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  3. PATCH NOTES 0.37.0 – JULY 22ND, 2021 - Part 2

PATCH NOTES 0.37.0 – JULY 22ND, 2021 - Part 2

[h2]Weapon[/h2]

Smolder (All)

  • Damage: Enemy's Current HP 3% → Enemy's Max HP 1.15%
Glove

  • Buddha's Palm

    • Skill Amplification 19% → 15%

    • (NEW) Cooldown Reduction Cap +5% (Unique Passive)
Pistol

  • Glock 48

    • Attack Power 70 → 75

    • Attack Range 0.5 → 0.75

      • Changed to Unique Passive

  • Magnum-Boa

    • Vision Range 2.5 → 1.5
Guitar

  • Teen Spirit

    • Attack Range 0.75

      • Changed to Unique Passive
Dagger

  • Cloak and Dagger (D) - Changed to Cellular Damage
Axe

  • Weapon Skill Rework

  • Maleficent Helix (D)

    • Each normal attack against an enemy grants one stack of Helix.

    • You can activate Maleficent Helix at 4/3 stacks, consuming them

    • Activate Maleficent Helix to move and swing your axe in the targeted direction, dealing 125% Attack Power (+7% of the target's Max HP) cellular damage to all enemies in range.

    • Heal based on 100% of damage dealt.

      • Maleficent Helix deals 60% extra Attack Power as skill damage to wild animals and androids.

    • Cooldown: 0s

  • Chain Scythe

    • Attack Range 0.2

      • Changed to Unique Passive

  • Reaper's Scythe

    • Attack Range 0.5

      • Changed to Unique Passive

  • Santa Muerte

    • Attack Range 0.5

      • Changed to Unique Passive

  • Scythe

    • Attack Range 1

      • Changed to Unique Passive

  • Harpe

    • Recipe Change: Reaper's Scythe + White Crane Fan → Gigantic Axe + Jolly Roger

    • Rarity Change: Epic → Legendary

    • (NEW) Life Steal +12%

    • Attack Range 0.5 (REMOVED)

    • Extra Skill Damage 35 (REMOVED)

    • Movement Speed 0.07 (REMOVED)

    • Healing Reduction (REMOVED)

    • Unique Effect: Swift Strides

      • Charges when moving (Fully charged after 24m)

      • Gain additional movement speed up to 0.12 based on charged stacks.

      • On next Normal Attack

        • Consume all stacks and inflict up to 120 Cellular Damage.

        • Applies 15% slow for 2s if used when fully charged.
Assault Rifle

  • Type 95

    • Attack Power 83 → 87

    • Attack Range +1

      • Changed to Unique Passive

  • Judgement

    • Rarity: Legendary

    • Recipe: STG-44 + Force Core

    • Stats

      • Attack Power 135

      • Vision Range 1.5

      • Max Ammo: 120
Rapier

  • Meteor Claymore

    • Attack Power 70 → 64

    • (NEW) Critical Strike Damage +12%
Bat

  • Monkey King Bar

    • Attack Range +1

      • Changed to Unique Passive
Crossbow

  • Sniper Crossbow

    • Attack Range 1 → 1.25

      • Changed to Unique Passive

  • Sharanga

    • Attack Power 140 → 128

    • (NEW) Unique Effect: Swift Strides

      • Charges when moving (Fully charged after 24m)

      • Gain additional movement speed up to 0.12 based on charged stacks.

      • On next Normal Attack, consume all stacks and inflict up to 120 Cellular Damage.
Dual Swords

  • Weapon Skill Rework: Dual Sword Rampage (D)

    • Initial Activation

      • Swing your swords multiple times 2m in the targeted direction

      • Damage: 25/40% Attack Power x6

      • Changes

        • Now a channeling skill. Can be canceled by crowd control after casting motion.

        • Hitting 4 or more allows reactivation.

    • Reactivation

      • Dash in the targeted direction, dealing 125/180% Attack Power to all enemies in your path.
Nunchaku

  • Cerberus

    • Attack Range 0.5

      • Changed to Unique Passive
Shuriken

  • Flechette

    • Attack Power 85 → 88

    • Attack Range 0.5

      • Changed to Unique Passive
Sniper Rifle

  • Weapon Skill Rework

    • Ballistic Advantage (D): Activate Ballistic Advantage in the specified direction. When Ballistic Advantage is active, your field of view increases but your angle of view narrows. After some preparation, you can fire Crippling Shot in the targeted direction.

      • Crippling Shot: Fires a long range shot dealing 100%/120% Attack Power as skill damage and grounds the enemy for 4s. You can activate Dead to Rights after firing Crippling Shot.

