PATCH NOTES 0.37.0 – JULY 22ND, 2021 - Part 2
[h2]Weapon[/h2]
Smolder (All)
Glove
Pistol
Guitar
Dagger
Axe
Assault Rifle
Rapier
Bat
Crossbow
Dual Swords
Nunchaku
Shuriken
Sniper Rifle
Camera
A new weapon type for Nathapon has been added.
Throw
Bow
[h2]Armor[/h2]
Chest
Arm
Leg
Head
Accessory
[h2]Consumables[/h2]
[h2]Traps & Other[/h2]
We're changing the rarity of VF Blood Sample to increase the importance of late-game Air Supplies.
[h2]Mastery[/h2]
We're decreasing move mastery gain by crafting leg items while also decreasing its ability in general. Movement Speed is an overall very very important stat and needs to be monitored closely.
[h2]Area[/h2]
[h3]Item Frequency Adjustments[/h3]
[h2]Mode Balancing[/h2]
[h2]Bug Fixes & Improvements[/h2]
[h3]Tutorial Improvements[/h3]
[h3]Gameplay Improvements[/h3]
[h3]Character/Weapon Improvements[/h3]
'Fixed code' means that we aren't 100% sure what is causing the bugs, so we modified some code that we found to be related to the issue. Please report any additional problems if they continue to appear!
[h3]Lobby Improvements[/h3]
Smolder (All)
Damage: Enemy's Current HP 3% → Enemy's Max HP 1.15%

Buddha's Palm
Skill Amplification 19% → 15%
(NEW) Cooldown Reduction Cap +5% (Unique Passive)

Glock 48
Attack Power 70 → 75
Attack Range 0.5 → 0.75
Changed to Unique Passive
Magnum-Boa
Vision Range 2.5 → 1.5

Teen Spirit
Attack Range 0.75
Changed to Unique Passive

Cloak and Dagger (D) - Changed to Cellular Damage

Weapon Skill Rework

Maleficent Helix (D)
Each normal attack against an enemy grants one stack of Helix.
You can activate Maleficent Helix at 4/3 stacks, consuming them
Activate Maleficent Helix to move and swing your axe in the targeted direction, dealing 125% Attack Power (+7% of the target's Max HP) cellular damage to all enemies in range.
Heal based on 100% of damage dealt.
Maleficent Helix deals 60% extra Attack Power as skill damage to wild animals and androids.
Cooldown: 0s
Chain Scythe
Attack Range 0.2
Changed to Unique Passive
Reaper's Scythe
Attack Range 0.5
Changed to Unique Passive
Santa Muerte
Attack Range 0.5
Changed to Unique Passive
Scythe
Attack Range 1
Changed to Unique Passive
Harpe
Recipe Change: Reaper's Scythe + White Crane Fan → Gigantic Axe + Jolly Roger
Rarity Change: Epic → Legendary
(NEW) Life Steal +12%
Attack Range 0.5 (REMOVED)
Extra Skill Damage 35 (REMOVED)
Movement Speed 0.07 (REMOVED)
Healing Reduction (REMOVED)
Unique Effect: Swift Strides
Charges when moving (Fully charged after 24m)
Gain additional movement speed up to 0.12 based on charged stacks.
On next Normal Attack
Consume all stacks and inflict up to 120 Cellular Damage.
Applies 15% slow for 2s if used when fully charged.

Type 95
Attack Power 83 → 87
Attack Range +1
Changed to Unique Passive
Judgement
Rarity: Legendary
Recipe: STG-44 + Force Core
Stats
Attack Power 135
Vision Range 1.5
Max Ammo: 120

Meteor Claymore
Attack Power 70 → 64
(NEW) Critical Strike Damage +12%

Monkey King Bar
Attack Range +1
Changed to Unique Passive

Sniper Crossbow
Attack Range 1 → 1.25
Changed to Unique Passive
Sharanga
Attack Power 140 → 128
(NEW) Unique Effect: Swift Strides
Charges when moving (Fully charged after 24m)
Gain additional movement speed up to 0.12 based on charged stacks.
On next Normal Attack, consume all stacks and inflict up to 120 Cellular Damage.

