Patch Notes 0.23.0 - (2021.01.05)
Eternal Return will undergo temporary maintenance January 5th from 6 PM until around 9
PM PST to apply the 0.23.0 update.
Hello friends! Aesop here with another grand edition of Eternal Return: Patch Notes. We’ve got some exciting new things and changes you way, including a brand-new character with a brand new weapon. Let us dive on in!
[h2]Lenox[/h2]
Lenox, The Angler, arrives on Lumia Island.
Note: she cannot be used in Ranked Matches for one week.

[h3]Bait and Tackle(P)[/h3]
Bait: Lenox gets extra items, excluding weapons, every time she fishes.
Common: 85% / Uncommon: 14% / Rare: 1%
Tackle: Every 20/16/12 seconds, normal attacks grant Lenox a shield that absorbs damage equal to 10% of her max HP. This shield lasts for up to 6 seconds.

[h3]Recoil(Q)[/h3]
Lenox whips a circle area around her, dealing 40/70/100/130/160 (+AP 30%) damage to enemies. She deals extra damage equal to 6/6.5/7/7.5/8% of her max HP to enemies hit by the edge. Hitting an enemy grants her 1 stack, reducing the cooldown of Recoil by 1 second per stack. (Max 2 stacks)

[h3]Snakebite(W)[/h3]
Lenox snaps her whip twice, once in a circle around her, dealing 30/40/50/60/70(+AP 30%) damage and slowing enemies by 20% for 1.5 seconds. Following that, she will attack in a straight line, dealing 40/75/110/145/180(+AP 60%) damage and silencing enemies for 0.5 seconds. Hitting an enemy with the second part of her skill increases her movement speed by 20% for 3 seconds.

[h3]Whiplash(E)[/h3]
Lenox sweeps her whip in an area around her, dealing 60/110/160/210/260(+AP 30%) damage and pushing or pulling enemies, depending on the direction of the skill. Enemies hit are slowed by 20/25/30/35/40% for 1 second.

[h3]Blue Viper(R)[/h3]
Lenox quickly attacks twice in an X shape, dealing 75/150/225(+AP 80%) damage and applying Blue Viper for 4/5/6 seconds.
Blue Viper: Enemies take 10/15/20 damage for every 1m they move. Hitting an enemy with both attacks deals 20/30/40 damage for every 1m they move.
[h2]Whip [NEW][/h2]
[h3]Grappling Whip(D)[/h3]
Snap your whip in front of you, dealing 100/150(+AP 30%) damage to enemies hit and pulling them 2.5m towards you for 1 second. Enemies that are in a range less than 2.5m are knocked airborne for 0.75 seconds.
[h3]Whip[/h3]
[h3]Whip: Weapons[/h3]
[h2]System[/h2]
[h3]Solo Mode Kill Bonus[/h3]
In Solo mode, kills will restore your HP and SP and give you a little more time on your countdown timer.
This kill bonus can really shake things up, so we will monitor it and adjust throughout coming updates.
[h3]Resting in the final safe area[/h3]
Now, it is not possible to rest in the final safe area. You can rest by consuming the Restricted area counts outside the final safe area.
[h3]Minimap ping, noise, and range adjustments[/h3]
We have decreased the noise and range of in game effects and pings.
[h3]Tutorial - Announcer Voice[/h3]
We’ve added an announcer voice to guide you through the tutorial.
[h3]Spectator Mode improvements[/h3]
You can now see what players are crafting while spectating.
[h3]Ranked Improvements[/h3]
[h2]Character[/h2]
[h3]Nadine[/h3]
[h3]Magnus[/h3]
[h3]Shoichi[/h3]
[h3]Silvia[/h3]
[h3]Adriana [/h3]
[h3]Aya[/h3]
[h3]Isol[/h3]
[h3]Emma[/h3]
[h3]Yuki[/h3]
[h3]Chiara[/h3]
[h3]Fiora[/h3]
[h3]Hyunwoo[/h3]
[h3]Hyejin[/h3]
[h2]Weapon[/h2]
[h3]Guitar[/h3]
[h3]Dagger[/h3]
[h3]Axe[/h3]
[h3]Dual Sword[/h3]
[h3]Nunchaku[/h3]
[h3]Two-Handed Sword[/h3]
[h3]Sniper[/h3]
[h3]Spear[/h3]
[h3]Tonfa[/h3]
[h3]Throw[/h3]
[h3]Hammer [/h3]
[h2]Armor[/h2]
[h3]Chest[/h3]
[h3]Head[/h3]
[h3]Arm[/h3]
[h3]Leg[/h3]
[h3]Accessory[/h3]
[h2]Trap[/h2]
[h2]Spawn Point Improvements[/h2]
[h2]Bug Fixes and Improvements[/h2]
PM PST to apply the 0.23.0 update.
Hello friends! Aesop here with another grand edition of Eternal Return: Patch Notes. We’ve got some exciting new things and changes you way, including a brand-new character with a brand new weapon. Let us dive on in!
[h2]Lenox[/h2]
Lenox, The Angler, arrives on Lumia Island.
Note: she cannot be used in Ranked Matches for one week.

