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  3. Minor Patch 0.23.2 - (2021. 1. 12) - edited

Minor Patch 0.23.2 - (2021. 1. 12) - edited

Hello my friends, Aesop here with patch 0.23.2. As per usual, this is a minor patch (only the last digit has changed) so we’ll just be adjusting some balance and bug fixes. The changes will go through with server maintenance on January 12th 6PM to 11PM PST.

[h2]System[/h2]

[h3]Solo Mode Kill Bonus[/h3]

We have slightly adjusted the bonus you receive after killing another player in Solo mode.

  • HP and SP recovery: My lost HP/SP (5 + Killed target’s level* 0.5)% (Level 10 Enemy Kill : 10%) → HP and SP recovery: My lost HP/SP (10 + Killed target’s level* 1)% (Level 10 Enemy Kill : 20%)
  • Restricted area count recovery 5s → 7s


[h3]Minimap ping, noise, and range adjustments[/h3]

  • Player Kill 80m → 40m


[h2]Character [/h2]

[h3]Lenox [/h3]
  • Lenox is now able to be used in Ranked matches.
  • Attack Power 40 → 36
  • Recoil (Q)
    • SP cost 30/50/70/90/110 → 50/60/70/80/90
    • Damage 40/70/100/130/160 → 30/60/90/120/150
    • Extra damage dealt by the edge (from her HP) 6/6.5/7/7.5/8% → 5/5.5/6/6.5/7%
  • Whiplash (E)
    • Damage 60/110/160/210/260 → 20/80/140/200/260
  • Blue Viper (R)
    • Damage dealt 75/150/225 → 50/100/150
    • Duration 4/5/6s → 3/4/5s


[h3]Li Dailin[/h3]

  • HP per level 89 → 84
  • Striking Tiger (R)
    • Cast time 0.1s → 0.2s
  • Squad Mode: Damage dealt with Nunchaku 100% → 103%


[h3]Magnus[/h3]

  • Heavy Strike(E)’s knockback now works properly when used against terrain with a difference in elevation.
  • Bike from Hell (R) now goes in the correct direction when activated
  • Hammer Magnus Damage Dealt (Squad) 97% -> 95%


[h3]Xiukai[/h3]

  • Burnt to a Crisp (R)
    • Damage dealt 30/80/130 → 20/65/110


[h3]Shoichi[/h3]

  • You can no longer unintentionally see Shoichi after he picks up his dagger


[h3]Aya[/h3]

  • Solo mode
    • Damage received with Sniper Rifle 100% → 97%
  • Cooldown Reduction of Steady Shot has been reapplied after missing from the 0.23.1 update


[h3]Isol[/h3]

  • Semtex Bomb(Q) now works properly.
  • Rebel Assault (W)
    • Damage 20/30/40/50/60 → 18/27/36/45/54


[h3]Fiora[/h3]

  • Duo Mode
    • Damage dealt with Two-handed Sword 98% → 100%


[h3]Hyejin[/h3]
  • All Modes
    • Damage received with Shuriken Solo 94% → 90%, Duo and Squad 97% → 93%)
  • Duo Mode
    • Damage dealt with Bow 90% → 87%


[h2]Weapon[/h2]
[h3]Pistol[/h3]

  • Skill amplification per Mastery level 2.1% → 2.4%
  • Devil's Marksman Attack Power 30 → 35


[h3]Axe[/h3]

  • Parashu movement speed 0.15 → 0.1


[h3]Assault Rifle[/h3]

  • XCR HP 350 → 250


[h3]Hammer[/h3]

  • Fang Mace
    • Attack Power 55 → 65
    • Skill amplification 31 → 25


[h3]Nunchaku[/h3]

  • Breath of the Dragon(D)
    • Min. Damage 125/250 → 150/300
    • Min. range 3m → 4m
  • Skill amplification per level 3.3% → 3.5%
  • Sharper Attack Power 19 → 27


[h3]Shuriken[/h3]

  • Dharma Chakram Attack Power 34 → 38
  • Apricot Flower Tag Attack Power 14 → 17


[h3]Sniper Rifle[/h3]

  • Sniper (D)
    • Extra range 15m → 20m
  • NTW-20 Skill amplification 22% → 24%
  • The Deadly Ray Skill amplification 30% → 33%


[h3]Spear[/h3]

  • Halberd Axe Attack Power 90 → 85


[h3]Tonfa[/h3]

  • Mai Sok Attack Power 54 → 58


[h3]Throw[/h3]

  • Spiky Bouncy Ball Attack Power 36 → 42
  • Ruthenium Marble Skill amplification 20% → 22%


[h3]Bow[/h3]

  • Composite Bow Attack Power 16 → 25
  • Mighty Bow Attack Power 20 → 25
  • Scorchbow Attack Power 24 → 25




[h2]Armor[/h2]

[h3]Chest[/h3]
  • Sunset Armor HP 450 → 400
  • Blazing Dress Defense 25 → 30
  • EOD Suit Defense 15 → 20
  • Kabana Skill amplification 20% → 22%
  • Crusader Armor
    • Defense 30 → 38
    • HP Regen 200% → 150%
  • Rocker's Jacket Out of Combat Movement Speed 0.15 → 0.1


[h2]Head[/h2]

  • Helm of Banneret Defense 20 → 24
  • Crystal TiaraCritical Strike Chance 22% → 20%


[h3]Arm[/h3]

  • Sword Stopper Defense 32 → 36
  • Radar Critical Strike Chance 20% → 24%
  • Draupnir Skill amplification 15% → 17%


[h3]Leg[/h3]

  • Bucephalus Critical Strike Chance 17% → 15%
  • EOD Boots Defense 23 → 26
  • Glacial Shoes Movement speed 0.15 → 0.25, Out of Combat Movement speed 0.5 → 0.4


[h3]Accessory[/h3]

  • Schrodinger's Box HP 420 → 380


[h3]Mastery[/h3]

  • Extra HP for Masteries HP per Mastery level 1.2% → 1%


[h2]Area[/h2]

[h3]Pond [/h3]

  • Mousetrap 7 → 5
  • Gemstone 8 → 10


[h3]Forest[/h3]

  • Gemstone 8 → 10
  • Long Rifle 4 → 2


[h3]Beach[/h3]

  • Gemstone 7 → 9
  • Mousetrap 5 → 3


[h3]Alley[/h3]

  • Hammer 8 → 10
  • Needle 7 → 6
  • Binoculars 7 → 6


[h2]Bug Fix[/h2]
  • Critical Strike Chance correctly displays when at 0
  • No longer unable to use stack skills after reconnecting.


[h2]Minor Patch - Extra Notes[/h2]
  • LP will now be applied correctly when in a “pre-promotion” stage.
  • Gleipnir will now be normally found under the skill amplification option.
  • Values in the Mastery pop-ups will be correctly displayed.


[h2] QA Notes [/h2]
  • We investigated our fix on preventing “stack skills” from not working after reconnecting. We have rolled this back and will apply it in the 0.24.0 update.
  • Bike from Hell (R) now goes in the correct direction when activated for most cases.
    • Magnus now starts his bike in the right direction when the angle between the direction he is looking before activating and the direction he wants to go is wide. (Occasionally Bike from Hell didn’t start or was way off)
    • Some.. weird stuff still may occur when Magnus runs into an enemy or a wall. His bike goes in the direction where the ‘overlap’ happened. We will work on this, but skill modifications always need some time, and his Bike mechanism is rather unique.