Weapon Skill Rework: Dual Sword Rampage (D)
Initial Activation
Swing your swords multiple times 2m in the targeted direction
Damage: 25/40% Attack Power x6
Changes
Now a channeling skill. Can be canceled by crowd control after casting motion.
Hitting 4 or more allows reactivation.
Reactivation
Dash in the targeted direction, dealing 125/180% Attack Power to all enemies in your path.

Cerberus
Attack Range 0.5
Changed to Unique Passive

Flechette
Attack Power 85 → 88
Attack Range 0.5
Changed to Unique Passive

Weapon Skill Rework
Ballistic Advantage (D): Activate Ballistic Advantage in the specified direction. When Ballistic Advantage is active, your field of view increases but your angle of view narrows. After some preparation, you can fire Crippling Shot in the targeted direction.
Crippling Shot: Fires a long range shot dealing 100%/120% Attack Power as skill damage and grounds the enemy for 4s. You can activate Dead to Rights after firing Crippling Shot.
Dead to Rights: Fires a destructive bullet that deals 100~200%/125~250% Attack Power as skill damage based on the target's missing HP.
Cooldown: 20/15s
Range: 30m
Intervention
Attack Range 1 → 1.25
Changed to Unique Passive
(NEW) Blackfire Cannon
Rarity: Legendary
Recipe: Springfield + True Samadhi Fire
Stats
Attack Power 165
Attack Range -1
Max Ammo: 1
Due to a critical issue found during final testing, we're delaying the addition of Blackfire Cannon's Unique Passive for now.


New Weapon Skill: Flash (D)
Turn your flash on in the targeted direction, dealing 80/160(+Attack Power 50%/100%) damage.Enemies facing you take 100/200 additional damage and are blinded for 1.5 seconds.
(NEW) Lens
Rarity: Common
Recipe: Glass Bottle + Surveillance Camera
Stats
Attack Power 12
Vision Range 0.5
(NEW) Compact Camera
Rarity: Rare
Recipe: Lens + Trail Camera
Stats
Attack Power 24
Vision Range 1
(NEW) Mirrorless
Rarity: Epic
Recipe: Compact Camera + Gold
Stats
Attack Power 43
Skill Amplification per level 2%
Vision Range 2
(NEW) Rangefinder
Rarity: Rare
Recipe: Sniper Scope + Broken Watch
Stats
Attack Power 40
Cooldown Reduction 6%
Vision Range 3.5
(NEW) Laser Designator
Rarity: Epic
Recipe: Rangefinder + Flower
Stats
Attack Power 50
Cooldown Reduction 15%
Vision Range 5
(NEW) Pistol Camera
Rarity: Uncommon
Recipe: Lens + Walther PPK
Stats
Attack Power 19
Vision Range 1
(NEW) Carbine Camera
Rarity: Rare
Recipe: Pistol Camera + Fedorova
Stats
Attack Power 40
(Unique Passive) Attack Range 0.5
Vision Range 2
(NEW) Cannon Camera
Rarity: Epic
Recipe: Carbine Camera + Magazine
Stats
Attack Power 55
(Unique Passive) Attack Range 1
Max HP 280
Vision Range 4
(NEW) V.I.C.G
Rarity: Epic
Recipe: Pistol Camera + Cell Phone
Stats
Attack Power 66
Extra Normal Attack Damage 25
Vision Range 1