      • Dead to Rights: Fires a destructive bullet that deals 100~200%/125~250% Attack Power as skill damage based on the target's missing HP.

    • Cooldown: 20/15s

    • Range: 30m

  • Intervention

    • Attack Range 1 → 1.25

      • Changed to Unique Passive

  • (NEW) Blackfire Cannon

    • Rarity: Legendary

    • Recipe: Springfield + True Samadhi Fire

    • Stats

      • Attack Power 165

      • Attack Range -1

      • Max Ammo: 1

    • Due to a critical issue found during final testing, we're delaying the addition of Blackfire Cannon's Unique Passive for now.
Camera A new weapon type for Nathapon has been added.

  • New Weapon Skill: Flash (D)

    • Turn your flash on in the targeted direction, dealing 80/160(+Attack Power 50%/100%) damage.Enemies facing you take 100/200 additional damage and are blinded for 1.5 seconds.

  • (NEW) Lens

    • Rarity: Common

    • Recipe: Glass Bottle + Surveillance Camera

    • Stats

      • Attack Power 12

      • Vision Range 0.5

  • (NEW) Compact Camera

    • Rarity: Rare

    • Recipe: Lens + Trail Camera

    • Stats

      • Attack Power 24

      • Vision Range 1

  • (NEW) Mirrorless

    • Rarity: Epic

    • Recipe: Compact Camera + Gold

    • Stats

      • Attack Power 43

      • Skill Amplification per level 2%

      • Vision Range 2

  • (NEW) Rangefinder

    • Rarity: Rare

    • Recipe: Sniper Scope + Broken Watch

    • Stats

      • Attack Power 40

      • Cooldown Reduction 6%

      • Vision Range 3.5

  • (NEW) Laser Designator

    • Rarity: Epic

    • Recipe: Rangefinder + Flower

    • Stats

      • Attack Power 50

      • Cooldown Reduction 15%

      • Vision Range 5

  • (NEW) Pistol Camera

    • Rarity: Uncommon

    • Recipe: Lens + Walther PPK

    • Stats

      • Attack Power 19

      • Vision Range 1

  • (NEW) Carbine Camera

    • Rarity: Rare

    • Recipe: Pistol Camera + Fedorova

    • Stats

      • Attack Power 40

      • (Unique Passive) Attack Range 0.5

      • Vision Range 2

  • (NEW) Cannon Camera

    • Rarity: Epic

    • Recipe: Carbine Camera + Magazine

    • Stats

      • Attack Power 55

      • (Unique Passive) Attack Range 1

      • Max HP 280

      • Vision Range 4

  • (NEW) V.I.C.G

    • Rarity: Epic

    • Recipe: Pistol Camera + Cell Phone

    • Stats

      • Attack Power 66

      • Extra Normal Attack Damage 25

      • Vision Range 1
Throw

  • Smoke Bomb

    • Charging Time: 20s → 15s
Bow

  • Wooden Bow

    • Recipe Change: Branch + Piano Wire → Bow + Piano Wire

  • Strong Bow

    • Attack Power 26 → 35

    • Attack Speed 15% (REMOVED)

  • Scorchbow

    • Extra Skill Damage 18 → 14

  • (NEW) Artemis

    • Rarity: Epic

    • Recipe: Strong Bow + Moonstone

    • Stats

      • Attack Power 80

      • Skill Amplification 15%

      • Max HP 250

      • Max SP 200

      • Vision Range 1.5


[h2]Armor[/h2]

Chest

  • Suit

    • Recipe Change: Military Suit + Ribbon → Leather Jacket + Ribbon

  • Qipao

    • SP Regeneration 120% → 100%

  • Dragon Dobok

    • Attack Power 15 → 10

    • Attack Range 0.6 → 1

      • Changed to Unique Passive

    • SP Regeneration 120% → 100%

  • High Priest Robes

    • Cooldown Reduction Cap +5%

      • Changed to Unique Passive

  • Blazing Dress

    • Flame Barrier

      • Damage: Max HP 3.5%(Melee) / 3%(Ranged) → 4.5%(Melee) / 4%(Ranged)

