1. Eternal Return
  2. News
  3. Patch Notes 0.31.0 (2021.04.28) - Part 1

Patch Notes 0.31.0 (2021.04.28) - Part 1

It's finally here. Season 2! As the pre-season chapter comes to a close, join me, your good friend Aesop, as we guide you through this novel of a patch. It's so long, you might need to bookmark it and come back later.
Okay. That's enough book puns Aesop.
Let's get started!
Servers will be down for maintenance for a few hours beginning 7PM PDT on April 27th to apply the patch.

[h2]Patch Notes - Quick Look[/h2]



[h2]New Character - Sua[/h2]

The reserved librarian is checking into Lumia Island.
For the first week, she'll cost 9,900 A-Coin and will not be available in Ranked matches.

Bookworm (Passive)

After Sua uses a skill, her next normal attack deals 20/60/100(+Attack Power 60%)(+Defense 60%) damage to her target and 10/30/50(+Attack Power 30%)(+Defense 30%) damage to targets in a 2m range.
She recovers 30% damage dealt as HP.
Each stack of Bookworm increases her attack speed by 40% (Max 3 stacks).
Hitting an enemy reduces her basic skill cooldowns by 1.5s.
If multiple enemies are hit, cooldown reduction is still applied only once.

Odyssey (Q)

Sua manifests two books in a targeted direction that collide at the center, dealing 45/75/105/135/165(+Attack Power 40%) damage to enemies in range and leaving a bookmark on the enemy for 3.5 seconds.
Creating a new bookmark procs the old one, dealing 20/40/60/80/100(+Attack Power 60%) damage.
Enemies hit in the center are stunned for 0.75 seconds.

  • Cooldown: 14/12/10/8/6s

  • SP cost: 50/60/70/80/90

  • Vision Range : 8m

  • Damage Range : length 6m , width 2m

  • Stunning Range : Center radius Ratio 0.4m


The Curious Case (W)

Ally cast: Sua shields her target for 50/90/130/170/210 (+Attack Power 20%) damage and makes them unstoppable.
Enemy cast: Sua's bird attacks a targeted enemy, dealing 25/50/75/110/135 (+Attack Power 40%) damage and blinding them for 1.1/1.2/1.3/1.4/1.5s seconds.

  • Cooldown: 26/24/22/20/18s

  • SP cost: 70/85/100/115/130

  • Vision Range : 6m
Don Quixote (E)

Sua manifests a lance and flies forward, dealing 90/120/150/180/210(+Attack Power 40%) damage to enemies hit and slowing them by 50% for 1 second.
Enemies stunned by Odyssey instead take 120/160/200/240/280(+Attack Power 60%) damage and are knocked airborne.
Hitting enemies reduces the cooldown of Don Quixote by 20%.

  • Cooldown: 20/18.5/17/15.5/14s

  • SP cost: 90/110/130/150/170

  • Movement Range : 8m


Memory (R)

Sua remembers the last skill she used, and can use it again with greater effect.
Memory of Odyssey: Enemies hit by the book collision take 55/110/165(+Attack Power 40%) damage and a bookmark is attached to enemies hit for 3.5 seconds. Making a new bookmark procs the old one and deals 20/60/100(+Attack Power 60%) damage.
Enemies in the range of the book collision are stunned for 0.75 seconds.
Memory of Curious Case:
Ally cast: Sua shields her target for 80/160/240(+Attack Power 20%) damage and becomes unstoppable.
Enemy cast: deals 50/100/150(+Attack Power 30%) damage and blinds enemies for 1.1/1.3/1.5 seconds.
Memory of Don Quixote: Enemies hit take 100/160/220(+Attack Power 40%) damage and are slowed by 50% for 1 second. Enemies stunned by Odyssey instead take 150/240/330(+Attack Power 60%) damage and are knocked airborne.

  • Cooldown: 60/50/40s

[h2]New Skin[/h2]

Maid Emma is coming to sweep up Lumia Island!


[h2]Season 2 Ranked Start[/h2]
Season 2 will kick off with a bunch of new improvements and features, and will last about 5 months.

  • There will be a soft-reset based on your Pre-Season Rank, and the season will start with placement matches.

  • For the Ranked season, pre-season corrections such as queue width and penalties based on MMR difference will now be reverted to normal.

[h3]Titan & Immortal Tier Revamp[/h3]
Titan and Immortal will no longer be tiers, and Immortal tier will consist of the Top 200 players from Titan.

  • The top 200 players (Titan & above) from each mode, Solo, Duo, and Squad, will move up to Immortal tier.

  • Immortal tier will be refreshed every day at 12 AM PDT. 16:00 (Korean Standard Time).

[h3]Team Mode Kill Score Revamp[/h3]
The original system which awarded points for wiping a squad will be removed. Points will instead be granted for downing an enemy.