Smoke Bomb
Charging Time: 20s → 15s

Wooden Bow
Recipe Change: Branch + Piano Wire → Bow + Piano Wire
Strong Bow
Attack Power 26 → 35
Attack Speed 15% (REMOVED)
Scorchbow
Extra Skill Damage 18 → 14
(NEW) Artemis
Rarity: Epic
Recipe: Strong Bow + Moonstone
Stats
Attack Power 80
Skill Amplification 15%
Max HP 250
Max SP 200
Vision Range 1.5
[h2]Armor[/h2]
Chest
Suit
Recipe Change: Military Suit + Ribbon → Leather Jacket + Ribbon
Qipao
SP Regeneration 120% → 100%
Dragon Dobok
Attack Power 15 → 10
Attack Range 0.6 → 1
Changed to Unique Passive
SP Regeneration 120% → 100%
High Priest Robes
Cooldown Reduction Cap +5%
Changed to Unique Passive
Blazing Dress
Flame Barrier
Damage: Max HP 3.5%(Melee) / 3%(Ranged) → 4.5%(Melee) / 4%(Ranged)
Queen of Hearts
Cooldown Reduction Cap +10%
Changed to Unique Passive
Arm
Nightingale
Healing Received +20% → +25%
Changed to Unique Passive
Draupnir
Skill Amplification 17% → 19%
Sheath of Shah Jahan
Attack Power 30 → 33
Max HP 230 → 145
Defense from Normal Attacks 2 → 8
(NEW) Plasma Arc
Rarity: Epic
Recipe: Steel Shield + Electronic Parts
Stats
Attack Power 20
Defense 20
Attack Speed 28%
(NEW) Tellurian Timepiece
Rarity: Epic
Recipe: Broken Watch + Mithril
Stats
Defense 38
Movement Speed 0.12
Cooldown Reduction 12%
(NEW) Prominence
Rarity: Legendary
Recipe: Crimson Bracelet + VF Blood Sample
Stats
Max HP 325
Max SP 250
Cooldown Reduction 15%
(Unique Passive) Cooldown Reduction Cap +10%
Leg
(NEW) Clogs
Rarity: Uncommon
Recipe: Branch + Snare
Stats
Movement Speed 0.15
(NEW) Hiking Boots
Rarity: Rare
Recipe: Clogs + Stone
Stats
Movement Speed 0.28
(NEW) Taproot
Rarity: Epic
Recipe: Clogs + First Aid Kit
Stats
Movement Speed 0.38
Max HP 300
(Unique Passive) Healing Received +25%
Maverick Runner
Attack Power 10 → 15
Red Shoes
Attack Power 20 → 25
Boots of Hermes
Movement Speed 0.35 → 0.4
Head
Fire Helmet
Recipe Change: Safety Helmet + Water → Safety Helmet + Boiling Water
(NEW) SP Regen +50%
Motorcycle Helmet
Recipe Change: Fire Helmet + Binoculars → Safety Helmet + Sniper Scope
Stats
Max HP 285 → 300
Vision Range 1 → 2
Mohawk Headgear
(NEW) SP Regen +50%
Max HP 315 → 300
Thorns
Reflected Damage 7% → 8.5%
(NEW) Vigilante
Rarity: Epic
Recipe: Fire Helmet + Enhanced Mousetrap
Stats
Max HP 275
Skill Damage Reduction 12
SP Regen +65%
Chinese Opera Mask
Rarity Change: Epic → Legendary
Biotic Infusion
Changed to Unique Passive
Elysian Halo
Attack Power 15 → 20
Biotic Infusion
Changed to Unique Passive
Accessory
Marksman Handbook
Attack Range 0.35
Changed to Unique Passive
White Crane Fan
Movement Speed 0.1 → 0.08
Magazine
Max HP 300 → 165
Hawkeye
Attack Range 0.5 → 0.75
Changed to Unique Passive
Emerald Tablet
Cooldown Reduction 12% → 15%
Sanguine Gunbai
Swift Strides
Max Movement Speed Increase 0.2 → 0.18
(NEW) Active Camouflage
Rarity: Rare
Recipe: Magazine + Military Suit
Stats
Max HP 360
Defense from Normal Attacks 6
(NEW) Mithril Quiver
Rarity: Epic
Recipe: Quiver + Mithril
Stats
Defense 12
Attack Speed 22%
Movement Speed 0.1
(Unique Passive) Attack Range 0.75
(NEW) Music Box
Rarity: Rare
Recipe: Box + Motor
Stats
Max HP 235
Attack Speed 18%
Kundala
Rarity: Legendary
Recipe: Moonstone + Mithril
Max HP 185
Vision Range +1.5
Movement Speed 0.1
(Unique Passive) Biotic Infusion
Using skills charges up Biotic Infusion
When fully charged, your next Normal Attack within 3s deals 175% (Melee)/135% (Ranged) of your Skill Amplification as extra cellular damage.
Cooldown: 3s
[h2]Consumables[/h2]
First Aid Kit
Amount Crafted: 1 → 2
With the deletion of Adhesive Bandage, First Aid Kit is now changed to a drop only item.
Real Citrus Cake
Image Replaced
HP Regen 380 → 325
(NEW) Birthday Cake
Rarity: Rare
Recipe: Real Citrus Cake + Egg
Stats
HP Recovery 650
Amount Crafted: 2
Maximum Stacks: 5
Baijiu
Recipe Change: Alcohol + Lighter → Alcohol + Glass Bottle
Kaoliang Liquor
SP Regen 1080 → 800
Flower Liquor
SP Regen 600 → 750
Maximum Stacks: 5 → 6
Herbal Liquor
SP Regen 600 → 1080
Amount Crafted: 5 → 3
[h2]Traps & Other[/h2]
We're changing the rarity of VF Blood Sample to increase the importance of late-game Air Supplies.
