.1 → -0.05
  • Monohoshizao Attack Power 70 → 74
  • Dáinsleif Attack Power 70 → 80


[h3]Sniper[/h3]

  • Sniper(D) Mode Change Time 1s → 0.5s
  • Long Rifle Movement Speed Reduction [REMOVED]
  • Springfield, Harpoon Gun, NTW-20, The Deadly Ray, Movement Speed -0.1 → -0.07
  • Golden Movement Speed -0.15 → -0.07
  • Railgun Movement Speed -0.15 → -0.03
  • Tac-50 Movement Speed -0.03 [REMOVED]
  • Polaris Movement Speed -0.07 → -0.03
  • Intervention Attack Power 110 → 115


[h3]Spear[/h3]

  • Attack speed per Mastery Level 0.4% → 0.7%
  • Fangtian Huaji Skill amplification 34 → 31
  • Lance of Poseidon Movement Speed Reduction [REMOVED]
  • Dragon Guandao Movement Speed -0.1 → -0.05


[h3]Tonfa[/h3]

  • Tactical Tonfa Attack Power 70 → 74
  • Mai Sok Attack Power 50 → 54


[h3]Throw[/h3]

  • David’s Sling Attack Power 80 → 75


[h3]Hammer [/h3]
  • Hammer of Dagda
  • HP Regen 250% → 150%
  • Extra Normal Attack Damage -> +20


[h2]Armor[/h2]
[h3]Chest[/h3]

  • Commander's Armor Skill amplification 16% → 18%
  • Kabana Skill amplification 18% → 20%
  • Rocker’s Jacket Normal Attack Damage Reduction 15 → 11


[h3]Head[/h3]

  • Imperial Burgonet Skill amplification 16% → 18%


[h3]Arm[/h3]

  • Sheath of Shah Jahan Attack Power 28 → 25
  • Sword Stopper Defense 28 → 32
  • Steel Shield, Creed of the Knight
    • Defense 25 → 20
    • Movement Speed -0.1 → -0.05
  • Radar Attack Speed 35% → 40%


[h3]Leg[/h3]

  • Feather boots Attack Speed 30% → 35%


[h3]Accessory[/h3]

  • Laced Quiver Attack Speed 25% → 30%
  • Revenge of Goujian Skill amplification 18% → 20%


[h2]Trap[/h2]
  • Snare Root [REMOVED]
  • Bamboo Trap Root Duration 1s → 0.5s
  • Pendulum Axe Root Duration 1s → 0.75s


[h2]Spawn Point Improvements[/h2]
  • Some of the spawn points on the outside of Cemetery, Pond, Beach, and Factory were moved more center.



[h2]Bug Fixes and Improvements[/h2]
  • Boxes should now ALWAYS open normally when clicked.
  • Names are now correctly displayed when pinging CCTV through Alt + left click
  • Character information now displays normally when clicking on Store right after finishing a game.
  • In Store - Character, the “Show Already Owned” filter now functions normally.
  • Can no longer start a game without a nickname after the tutorial.
  • You will no longer get stuck to/ in between walls when using movement skills to pass through them.
  • You’re now able to hit enemies properly from max range after being in the state of being unable to move.
  • “Unknown error” no longer appears and stops you when your SP is lower than 100 and you repeatedly try to activate the Hyperloop.