  • Kill/Death scores are still shared between teams.

  • Points will not be awarded for downing enemies twice or more. Downing an enemy that your teammate has downed before will also not grant any points.

  • After being downed once, you no longer lose points for being downed again.

  • All scored kills (kills that yielded points) will be displayed as TK. (Team total Kill)

[h3]'Second Chance' Promos[/h3]
If you have cumulative LP remaining after you fail your promos, you'll get a second chance to reach your new tier!

[h3]Low Elo Low Placement Calibration[/h3]
Points lost will be lower when you place near the bottom in lower tiers (Gold tier or lower).

  • In Solo, 18th will count as 16th.

  • The lower the tier, the higher the calibration values are, so in Iron 18th will count as 14th.

  • Calibration will also be applied in team modes.

[h3]High Placement Calibration[/h3]
Even if the average MMR of the lobby is lower than yours, you won't lose points if you place 3rd or higher in solo or 2nd or higher in team modes.

[h3]First-timer Calibration[/h3]
The first time you use a character, the system will calibrate your placements to a 14th place minimum until you have played 5 matches with that character in solo mode. (Even if you get 18th place, you'll be calculated as 14th)

[h3]Demotion due to inactivity[/h3]
Immortal has a grace period of 10 days. A day is defined as 24 hours since your last match. Every time you play a match, a day is added to the grace period, for a maximum 10 days.
Titan also has a grace period of 10 days. A day is defined as 24 hours since your last match. Every time you play a match, 3 days are added to the grace period, for a maximum 10 days.
These changes are applied separately per mode.

[h2]System[/h2]
[h3]Crafting tree for targeted items[/h3]
Targeted items will now be shown as a crafting tree in the UI on the top-right side of the screen.
This will help you see the materials you need and easily craft on the fly.

[h3]Auto-loot & build improvements[/h3]
We're adding this function to help beginners understand the basic rules of item gathering and complete the training period.

  • Targeted items (yellow triangle) in boxes will be sorted on the top-right side of the screen.

  • Targeted items will be collected automatically 2 seconds after opening a box.

  • An effect will display the items going into your inventory.

[h3]Broad view of remaining items[/h3]
If the target area becomes a restricted area or if you need to bail on a saved plan because you couldn't collect the materials you needed, you can take a quick look of the areas where you can still find your needed materials.
If you hold the Alt key while your expanded map is open, you will be able to see all the items you still haven't collected.
The effect is also applied to Hyperloop map.

[h3]Displaying teammates' saved plans[/h3]
WE'VE DONE IT
It's now easier to determine when and where to meet your teammates after taking a glance at their saved plans.
Hold CTRL while you're on your expanded map to see your team's saved plans.
Also applied to the Hyperloop map.

[h3]Team modes downed/reviving UI & Result screen improvements[/h3]
Downed and revival states are now clearer.

  • Unique UI displayed for each state: downed and reviving

  • Furthermore, in team modes, teammates will be displayed together even in the defeat (result) screen.

[h3]Visual effects for kills[/h3]
More SATISFYING deaths

  • Enemy HP bar disappears until revived

  • A new lighting effect appears when the player is killed.

  • Mastery experience for kills is also displayed.

  • Dealing burst damage makes the HP bar shake!

[h3]New alert for completed weapons & Battle ping improvements[/h3]
Once a complete weapon is crafted (weapons with no higher tier), a unique ping alerts everyone in a 30m range. Yeah, that means Nadine has her Ballista so it's time to go…

  • Every ping, including pings during combat, now has a 10 second cooldown.

  • Exceptions: player death, hyperloop arrivals and weapon complete pings do not have a cooldown.

[h3]Wild animal warning & differentiation per level[/h3]
We're safe from night 1 Monkey King Bars!
A claw mark will appear on the ground when a wolf or a bear is about to appear. The redder the claw, the closer a wild animal is from arriving.

  • Level 5 bears no longer drops VF Blood Sample or Force Core.

  • The probability that later bears drop VF Blood Sample (2% → 3.8%) or Force Core (6% → 7.55%) has increased.
Time until arrival: >120s Time until arrival: < 120s Time until arrival: <60s Right before arrival
[h3]Custom/Spectator mode improvements[/h3]
Can't wait for the ERCL!

  • You can now check players' inventories during spectator mode.

  • You can now write your team's name in custom games. Your team name will be displayed to spectators.

[h3]Saving key shortcuts on server[/h3]
You can now play with your original saved settings in other PCs.

  • Key shortcut settings are now saved on the server.

  • Other settings such as sound, screen, etc are not saved.

[h3]Buff effect for Dr. Wickeline kills[/h3]
Players who killed Wickeline can now be easily identified.

  • A buff effect will be displayed under the feet of players with the Wick Buff.

