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  3. MINOR PATCH 0.33.1 (2021.06.03)

MINOR PATCH 0.33.1 (2021.06.03)

Hey gang. Aesop here, bringing you a mini patch the week after the major patch, as always.
It's pretty short - a couple buffs, a couple nerfs, and a new skin!
Let's check it out.
Servers will go down to apply the patch on June 2nd for a few hours beginning 7PM PT

[h2]Patch Note - Quick Look[/h2]


[h2]New Skin[/h2]
Firebat Adriana will be available for purchase!

  • Rarity: Uncommon

  • Price: 1,075 NP

[h2]Character[/h2]
Leon Leon still isn't quite where we want him to be, even after some buffs last week. We're going to tune him up a touch more and see how he does.

  • Waterway(Q)

    • Damage 40/75/110/145/180(+Attack Power 40%) → 40/80/120/160/200(+Attack Power 40%)

  • Surf's Up(R) on wall impact

    • Slow Duration 1.8s → 2s

    • Damage proportional to missing HP 10/15/20% → 15/20/25%
Shoichi
With his relatively high pick and kill rate in higher tiers, Shoichi is still putting on a show. We're lowering his early game strength but giving him a little more power late game.

  • Base Attack Power 27 → 19

  • Attack Power per Level 3.1 → 3.7
Sua Sua has been doing above average in upper tiers. We're giving her a slight nerf to prevent her stun from feeling like a perma stun too often.

  • Odyssey(Q)

    • Cooldown 12/11/10/9/8s → 13/12/11/10/9s
Eleven Eleven's debut week was incredible! Just... lackluster in the strength department. We're giving her a little bit of love to help her get started in Ranked. (Queue ranked!)

  • Eleven is now playable in Ranked

  • A-Coin Cost reduced

    • 9900 → 8020.

  • Base Attack Speed 0.07 → 0.11

  • Burger Queen(Q)

    • Skill cast delay when used on max charge 0.4s → 0.33s

    • Slow during channel 20% → 15%

    • SP Cost: 50/60/70/80/90 → 50/55/60/65/70

  • Food For Thought(W)

    • Slow during channel 20% → 15%
Chiara Chiara's delay after descending from the heavens was a bit too long and looked a little too awkward.

  • Last Judgement(R → R)

    • Delay after landing on enemy 0.72s → 0.23s
Hart Following last weeks adjustments, Hart maintained a pretty high win/kill rate. We're trying to lower that a bit.


  • Flanger(E)

    • Cooldown 17/15/13/11/9s → 18/17/16/15/14s

[h2]Weapon[/h2]
Assault Rifle

  • Agni

    • Attack Power 55 → 51
Axe

  • Attack speed increase per Mastery Level 0.3% → 0.6%

  • The Juggernaut

    • Attack Speed per Level 2% → 3%
Two-Handed Sword Aurora Longsword wasn't really built and didn't really have a niche with it's recipe/stats. We're changing that up a bit.

  • Aurora Longsword

    • Recipe

      • Plasma Sword + Meteorite → Plasma Sword + Motor

    • Skill Amplification 12% (REMOVED)

    • (NEW) Attack Speed+ 20%


[h2]Armor[/h2]
The fancy Tuxedo and High Priest Robes weren't very strong following their addition. Nobody utilized them well in any tier, so we're tuning them up a touch.

Chest

  • Tuxedo

    • Defense 18 → 20

    • Life Steal 6% → 8%

  • High Priest Robes

    • SP Regen 50% → 65%
Arm

  • Squad Leader Armband

    • HP Regen 1.5 → 1.2


[h2]Area Item Frequency Adjustments[/h2]
Since bats now drop surveillance cameras, we're taking them away from Beach. Tough luck kiddo.

Beach

  • Surveillance Camera 6 (REMOVED)

  • Hammer 7 → 8

  • Hatchet 5 → 6

  • Bike Helmet 6 → 7

  • Snare 3 → 4

  • Mousetrap 5 → 6

  • Carbonated Water 6 → 7


[h2]Mode Balancing[/h2]

[h3]Team Mode Damage Adjustments[/h3]
Xiukai(Dagger)

  • Damage dealt in Squad 95%→ 92%


[h2]Features On Watch[/h2]


  • Weapon skills

  • Normal Attack Hyejin


[h2]0.34 Patch Preview[/h2]

  • Character Skill Improvements

    • Dual swords Yuki improvements

    • Zahir's Bhargavastra(R) utilization improvements

    • Increased emphasis on Alex's 'Weapon Change' mechanic

  • Item Skills

    • Fire Barrier

    • Distrust

    • Tenacity

  • New Character – Rio

  • New Skin – Hitman Shoichi

  • New Weapon - Tonfa, Hammer

  • New Emotes- Jackie, Aya

  • Wickeline's algorithm improvements

  • Practice mode

  • Revival (Team Modes)

  • Material distribution placement per area

  • Coupon System

  • Spawn point improvements – Hospital, Dock, School

For more information about the new features, checkout the Roadmap.
[h2]Bug Fixes & Improvements[/h2]
  • Shoichi:Phony Deal(P)'s daggers no longer track invisible enemies.
  • Adela:Hitting Promotion(Q)'s chess pieces with Castling(E) no longer applies slow to enemies.
  • Eleven:Ground Beef(P)'s slider icons now accurately disappear from the minimap.
  • Eleven:Improved range indicators for Eleven when being able to instantly use enhanced skills.
  • Hyejin:Collecting sound effects now trigger properly.
  • Axe:Berserk(D)'s passive effect now works properly in all situations.

  • Feared + Rooted or Charmed + Rooted characters will no longer be able to use normal attacks.

  • Game Tooltips have been improved overall.