  • Queen of Hearts

    • Cooldown Reduction Cap +10%

      • Changed to Unique Passive


Arm

  • Nightingale

    • Healing Received +20% → +25%

      • Changed to Unique Passive

  • Draupnir

    • Skill Amplification 17% → 19%

  • Sheath of Shah Jahan

    • Attack Power 30 → 33

    • Max HP 230 → 145

    • Defense from Normal Attacks 2 → 8

  • (NEW) Plasma Arc

    • Rarity: Epic

    • Recipe: Steel Shield + Electronic Parts

    • Stats

      • Attack Power 20

      • Defense 20

      • Attack Speed 28%

  • (NEW) Tellurian Timepiece

    • Rarity: Epic

    • Recipe: Broken Watch + Mithril

    • Stats

      • Defense 38

      • Movement Speed 0.12

      • Cooldown Reduction 12%



  • (NEW) Prominence

    • Rarity: Legendary

    • Recipe: Crimson Bracelet + VF Blood Sample

    • Stats

      • Max HP 325

      • Max SP 250

      • Cooldown Reduction 15%

      • (Unique Passive) Cooldown Reduction Cap +10%


Leg

  • (NEW) Clogs

    • Rarity: Uncommon

    • Recipe: Branch + Snare

    • Stats

      • Movement Speed 0.15

  • (NEW) Hiking Boots

    • Rarity: Rare

    • Recipe: Clogs + Stone

    • Stats

      • Movement Speed 0.28

  • (NEW) Taproot

    • Rarity: Epic

    • Recipe: Clogs + First Aid Kit

    • Stats

      • Movement Speed 0.38

      • Max HP 300

      • (Unique Passive) Healing Received +25%

  • Maverick Runner

    • Attack Power 10 → 15

  • Red Shoes

    • Attack Power 20 → 25

  • Boots of Hermes

    • Movement Speed 0.35 → 0.4


Head

  • Fire Helmet

    • Recipe Change: Safety Helmet + Water → Safety Helmet + Boiling Water

    • (NEW) SP Regen +50%

  • Motorcycle Helmet

    • Recipe Change: Fire Helmet + Binoculars → Safety Helmet + Sniper Scope

    • Stats

      • Max HP 285 → 300

      • Vision Range 1 → 2

  • Mohawk Headgear

    • (NEW) SP Regen +50%

    • Max HP 315 → 300

    • Thorns

      • Reflected Damage 7% → 8.5%

  • (NEW) Vigilante

    • Rarity: Epic

    • Recipe: Fire Helmet + Enhanced Mousetrap

    • Stats

      • Max HP 275

      • Skill Damage Reduction 12

      • SP Regen +65%

  • Chinese Opera Mask

    • Rarity Change: Epic → Legendary

    • Biotic Infusion

      • Changed to Unique Passive

  • Elysian Halo

    • Attack Power 15 → 20

    • Biotic Infusion

      • Changed to Unique Passive


Accessory

  • Marksman Handbook

    • Attack Range 0.35

      • Changed to Unique Passive

  • White Crane Fan

    • Movement Speed 0.1 → 0.08

  • Magazine

    • Max HP 300 → 165

  • Hawkeye

    • Attack Range 0.5 → 0.75

      • Changed to Unique Passive

  • Emerald Tablet

    • Cooldown Reduction 12% → 15%

  • Sanguine Gunbai

    • Swift Strides

      • Max Movement Speed Increase 0.2 → 0.18

  • (NEW) Active Camouflage

    • Rarity: Rare

    • Recipe: Magazine + Military Suit

    • Stats

      • Max HP 360

      • Defense from Normal Attacks 6



  • (NEW) Mithril Quiver

    • Rarity: Epic

    • Recipe: Quiver + Mithril

    • Stats

      • Defense 12

      • Attack Speed 22%

      • Movement Speed 0.1

      • (Unique Passive) Attack Range 0.75

  • (NEW) Music Box

    • Rarity: Rare

    • Recipe: Box + Motor

    • Stats

      • Max HP 235

      • Attack Speed 18%

  • Kundala

    • Rarity: Legendary

    • Recipe: Moonstone + Mithril

    • Max HP 185

    • Vision Range +1.5

    • Movement Speed 0.1

    • (Unique Passive) Biotic Infusion

      • Using skills charges up Biotic Infusion

      • When fully charged, your next Normal Attack within 3s deals 175% (Melee)/135% (Ranged) of your Skill Amplification as extra cellular damage.

      • Cooldown: 3s


[h2]Consumables[/h2]


  • First Aid Kit

    • Amount Crafted: 1 → 2

    • With the deletion of Adhesive Bandage, First Aid Kit is now changed to a drop only item.