[h3]Bait and Tackle(P)[/h3]
Bait: Lenox gets extra items, excluding weapons, every time she fishes.
Common: 85% / Uncommon: 14% / Rare: 1%
Tackle: Every 20/16/12 seconds, normal attacks grant Lenox a shield that absorbs damage equal to 10% of her max HP. This shield lasts for up to 6 seconds.

[h3]Recoil(Q)[/h3]
Lenox whips a circle area around her, dealing 40/70/100/130/160 (+AP 30%) damage to enemies. She deals extra damage equal to 6/6.5/7/7.5/8% of her max HP to enemies hit by the edge. Hitting an enemy grants her 1 stack, reducing the cooldown of Recoil by 1 second per stack. (Max 2 stacks)
- Cooldown 4s
- SP cost 30/50/70/90/110
- Range ratio 4.5m, Edge Range ratio 3m~ 4.5m

[h3]Snakebite(W)[/h3]
Lenox snaps her whip twice, once in a circle around her, dealing 30/40/50/60/70(+AP 30%) damage and slowing enemies by 20% for 1.5 seconds. Following that, she will attack in a straight line, dealing 40/75/110/145/180(+AP 60%) damage and silencing enemies for 0.5 seconds. Hitting an enemy with the second part of her skill increases her movement speed by 20% for 3 seconds.
- Cooldown 12/11/10/9/8s
- SP cost 80/90/100/110/120
- First attack Range ratio 3m
- Second attack Range ratio 6m, width 1.25m

[h3]Whiplash(E)[/h3]
Lenox sweeps her whip in an area around her, dealing 60/110/160/210/260(+AP 30%) damage and pushing or pulling enemies, depending on the direction of the skill. Enemies hit are slowed by 20/25/30/35/40% for 1 second.
- Cooldown 9s
- SP cost 60/65/70/75/80
- Range length 4m width 2.5m, knock back 1.5m for 0.5s

