MINOR PATCH 0.33.1 (2021.06.03)
Hey gang. Aesop here, bringing you a mini patch the week after the major patch, as always.
It's pretty short - a couple buffs, a couple nerfs, and a new skin!
Let's check it out.
Servers will go down to apply the patch on June 2nd for a few hours beginning 7PM PT
[h2]Patch Note - Quick Look[/h2]

[h2]New Skin[/h2]
Firebat Adriana will be available for purchase!
[h2]Character[/h2]
Leon
Leon still isn't quite where we want him to be, even after some buffs last week. We're going to tune him up a touch more and see how he does.
Shoichi
With his relatively high pick and kill rate in higher tiers, Shoichi is still putting on a show. We're lowering his early game strength but giving him a little more power late game.
Sua
Sua has been doing above average in upper tiers. We're giving her a slight nerf to prevent her stun from feeling like a perma stun too often.
Eleven
Eleven's debut week was incredible! Just... lackluster in the strength department. We're giving her a little bit of love to help her get started in Ranked. (Queue ranked!)
Chiara
Chiara's delay after descending from the heavens was a bit too long and looked a little too awkward.
Hart
Following last weeks adjustments, Hart maintained a pretty high win/kill rate. We're trying to lower that a bit.
[h2]Weapon[/h2]
Assault Rifle
Axe
Two-Handed Sword
Aurora Longsword wasn't really built and didn't really have a niche with it's recipe/stats. We're changing that up a bit.
[h2]Armor[/h2]
The fancy Tuxedo and High Priest Robes weren't very strong following their addition. Nobody utilized them well in any tier, so we're tuning them up a touch.
Chest
[h2]Area Item Frequency Adjustments[/h2]
Since bats now drop surveillance cameras, we're taking them away from Beach. Tough luck kiddo.
Beach
[h2]Mode Balancing[/h2]
[h3]Team Mode Damage Adjustments[/h3]
Xiukai(Dagger)
[h2]Features On Watch[/h2]
[h2]0.34 Patch Preview[/h2]
For more information about the new features, checkout the Roadmap.
[h2]Bug Fixes & Improvements[/h2]
It's pretty short - a couple buffs, a couple nerfs, and a new skin!
Let's check it out.
Servers will go down to apply the patch on June 2nd for a few hours beginning 7PM PT
[h2]Patch Note - Quick Look[/h2]

[h2]New Skin[/h2]
Firebat Adriana will be available for purchase!

Rarity: Uncommon
Price: 1,075 NP
[h2]Character[/h2]

Waterway(Q)
Damage 40/75/110/145/180(+Attack Power 40%) → 40/80/120/160/200(+Attack Power 40%)
Surf's Up(R) on wall impact
Slow Duration 1.8s → 2s
Damage proportional to missing HP 10/15/20% → 15/20/25%

With his relatively high pick and kill rate in higher tiers, Shoichi is still putting on a show. We're lowering his early game strength but giving him a little more power late game.
Base Attack Power 27 → 19
Attack Power per Level 3.1 → 3.7

Odyssey(Q)
Cooldown 12/11/10/9/8s → 13/12/11/10/9s

Eleven is now playable in Ranked
A-Coin Cost reduced
9900 → 8020.
Base Attack Speed 0.07 → 0.11
Burger Queen(Q)
Skill cast delay when used on max charge 0.4s → 0.33s
Slow during channel 20% → 15%
SP Cost: 50/60/70/80/90 → 50/55/60/65/70
Food For Thought(W)
Slow during channel 20% → 15%

Last Judgement(R → R)
Delay after landing on enemy 0.72s → 0.23s

Flanger(E)
Cooldown 17/15/13/11/9s → 18/17/16/15/14s
[h2]Weapon[/h2]

Agni
Attack Power 55 → 51

Attack speed increase per Mastery Level 0.3% → 0.6%
The Juggernaut
Attack Speed per Level 2% → 3%

Aurora Longsword
Recipe
Plasma Sword + Meteorite → Plasma Sword + Motor
Skill Amplification 12% (REMOVED)
(NEW) Attack Speed+ 20%
[h2]Armor[/h2]
The fancy Tuxedo and High Priest Robes weren't very strong following their addition. Nobody utilized them well in any tier, so we're tuning them up a touch.
Chest
Tuxedo
Defense 18 → 20
Life Steal 6% → 8%
High Priest Robes
SP Regen 50% → 65%
Squad Leader Armband
HP Regen 1.5 → 1.2
[h2]Area Item Frequency Adjustments[/h2]
Since bats now drop surveillance cameras, we're taking them away from Beach. Tough luck kiddo.
Beach
Surveillance Camera 6 (REMOVED)
Hammer 7 → 8
Hatchet 5 → 6
Bike Helmet 6 → 7
Snare 3 → 4
Mousetrap 5 → 6
Carbonated Water 6 → 7
[h2]Mode Balancing[/h2]
[h3]Team Mode Damage Adjustments[/h3]
Xiukai(Dagger)
Damage dealt in Squad 95%→ 92%
[h2]Features On Watch[/h2]
Weapon skills
Normal Attack Hyejin
[h2]0.34 Patch Preview[/h2]
Character Skill Improvements
Dual swords Yuki improvements
Zahir's Bhargavastra(R) utilization improvements
Increased emphasis on Alex's 'Weapon Change' mechanic
Item Skills
Fire Barrier
Distrust
Tenacity
New Character – Rio
New Skin – Hitman Shoichi
New Weapon - Tonfa, Hammer
New Emotes- Jackie, Aya
Wickeline's algorithm improvements
Practice mode
Revival (Team Modes)
Material distribution placement per area
Coupon System
Spawn point improvements – Hospital, Dock, School
For more information about the new features, checkout the Roadmap.
[h2]Bug Fixes & Improvements[/h2]
-
Shoichi:Phony Deal(P)'s daggers no longer track invisible enemies.
-
Adela:Hitting Promotion(Q)'s chess pieces with Castling(E) no longer applies slow to enemies.
-
Eleven:Ground Beef(P)'s slider icons now accurately disappear from the minimap.
-
Eleven:Improved range indicators for Eleven when being able to instantly use enhanced skills.
-
Hyejin:Collecting sound effects now trigger properly.
-
Axe:Berserk(D)'s passive effect now works properly in all situations.
Feared + Rooted or Charmed + Rooted characters will no longer be able to use normal attacks.
Game Tooltips have been improved overall.