VF Blood Sample
Rarity Change: Rare → Epic
(NEW) Trail Camera
Category: Summon
Rarity: Uncommon
Recipe: Surveillance Camera + Branch
Amount Crafted: 2
Enters Infiltration after 3s
Maximum Stacks: 6
Only craftable by Nathapon
Mithril String
Amount Crafted: 3 → 2
Damage: 300 → 360
Hidden Maiden
Recipe Change: Spiked Plank + Jungle Guillotine → Enhanced Mousetrap + Jungle Guillotine
Damage 285 → 300
[h2]Mastery[/h2]
We're decreasing move mastery gain by crafting leg items while also decreasing its ability in general. Movement Speed is an overall very very important stat and needs to be monitored closely.
Move Mastery
Out of Combat Movement Speed per Mastery Level 0.02 → 0.015
Mastery gain based on crafted leg item rarity 120/240/420/720/1200 → 100/200/350/600/1000
[h2]Area[/h2]
[h3]Item Frequency Adjustments[/h3]
Hospital
Scissors 7 → 8
Scrap Metal 8 → 9
Feather 8 → 9
Lemon 4 → 5
Adhesive Bandage 4 (REMOVED)
Disinfectant is now also a drop only item.
(NEW) Bread 5
Slippers 7 (REMOVED)
Glue 7 → 8
Tights 6 → 7
Dock
Surveillance Camera 6 → 3
Bread 4 (REMOVED)
(NEW) Slippers 7
[h2]Mode Balancing[/h2]
Nathapon (Camera)
Damage dealt in Duo 97%
Damage dealt in Squad 95%
Sua (Hammer)
Damage dealt in Duo 100% → 97%
Damage dealt in Squad 96% → 93%
Alex (Shuriken)
Damage dealt in Duo 92% → 90%
Damage dealt in Squad 89% → 85%
Yuki (Dual Swords)
Damage dealt in Duo 94% → 92%
Damage dealt in Squad 91% → 88%
Jackie (Dual Swords)
Duo
Damage dealt 92% → 90%
Damage taken 98% → 100%
Squad
Damage dealt 88% → 86%
Damage taken 91% → 93%
[h2]Bug Fixes & Improvements[/h2]
[h3]Tutorial Improvements[/h3]
Chapter 1 - The cutscene will now be played even when restarting the chapter.
Chapter 1 - Improved basic controls tutorial
Chapter 2 - The navigation arrow will be displayed correctly when continuing while ignoring the intended tutorial process.
Chapter 3 - Basic weapon is changed to bow, and the target weapon will be changed to Artemis.
Chapter 3 - Added effects for the route on the minimap to make it more clear.
Tracking range has been reduced for AI in tutorials.
The Emote UI will no longer block clicking.
[h3]Gameplay Improvements[/h3]
Unstoppable will now correctly block slow.
Corpses will no longer get stuck in walls if killed while moving through a wall.
Visual effects will no long follow characters after using Hyperloop.
Added In-Game Chat toggle.
Added sound effect for 'Searching For...' ping.
Icons for corpses when reconnecting to the game after getting killed in Team Modes now appear correctly.
Trap Damage no longer apply on hit effects.
Wickeline will be shown in spectator mode even if players do not have vision of Wickeline.
When hovering over an air supply, the mouse cursor will no longer remain the open air supply icon after it has already disappeared.
MMR in ranked games will now properly calculate kills resulting from restricted areas or getting killed by wild animals.
The information overlay for collectibles will no longer remain if you open the overlay right before finishing collecting.
When using saved plans with skill order, the first skill that needs to be learned will be correctly displayed.
The HP bar shatter effect when a character dies will no longer be shown to players at a far distance.
Spectators no longer have to open the minimap(M) in order to update icons for corpses.
Being CC'd when displaying the quick cast indicator no longer disables the skill until you release the skill button.
The effect when killing an enemy will no longer sometimes turn green.
The nickname displayed over the character will correctly stay in place even if you lower your screen resolution.
Standing near a specific wall in Hospital is now fixed to correctly provide vision
SP will not be displayed as being restored when entering invisibility.
Wickeline's debuff will no longer disappear when her aggro gauge is depleted.
Items in boxes or on corpses that you can loot a portion of will now correctly show as lootable.
Level up text will no longer be covered by the HP bar.
