PATCH NOTES 0.43.0 - OCTOBER 13TH 2021
Good morning or evening or afternoon everyone! It's your friend Aesop here with another dive into some patch notes. This is the first time a (major) patch doesn't have a a new character (due to all of the extra work/ certification process for Microsoft) but we're still adjusting some things, so read on!
Some tooltips are unable to be changed through a server update resulting in some changes not being applied to the tooltips in this update.
The 0.43.0 Update will be applied to each server through an approximate 1 hour of maintenance free distribution starting from October 13th 19:00 (PT).
[h2]Patch Notes - Quick Look[/h2]

[h2]Character[/h2]
Character Price Reduction Cheaper Characters!
Nadine
Nadine is meant to scale into the late game, so she shouldn't be particularly oppressive in the early game.
Nathapon
Nathapon's ultimate cooldown time was really long. For someone without easy escape tools, this should help him survive a bit in the early/mid games.
Leon
Leon was swimming past the others while they were on land.
Rozzi
Early game struggles have been keeping Rozzi down.
Li Dailin
Li Dailin's ability to dash around the map with Drink Up caused her to really perform well in high tiers.
Rio
Rio was getting a little too snowbally with her consistent firepower.
Barbara
More freedom to place her turret. A true breakthrough.
Sua
Late game SP costs for Sua were pretty high, this'll help her not have to rely on so many drinks.
Sissela
Her passive often agonized her enemies so we're toning it down, but we're making it up with some ult buffs.
Silvia
Silvia was having too easy of a time picking and choosing fights.
Adriana
Adriana needed some time to cool down, but she could use a little help.
Yuki
Cufflinks used to regen pretty slow when you aren't slamming Button Up.
Eva
Eva adjustments round 2. We're trying to reduce some of her late game strength.
Camilo
Camilo's strength will be slightly toned down but he'll be more flexible in choosing items due to the changes to Ole & Duende. This should promote more comboing as well!
Cathy
Cathy's mid to late game surgeries will now do the opposite of what surgeries are meant to do - hurt.
Chiara
She was showing pretty strong overall, so we need to tone down Chiara a tad.
Hyejin
The nerfs to Twinbow should reduce cheese-abilty while the changes to Three Calamities (P) & Five Omens (R) should help her in extended fights.
Hart
New items helped Hart a bit more compared to the rest.
Hyunwoo
Hyunwoo should try and land First Attack first!
[h2]Weapon[/h2]
Guitar
Dagger
Crossbow
Shuriken
Spear
Camera
Tonfa
Throw
Bow
[h2]Armor[/h2]
Chest
Arm
Leg
Head
Accessory
[h2]Food[/h2]
[h2]Team Mode Damage Adjustments[/h2]
[h2]Bug Fixes[/h2]
Some tooltips are unable to be changed through a server update resulting in some changes not being applied to the tooltips in this update.
The 0.43.0 Update will be applied to each server through an approximate 1 hour of maintenance free distribution starting from October 13th 19:00 (PT).
[h2]Patch Notes - Quick Look[/h2]

[h2]Character[/h2]
Character Price Reduction Cheaper Characters!
Camilo
A-coin Price has been reduced. (9,900 → 8,020)
Isol
NP Cost 1075 → 970
A-Coin Cost 8020 → 5290
Aya
NP Cost 970 → 870
A-Coin Cost 5290 → 4340
Li Dailin, Fiora's costs are set to be reduced on October 28th (KST).

Base Attack Power 32 → 28

F-Stop (R)
Cooldown 160/110/60s → 120/90/60s

Human Torpedo (P)
Movement Speed Increase 8/16/24% → 6/12/18%

Flutter (W)
Healing Reduction 30% → 45%
Semtex Bomb Mk II (R)
Slow on Explosion 20/25/30% → 25/27.5/30%

Spirited Kick (Q)
Cooldown 13/12.5/12/11.5/11s → 12s
Drink Up (W)
Cooldown Reduction on Basic Attack 1s → 0.5s

Kyudo Instinct (Q)
Attack Speed Increase for stacking Flow:10/15/20/25/30% → 4/8/12/16/20%
Movement Speed Increase for stacking Flow: 12/14/16/18/20% → 3/6/9/12/15%

BT Sentry Gun Mk.II (Q)
Cooldown 13s → 12s

The Curious Case (W)
SP Cost 70/85/100/115/130 → 100
Don Quixote (E)
SP Cost 90/110/130/150/170 → 110

Agony (P)
Skill Amplification Increase based on HP Lost: 2~10/5~25/8~40 → 2~8/4~16/6~24
Wilson Auto Return Distance: 10.25m → 9.5m
Free at Last (R)
Cooldown 150/135/120s → 120/110/100s

Finish Line (W)
Slow 25/30/35/40/45% → 25%
Shift Gears (R)
Slow Duration when switching to Bike Form 1.5s → 2s

Flamethrower (Q)
Damage 16/18/20/22/24(+Attack Power 10/15/20/25/30%) → 16/18/20/22/24(+Attack Power 15/20/25/30/35%)
Cocktail Party (R)
Damage 70/130/190(+Attack Power 40%) → 70/130/190(+Attack Power 45%)

Perfect Fit (P)
Out of Combat Cufflink Regeneration: 1 per 3s → 1 per 2s

Light Triad (Q)
Explosion Damage: 40/80/120/160/200(+Attack Power 45%) → 50/80/110/140/170(+Attack Power 45%)
Amethyst Flow (E)
Amethyst Duress Damage: 50/90/130/170/210(+Attack Power 50%) → 40/75/110/145/180(+Attack Power 50%)