[h2]Bug Fixes & Improvements[/h2]
[h3]Main Improvements[/h3]

  • FPS optimization was done for Raycasting (Unity's 'physics calculator'), the scoreboard, and some other processes that were determined to be causes of frame drops

  • Characters are now sorted by alphabetical order in the Collection and Saved Plans tab. Also, an option to sort based on personal usage is also provided.

  • A-Coin and Exp are provided for AI games for accounts under level 20.

  • Daily quests now reset at 20:00

  • You can now instantly cast skills on yourself using Alt + Q, W, E, R. Keys can be changed for other shortcuts.

  • Added a feature to drag items using left click when using inverted controls.

[h3]Gameplay Improvements[/h3]

  • Info for enemies entering vision is now updated accordingly without delay

  • Items are no longer dropped when dragged between inventory slots

  • CC skills that do not deal damage now properly grant assists

  • Wild animals now properly attack characters that are at the edge of a bush

  • Fishing timer is now accurately displayed

  • Team colors are no longer switched when a teammate is revived during spectating on team modes

  • Tree of Life overlays now properly expire when collected during spectating

  • Routes are no longer changed to the top route in your collection when reconnecting

  • Food HP/SP regen icons no longer overlap each other

[h3]Character/Weapon Improvements[/h3]

  • Nadine: Squirrel Trap(W) no longer shows purple textures when disappearing

  • Luke, Shoichi: Now accurately stops animation when turning on CCTV

  • Li Dailin: Striking Tiger(R) now ends immediately after target dies

  • Barbara: Overclock(R) is no longer usable on cooldown, when equipped with a cooldown reduction item

  • Barbara: Sentry Gun's are now accurately targetable by right click when installed next to a security console/hyper loop.

  • Barbara: Sentry Gun's are now correctly taunted by Alex's Double Agent(Melee E)

  • Barbara: Sentry Guns now properly obtain vision from Barbara

  • Silvia, Alex: When a skill that shares keys for multiple forms is on cooldown for one form, it no longer displays the wrong indicator when used in normal cast.

  • Sissela: Wilson now properly disappears after Sissela dies in team modes.

  • Sissela: Vision provided in a bush by Wilson is properly removed when Sissela dies

  • Sissela: Now accurately counts assists when used Play With Us!(E) on an ally

  • Adella: Promotion(Q), Knight Fork(W), Castling(E) no longer cancels previously inputted movement commands

  • Isol: Hitting installments that were placed by a target hit with Semtex Bomb(Q) no longer triggers the stacking sound effect for Semtex Bomb(Q).

  • Alex: Holograms created by Alex now display a hologram portrait

  • Alex: Holograms no longer teleport when hit with charm or fear

  • Alex: Now correctly resets the count for infiltration when undergoing an interaction

  • Alex: Now properly displays warning range if one Alex is inside the vision range of another invisible Alex

  • Alex: Now properly auto-reloads pistols

  • Alex: EMP Barrage(R)'s effect and range in now accurately displayed

  • Alex: EMP Barrage(R) now properly pulses the amount of times it is supposed to

  • Alex: The first effect of EMP Barrage(R) is now accurately displayed

  • Alex: When using EMP Barrage(R) while normal attacking with a two-handed sword, the weapon is properly displayed.

  • Emma: Dove Dealer(Q) no longer passes through Barbara's Sentry Guns.

  • Emma: CheerUP (P)'s damage per level is now properly applied

  • Yuki: Coup de Grace's indicator is now changed to accurately changed to reflect its actual range

  • Chiara: Hand of Corruption(Q)'s MS debuff icon no longer refreshes several times

  • Fiora: Movement is no longer canceled when using Garde(R)

  • Fiora: Garde(R) now properly uses stamina when killing an enemy with normal attacks

  • Fiora: No longer overlaps animation when using Garde(R) while collecting

  • Tonfa: Reflecting damage from Quick Spin(D) no longer stacks on one another when hitting multiple enemies with Quick Spin(D)

  • Game Tooltips have been improved overall.

[h3]Lobby Improvements[/h3]

  • Ranked matches are now always displayed correctly in the game results screen

  • EXP and A-Coin are now accurately displayed in the results screen when spectating

  • Can now properly report players after ending a game while spectating

  • Team invite popups are no longer displayed when receiving a Steam invite for a different game.

  • Vsync no longer changes when changing unrelated graphic settings

  • Frame settings for the lobby (60FPS) now work properly even when VSync is enabled.

  • You can now disable the FPS cap when VSync is enabled.

  • We have removed the Hz display in the Resolution menu.

  • New loading tip images added

  • Now moves to lobby immediately after completing Tutorial 5.

  • Replaced video for Assault Rifle's weapon skill 'Overheat.'

  • Screen no longer overlaps when rapidly clicking Match History

  • Video sounds for character skill introductions are now properly stopped after finding a match


[h3]To be continued in Part 2[/h3]