[h3]Blue Viper(R)[/h3]
Lenox quickly attacks twice in an X shape, dealing 75/150/225(+AP 80%) damage and applying Blue Viper for 4/5/6 seconds.
Blue Viper: Enemies take 10/15/20 damage for every 1m they move. Hitting an enemy with both attacks deals 20/30/40 damage for every 1m they move.
- Cooldown 120/100/80s
- SP cost 100/120/140
- Range 7.5m
[h2]Whip [NEW][/h2]
[h3]Grappling Whip(D)[/h3]
Snap your whip in front of you, dealing 100/150(+AP 30%) damage to enemies hit and pulling them 2.5m towards you for 1 second. Enemies that are in a range less than 2.5m are knocked airborne for 0.75 seconds.
- Cooldown: 30/20s
- Range 8m
[h3]Whip[/h3]
- Normal Attack Range: 2.35m
- Lenox: Whip Normal Attack speed 0.67 times per second
- Per Mastery Level: Attack speed 1.8%, Extra Normal attack damage 3%, Skill amplification 2%
[h3]Whip: Weapons[/h3]
- Whip: Attack Power 12
- Rope Cuffs: Attack Power 24, Skill amplification 6 (Whip + Stallion Medal)
- Bullwhip: Attack Power 30 (Whip + Razor)
- Wind Whip: Attack Power 24, Skill amplification 20 (Rope Cuffs + Fan)
- Thunder Whip: Attack Power 30, Skill amplification 20% (Bullwhip + Gold)
- Lightning Whip: Attack Power 42, Attack Speed 20% (Bullwhip + Dead Battery)
- Gleipnir: Attack Power 58, Skill amplification 35 (Wind Whip + Spiked Plank)
- Plasma Whip: Attack Power 54, Attack Speed 30%, Sight Range 2.3m (Lightning Whip + Laser Pointer)
- Bloody Nine Tails: Attack Power 65, Skill Amplification 40, Life Steal 20% (Wind Whip + VF Blood Sample)
[h2]System[/h2]
[h3]Solo Mode Kill Bonus[/h3]
In Solo mode, kills will restore your HP and SP and give you a little more time on your countdown timer.
This kill bonus can really shake things up, so we will monitor it and adjust throughout coming updates.
- HP and SP recovery: My lost HP/SP (5 + Killed target’s level* 0.5)% (Level 10 Enemy Kill : 10%)
- This bonus is not affected by Healing Reduction
- 5s restored to your restricted area count (cannot exceed 30s)
[h3]Resting in the final safe area[/h3]
Now, it is not possible to rest in the final safe area. You can rest by consuming the Restricted area counts outside the final safe area.
[h3]Minimap ping, noise, and range adjustments[/h3]
We have decreased the noise and range of in game effects and pings.
- Normal Attacks 50 → 40m
- Gunshot 100 → 80m
- Trap Trigger 100 → 80m
- Wild animal Kill 100 → 80m
- Player Kill 100 → 80m
[h3]Tutorial - Announcer Voice[/h3]
We’ve added an announcer voice to guide you through the tutorial.
[h3]Spectator Mode improvements[/h3]
You can now see what players are crafting while spectating.
[h3]Ranked Improvements[/h3]
- If you gain 0 points before reaching promotion, your tier status as “pre-promotion” doesn’t end - you have one more chance to be promoted.
- It’s now clearly displayed if you are up for pre-promotion or not.
- We’ve slightly increased the worth of kills in Solo mode.
[h2]Character[/h2]
[h3]Nadine[/h3]
- Bullseye(Q)’s indicator now always displays normally
[h3]Magnus[/h3]
- Heavy Strike(E) knockback is now working properly.
- Bike From Hell (R)
- Bike from Hell (R) now goes in the right direction while casting other skills and after “queueing up” skills.
- The Bike’s Stop (S) and Hold (H) keys now work properly without jumping off.
- Bike from Hell (R) now goes in the right direction while casting other skills and after “queueing up” skills.
[h3]Shoichi[/h3]
- Risky Business(E) Cooldown 15/14/13/12/11s → 18/16/14/12/10s
[h3]Silvia[/h3]
- Duo and Squad Mode Adjustments
- Recovery 5% (100% → 95%)
- Shift Gears(R)
- Defense 10/17/24 → 2/16/30
[h3]Adriana [/h3]
- Attack Power per level 2.4 → 2.7
- Fire Escape(E)
- Burning area time active 2s → 5s
[h3]Aya[/h3]
- Duo Mode Adjustment
- Damage dealt with Assault Rifle 85% → 88%
[h3]Isol[/h3]
- Semtex Bomb(Q)
- Rooting 1s → Root duration starts at 0.5s, root duration increases by 0.1s every time Semtex Bomb is “enhanced”. (Max 1s)
[h3]Emma[/h3]
- SP Regen per level 0.02 → 0.06
- Dove Dealer(Q)
- Damage 40/75/110/145/180 → 40/80/120/160/200
- SP cost 70/80/90/100/110 → 60/70/80/90/100
- The indicator is now displayed normally while using Dove Dealer when the dove is revealed.
- Damage 40/75/110/145/180 → 40/80/120/160/200
- Hat Trick(W)
- SP cost 70/80/90/100/110 → 60/70/80/90/100
- Bunnymorph(E)
- Range 4m → 5.5m
- Projectile Speed 6m/s → 7m/s