  • Real Citrus Cake

    • Image Replaced

    • HP Regen 380 → 325

  • (NEW) Birthday Cake

    • Rarity: Rare

    • Recipe: Real Citrus Cake + Egg

    • Stats

      • HP Recovery 650

      • Amount Crafted: 2

      • Maximum Stacks: 5

  • Baijiu

    • Recipe Change: Alcohol + Lighter → Alcohol + Glass Bottle

  • Kaoliang Liquor

    • SP Regen 1080 → 800

  • Flower Liquor

    • SP Regen 600 → 750

    • Maximum Stacks: 5 → 6

  • Herbal Liquor

    • SP Regen 600 → 1080

    • Amount Crafted: 5 → 3


[h2]Traps & Other[/h2]
We're changing the rarity of VF Blood Sample to increase the importance of late-game Air Supplies.

  • VF Blood Sample

    • Rarity Change: Rare → Epic

  • (NEW) Trail Camera

    • Category: Summon

    • Rarity: Uncommon

    • Recipe: Surveillance Camera + Branch

    • Amount Crafted: 2

    • Enters Infiltration after 3s

    • Maximum Stacks: 6

    • Only craftable by Nathapon

  • Mithril String

    • Amount Crafted: 3 → 2

    • Damage: 300 → 360

  • Hidden Maiden

    • Recipe Change: Spiked Plank + Jungle Guillotine → Enhanced Mousetrap + Jungle Guillotine

    • Damage 285 → 300


[h2]Mastery[/h2]
We're decreasing move mastery gain by crafting leg items while also decreasing its ability in general. Movement Speed is an overall very very important stat and needs to be monitored closely.

  • Move Mastery

    • Out of Combat Movement Speed per Mastery Level 0.02 → 0.015

    • Mastery gain based on crafted leg item rarity 120/240/420/720/1200 → 100/200/350/600/1000


[h2]Area[/h2]
[h3]Item Frequency Adjustments[/h3]

  • Hospital

    • Scissors 7 → 8

    • Scrap Metal 8 → 9

    • Feather 8 → 9

    • Lemon 4 → 5

    • Adhesive Bandage 4 (REMOVED)

      • Disinfectant is now also a drop only item.

    • (NEW) Bread 5

    • Slippers 7 (REMOVED)

    • Glue 7 → 8

    • Tights 6 → 7

  • Dock

    • Surveillance Camera 6 → 3

    • Bread 4 (REMOVED)

    • (NEW) Slippers 7


[h2]Mode Balancing[/h2]

  • Nathapon (Camera)

    • Damage dealt in Duo 97%

    • Damage dealt in Squad 95%

  • Sua (Hammer)

    • Damage dealt in Duo 100% → 97%

    • Damage dealt in Squad 96% → 93%

  • Alex (Shuriken)

    • Damage dealt in Duo 92% → 90%

    • Damage dealt in Squad 89% → 85%

  • Yuki (Dual Swords)

    • Damage dealt in Duo 94% → 92%

    • Damage dealt in Squad 91% → 88%

  • Jackie (Dual Swords)

    • Duo

      • Damage dealt 92% → 90%

      • Damage taken 98% → 100%

    • Squad

      • Damage dealt 88% → 86%

      • Damage taken 91% → 93%


[h2]Bug Fixes & Improvements[/h2]
[h3]Tutorial Improvements[/h3]

  • Chapter 1 - The cutscene will now be played even when restarting the chapter.

  • Chapter 1 - Improved basic controls tutorial

  • Chapter 2 - The navigation arrow will be displayed correctly when continuing while ignoring the intended tutorial process.

  • Chapter 3 - Basic weapon is changed to bow, and the target weapon will be changed to Artemis.

  • Chapter 3 - Added effects for the route on the minimap to make it more clear.

  • Tracking range has been reduced for AI in tutorials.

  • The Emote UI will no longer block clicking.


[h3]Gameplay Improvements[/h3]

  • Unstoppable will now correctly block slow.

  • Corpses will no longer get stuck in walls if killed while moving through a wall.

  • Visual effects will no long follow characters after using Hyperloop.

  • Added In-Game Chat toggle.

  • Added sound effect for 'Searching For...' ping.

  • Icons for corpses when reconnecting to the game after getting killed in Team Modes now appear correctly.

  • Trap Damage no longer apply on hit effects.

  • Wickeline will be shown in spectator mode even if players do not have vision of Wickeline.

  • When hovering over an air supply, the mouse cursor will no longer remain the open air supply icon after it has already disappeared.

  • MMR in ranked games will now properly calculate kills resulting from restricted areas or getting killed by wild animals.

  • The information overlay for collectibles will no longer remain if you open the overlay right before finishing collecting.

  • When using saved plans with skill order, the first skill that needs to be learned will be correctly displayed.

  • The HP bar shatter effect when a character dies will no longer be shown to players at a far distance.

  • Spectators no longer have to open the minimap(M) in order to update icons for corpses.