Olé (P)
Cooldown 20/18/16s → 26/24/22s
Olé! and Cierre cooldown reduction for chaining alternating basic attacks and skills: 2s → 3s
Shield 50/100/150 (+Attack Power 35%) → 75/125/175 (+Attack Power 50%)
Attack Speed Increase Duration 3s → 5s
Vuelta (Q)
Damage 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)
1st Hit Damage when 2 stacks: 30/60/90/120/150 (+Attack Power 100%) → 20/40/60/80/100 (+Attack Power 100%)
2nd Hit Damage when 2 stacks: 40/80/120/160/200 (+Attack Power 125%) → 35/70/105/140/175 (+Attack Power 155%)
Al Compas (E)
One Step Debuff Duration 5 → 7
Two Step Debuff Duration 8/7/6/5/4 → 7/6/5/4/3
Duende (R)
Delay after returning from dash: 0.78s → 0.65s (The previous tooltip was displayed incorrectly as 0.23s)
Delay before finishing move: 0.64s → 0.09s
Movement Speed Increase Duration: 0.85s → 0.55s

Emergency Surgery (R)
Minimum Damage 80/180/280(+Attack Power 60%) → 80/190/300(+Attack Power 60%)
Max Damage 160/360/560(+Attack Power 120%) → 160/380/600(+Attack Power 120%)

Depraved Prayer (W)
Shield 40/80/120/160/200(+Attack Power 105%) → 40/80/120/160/200(+Attack Power 80%)
Mania (E)
2nd Hit Damage 100/125/150/175/200(+Attack Power 70%)→ 80/105/130/155/180(+Attack Power 70%)

Three Calamities (P)
Cooldown for reapplying fear: 12s → 10s
Five Omens (R)
Omens will now spin 10% faster.

Attack Power per Level 3.3 → 3

First Attack (E)
Damage: Attack Power 50% → Attack Power 55%
Damage on Wall Impact: 60/95/130/165/200(+Attack Power 30%) → 60/95/130/165/200(+Attack Power 35%)
[h2]Weapon[/h2]
Guitar
Satisfaction
Extra Basic Attack Damage 20 → 18
Life Steal 24% → 20%
Dagger
Maharaja
Streamlined : Rudra Embodied
Movement Speed 15% → 20%
Cooldown 6s → 5s
Crossbow
Laser Crossbow
Vision Range 2.5 → 1
Sniper Crossbow
Vision Range 3 → 2
Shuriken
Death Rune
Attack Power 80 → 83
Primordial Hex
Damage: (125+Skill Amplification*175%) → (100+Skill Amplification*200%)
Petal Torrent
Attack Power 78 → 83
Extra Skill Damage 28 → 33
Spear
Dragon Guandao
Max HP 220 → 200
Camera
Flash (D)
Vision Reduction 1.5s → 2s
Laser Designator
(NEW) Max Cooldown Reduction 5% (Unique Passive)
Tonfa
Windrunner
Streamlined: Zephyr
Movement Speed 10% → 12%
Cooldown 6s → 5s
Obsidian Jitte
Primordial Hex
Damage: (75+Skill Amplification*175%) → (50+Skill Amplification*200%)
Throw
Astrapē
Max Charges 28 → 36
Bow
Twinbow
Attack Power 50 → 40
[h2]Armor[/h2]
Chest
Chain Armor
Defense 30 → 28
Commander's Armor
Defense 26 → 28
Holy Orders
Critical Damage Reduction 8% → 10%
Blazing Dress
Flame Barrier
Damage: 4.5%(Melee)/4%(Ranged) of Max HP → 4%(Melee)/3%(Ranged) of Max HP
Arm
Sheath
Defense from Basic Attacks 2 → 5
Sheath of Shah Jahan
Max HP 125 → 135
Smart Band
Life Steal 4% → 6%
Leg
Hiking Boots
Movement Speed 0.28 → 0.27
Head
Mask
Max SP 130 → 150
Close Helm
Max SP 150 → 200
Imperial Burgonet
Max SP 300 → 400
Diadem
Cooldown Reduction 15% → 12%
Accessory
Grimoire
Primordial Hex
Damage: (75 + Skill Amplification*150%) → (35 +Skill Amplification*200%)
Jolly Roger
Life Steal 12% → 10%
Swift Strides
Extra Movement Speed 0.12 → 0.1
Max Cellular Damage 120 → 100
[h2]Food[/h2]
Hamburger
HP Recovery 600 → 650
[h2]Team Mode Damage Adjustments[/h2]
Magnus (Hammer)
Damage dealt in Duo 94% → 92%
Damage dealt in Squad 93% → 91%
Nadine (Crossbow)
Damage dealt in Duo 95% → 93%
Isol (Pistol)
Damage dealt in Duo 92% → 95%
Damage dealt in Squad 85% → 89%
Recovery taken in Squad 96% → 100%
Yuki (Two-Handed Sword)
Damage taken in Duo 102% → 100%
Cathy (Dagger)
Damage dealt in Duo 91% → 93%
Damage dealt in Squad 88% → 90%
Barbara (Bat)
Damage dealt in Duo 87% → 88%
Eleven (Hammer)
Damage dealt in Duo 88% → 85%
Damage dealt in Squad 85% → 83%
Nicky (Glove)
Damage dealt in Duo 97% → 94%
Damage dealt in Squad 95% → 92%
Nathapon (Camera)
Damage taken in Duo 100% → 97%
Damage taken in Squad 97% → 95%
Camilo (Dual Swords)
Damage dealt in Duo 100% → 102%
Damage dealt in Squad 100% → 102%
[h2]Bug Fixes[/h2]
Excalibur(Two Handed Sword) will now provide the intended amount of max HP.
Team Mode Adjustments for Camilo are now fixed to apply the intended amount.