- Range 4m → 5.5m
[h3]Yuki[/h3]
- Attack Power per level 2.2 → 2.6
- Squad mode adjustments
- Damage dealt with Two-handed Sword 92% → 90%
- All modes adjustment
- Damage received when using Dual Swords100% → 97%
- Button Up(W)
- 0.5s Cooldown reduction when being hit → 0.5s Cooldown reduction when hitting enemy
- Cooldown 20/18/16/14/12s → 18/16/14/12/10s
- 0.5s Cooldown reduction when being hit → 0.5s Cooldown reduction when hitting enemy
[h3]Chiara[/h3]
- Last Judgement(R) now displays normally when activated.
[h3]Fiora[/h3]
- Garde(R) gets turned off automatically now, so it doesn’t need to be restarted when resurrecting.
[h3]Hyunwoo[/h3]
- Duo Mode Adjustments
- Damage dealt with Glove 97% → 100%
- First Attack(E) no longer occasionally causes problems when used at the same time as a Normal Attack.
[h3]Hyejin[/h3]
- Shuriken Adjustments
- Damage Dealt Solo Mode 108 → 110%, Duo Mode 100 → 102%, Squad Mode 94 → 96%)
- Damage Taken Solo Mode 97% → 94%, Duo Mode / Squad Mode 100% → 97%)
- Damage Dealt Solo Mode 108 → 110%, Duo Mode 100 → 102%, Squad Mode 94 → 96%)
- Xiukai no longer ignores Hyejin’s fear when using Burnt To A Crisp (R)
[h2]Weapon[/h2]
[h3]Guitar[/h3]
- Starter Guitar [Recipe]: Bamboo + Piano Wire
- Stairway to Heaven Attack Power 52 → 56
- Wonderful Tonight Attack speed 45% → 18%
[h3]Dagger[/h3]
- Cloak and Dagger(D) no longer occasionally drops invisibility
- Mount Slicer
- Skill amplification 35 → 30
- Attack Power 33 → 38
- Skill amplification 35 → 30
- Fragarach Attack Power 75 → 90
[h3]Axe[/h3]
- Harpe Skill amplification 38 → 33
[h3]Dual Sword[/h3]
- Dual Sword Mastery per level Extra Normal Attack Damage 2.5% → 2.8%
[h3]Nunchaku[/h3]
- Nunchaku Mastery per level Skill amplification 3% → 3.3%
[h3]Two-Handed Sword[/h3]
- Bastard Sword, Thuận Thiên Movement Speed -0.1 → -0.05
- Monohoshizao Attack Power 70 → 74
- Dáinsleif Attack Power 70 → 80
[h3]Sniper[/h3]
- Sniper(D) Mode Change Time 1s → 0.5s
- Long Rifle Movement Speed Reduction [REMOVED]
- Springfield, Harpoon Gun, NTW-20, The Deadly Ray, Movement Speed -0.1 → -0.07
- Golden Movement Speed -0.15 → -0.07
- Railgun Movement Speed -0.15 → -0.03
- Tac-50 Movement Speed -0.03 [REMOVED]
- Polaris Movement Speed -0.07 → -0.03
- Intervention Attack Power 110 → 115
[h3]Spear[/h3]
- Attack speed per Mastery Level 0.4% → 0.7%
- Fangtian Huaji Skill amplification 34 → 31
- Lance of Poseidon Movement Speed Reduction [REMOVED]
- Dragon Guandao Movement Speed -0.1 → -0.05
[h3]Tonfa[/h3]
- Tactical Tonfa Attack Power 70 → 74
- Mai Sok Attack Power 50 → 54
[h3]Throw[/h3]
- David’s Sling Attack Power 80 → 75
[h3]Hammer [/h3]
- Hammer of Dagda
- HP Regen 250% → 150%
- Extra Normal Attack Damage -> +20
[h2]Armor[/h2]
[h3]Chest[/h3]
- Commander's Armor Skill amplification 16% → 18%
- Kabana Skill amplification 18% → 20%
- Rocker’s Jacket Normal Attack Damage Reduction 15 → 11
[h3]Head[/h3]
- Imperial Burgonet Skill amplification 16% → 18%
[h3]Arm[/h3]
- Sheath of Shah Jahan Attack Power 28 → 25
- Sword Stopper Defense 28 → 32
- Steel Shield, Creed of the Knight
- Defense 25 → 20
- Movement Speed -0.1 → -0.05
- Defense 25 → 20
- Radar Attack Speed 35% → 40%
[h3]Leg[/h3]
- Feather boots Attack Speed 30% → 35%
[h3]Accessory[/h3]
- Laced Quiver Attack Speed 25% → 30%
- Revenge of Goujian Skill amplification 18% → 20%
[h2]Trap[/h2]
- Snare Root [REMOVED]
- Bamboo Trap Root Duration 1s → 0.5s
- Pendulum Axe Root Duration 1s → 0.75s
[h2]Spawn Point Improvements[/h2]
- Some of the spawn points on the outside of Cemetery, Pond, Beach, and Factory were moved more center.
[h2]Bug Fixes and Improvements[/h2]
- Boxes should now ALWAYS open normally when clicked.
- Names are now correctly displayed when pinging CCTV through Alt + left click
- Character information now displays normally when clicking on Store right after finishing a game.
- In Store - Character, the “Show Already Owned” filter now functions normally.
- Can no longer start a game without a nickname after the tutorial.
- You will no longer get stuck to/ in between walls when using movement skills to pass through them.
- You’re now able to hit enemies properly from max range after being in the state of being unable to move.
- “Unknown error” no longer appears and stops you when your SP is lower than 100 and you repeatedly try to activate the Hyperloop.