  • Being CC'd when displaying the quick cast indicator no longer disables the skill until you release the skill button.

  • The effect when killing an enemy will no longer sometimes turn green.

  • The nickname displayed over the character will correctly stay in place even if you lower your screen resolution.

  • Standing near a specific wall in Hospital is now fixed to correctly provide vision

  • SP will not be displayed as being restored when entering invisibility.

  • Wickeline's debuff will no longer disappear when her aggro gauge is depleted.

  • Items in boxes or on corpses that you can loot a portion of will now correctly show as lootable.

  • Level up text will no longer be covered by the HP bar.

  • The spectate button will be properly displayed after getting killed in Custom Games.

  • Corpses will no longer grant vision when Regeneration Cuff is recovered.

  • Voice lines that trigger upon discovering a corpse will no longer play when a teammate that is far away is killed in team modes.

  • Damage dealt for dummies in practice mode will no longer reset to 0 when losing vision of them.

  • Adjusted some Hyperloop arrival locations

  • Game Tooltips have been improved overall.


[h3]Character/Weapon Improvements[/h3]
'Fixed code' means that we aren't 100% sure what is causing the bugs, so we modified some code that we found to be related to the issue. Please report any additional problems if they continue to appear!
  • Nadine Connecting a disabled part of Squirrel Trap(W) that is disabled by an EMP drone with its second part no longer causes it not to work.
  • Nicky ; Damage adjustments (-3%) in Squad Mode are now applied correctly
  • Nicky Knockout Punch(E1) will correctly deal damage enemies that walk into the skill range after casting it.
  • Rozzi After recasting Gun Vault (E), Rozzi will no longer ignore movement commands and do normal attacks.
  • Luke The effect for hitting Clean Sweep(Q) will no longer be covered up by the HP bar.
  • Barbara Cooldown for BT Sentry Gun Mk.II(Q) will now be correctly displayed for all conditions.
  • Bernice The effect for Falconry(E) will no longer be covered by the HP bar.
  • Xiukai When Xiukai's inventory is full, Juggernaut Chef's(P) bonus recovery will be correctly applied for the food and beverages that are crafted and dropped.
  • Shoichi Bottom Line(W) can be correctly used on daggers that are under cameras.
  • Sua The selection for the auto attack target after using Don Quixote(E) has been improved.
  • Sissela If two Sissela's use Play With Us!(E) against each other at the same time, Wilson will no longer freeze while being stretched.
  • Sissela Free at Last(R) effect will no longer be covered by the HP bar.
  • Silvia Silvia can correctly queue her next skill while using Wheelie(E).
  • Adela The actual distance for switching places is now correctly aligned for Adela's Castling(E) with the indicator.
  • Isol Semtex Bomb(Q)'s explosion time will no longer be reduced due to cellular damage.
  • Isol Semtex Bomb(Q) will no longer be covered by the HP bar.
  • William Using Windup(W) on top of Silvia's Finishline(W) will no longer trigger bright glow effects.
  • William No Hitter(P) is improved to display the remaining time of stacks.
  • Eleven Revised code for On Air!(E) to stop Eleven landing mid-air when fully charged.
  • Eleven The in-game screen will no longer shake when using On Air(E) while using Fixed Camera.
  • Eleven The indicator for picking up sliders will no longer be covered by the HP bar.

  • Revised code for skills that create 'objects' such as Zahir- Narayanastra(Q), Adriana- Cocktail Party(R), Nadine- Squirrel Trap(W)
  • Zahir Eye of Azrael(P) indicator will no longer be covered by the HP bar.
  • Hart The evolution select UI for Delay(Q) will be properly displayed when Hart creates weapons while charging Delay(Q).

  • Casting Hyunwoo's Haymaker(R) and Nunchaku's Breath of the Dragon(D) via the minimap will now work properly.

  • Dagger - Cloak and Dagger(D) and Glove - Uppercut(D) are fixed to not apply on-hit effects.
  • Shuriken/Throw weapons obtained from corpses now work correctly.


[h3]Lobby Improvements[/h3]

  • Pre-made teams will now work correctly even when a teammate has disconnected.

  • The room owner can now open or close player slots in custom game.

  • The 'Kick' function now works correctly in custom games.

  • Alerts are more visible when picking the same character as your teammate during Character selection

  • Matchmaking buttons will now properly work after trying to enter matchmaking when a teammate is still in game.

  • The rank placement effect and rank score will no longer appear every time a match ends during the rank placement process.

  • The Daily Quest window will disappear correctly when opening friends list.

  • Updating saved plans will work properly even if there are no slots left and no longer open a blank popup.