The spectate button will be properly displayed after getting killed in Custom Games.
Corpses will no longer grant vision when Regeneration Cuff is recovered.
Voice lines that trigger upon discovering a corpse will no longer play when a teammate that is far away is killed in team modes.
Damage dealt for dummies in practice mode will no longer reset to 0 when losing vision of them.
Adjusted some Hyperloop arrival locations
Game Tooltips have been improved overall.
[h3]Character/Weapon Improvements[/h3]
'Fixed code' means that we aren't 100% sure what is causing the bugs, so we modified some code that we found to be related to the issue. Please report any additional problems if they continue to appear!
-
Nadine Connecting a disabled part of Squirrel Trap(W) that is disabled by an EMP drone with its second part no longer causes it not to work.
-
Nicky ; Damage adjustments (-3%) in Squad Mode are now applied correctly
-
Nicky Knockout Punch(E1) will correctly deal damage enemies that walk into the skill range after casting it.
-
Rozzi After recasting Gun Vault (E), Rozzi will no longer ignore movement commands and do normal attacks.
-
Luke The effect for hitting Clean Sweep(Q) will no longer be covered up by the HP bar.
-
Barbara Cooldown for BT Sentry Gun Mk.II(Q) will now be correctly displayed for all conditions.
-
Bernice The effect for Falconry(E) will no longer be covered by the HP bar.
-
Xiukai When Xiukai's inventory is full, Juggernaut Chef's(P) bonus recovery will be correctly applied for the food and beverages that are crafted and dropped.
-
Shoichi Bottom Line(W) can be correctly used on daggers that are under cameras.
-
Sua The selection for the auto attack target after using Don Quixote(E) has been improved.
-
Sissela If two Sissela's use Play With Us!(E) against each other at the same time, Wilson will no longer freeze while being stretched.
-
Sissela Free at Last(R) effect will no longer be covered by the HP bar.
-
Silvia Silvia can correctly queue her next skill while using Wheelie(E).
-
Adela The actual distance for switching places is now correctly aligned for Adela's Castling(E) with the indicator.
-
Isol Semtex Bomb(Q)'s explosion time will no longer be reduced due to cellular damage.
-
Isol Semtex Bomb(Q) will no longer be covered by the HP bar.
-
William Using Windup(W) on top of Silvia's Finishline(W) will no longer trigger bright glow effects.
-
William No Hitter(P) is improved to display the remaining time of stacks.
-
Eleven Revised code for On Air!(E) to stop Eleven landing mid-air when fully charged.
-
Eleven The in-game screen will no longer shake when using On Air(E) while using Fixed Camera.
-
Eleven The indicator for picking up sliders will no longer be covered by the HP bar.
Revised code for skills that create 'objects' such as Zahir- Narayanastra(Q), Adriana- Cocktail Party(R), Nadine- Squirrel Trap(W)-
Zahir Eye of Azrael(P) indicator will no longer be covered by the HP bar.
-
Hart The evolution select UI for Delay(Q) will be properly displayed when Hart creates weapons while charging Delay(Q).
Casting Hyunwoo's Haymaker(R) and Nunchaku's Breath of the Dragon(D) via the minimap will now work properly.
Dagger - Cloak and Dagger(D) and Glove - Uppercut(D) are fixed to not apply on-hit effects.- Shuriken/Throw weapons obtained from corpses now work correctly.
[h3]Lobby Improvements[/h3]
Pre-made teams will now work correctly even when a teammate has disconnected.
The room owner can now open or close player slots in custom game.
The 'Kick' function now works correctly in custom games.
Alerts are more visible when picking the same character as your teammate during Character selection
Matchmaking buttons will now properly work after trying to enter matchmaking when a teammate is still in game.
The rank placement effect and rank score will no longer appear every time a match ends during the rank placement process.
The Daily Quest window will disappear correctly when opening friends list.
Updating saved plans will work properly even if there are no slots left and no longer open a blank popup.