Welcome my dear friends! My name is GM Aesop and I will be your host for today's patch notes.
Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST on November 25th to apply the 0.20.0 update.
Let's kick it off with the newest character to come to Eternal Return: Silvia.
The Swift Racer is fueled up and ready to zoom around Lumia! Maybe she'll call it
Zoom-ia.
[h2]Silvia[/h2]
[h3]Lumia Grand Prix (Passive)[/h3]
Upon entering a new area, aside from the Research Center, Silvia's attack speed is increased by 1/2/3%.
If she visits all 15 areas, her skill amplification is increased by 15%.
Every 30 seconds, Silvia can gain 10/12/14 fuel when visiting a new area.
She regains 1 fuel every 3 seconds when not on her bike.
[h3]Radar Gun (Q)[/h3]
Silvia fires a Radar Gun, dealing 25/45/65/85/105(+AP 40%) damage to enemies hit and healing herself and allies hit for 40/60/80/100/120(+AP 30%) HP.
Silvia gains 5 fuel for each target she hits, excluding herself.
- Cooldown 7.5/6.75/6/5.25/4.5s
- Target Distance 5m, Range 7m, Length 1m
- SP cost 50/60/70/80/90
[h3]Finish Line (W)[/h3]
Silvia sets up a Finish Line in the targeted location, dealing 40/50/60/70/80(+AP 30%) damage and decreasing the movement speed of enemies that pass through it by 40/45/50/55/60% for 2 seconds.
This only occurs the first time an enemy passes through.
- Cooldown 15s
- Range 7m, Length 5/5.5/6/6.5/7m
- SP cost 25/35/45/55/65
[h3]Spare Tire (E)[/h3]
Silvia launches a Spare Tire in the targeted direction, dealing 70/85/100/115/130(+AP 60%) to 154/187/220/253/286(+AP 132%) damage based on the distance.
Enemies within 3m are knocked back.
Upon hitting an enemy further than 3m, Silvia gains 2~24 fuel based on the distance the tire traveled.
- Cooldown 12/11/10/9/8s
- Distance 15m, Length 1m
- SP cost 50/60/70/80/90
[h3]Shift Gears (R)[/h3]
Silvia hops on her motorcycle, consuming 5 fuel every 1 second, increasing her movement speed by 0.2/0.25/0.3, and giving her different skills.
- Cooldown 3s
- She can use Shift Gears when her fuel is above 30.
- Silvia cannot use normal attacks or weapon skills while riding her motorcycle.
- When she first changes to motorcycle mode she decreases her movement speed by 50% while reving up for 1.5s,
- Her defense increases by 10/17/24 while on the bike.
- Moving the bike within a range of 10 degrees left or right increases her speed gradually until a maximum of +70%.
- Turning the bike range more than 10 degrees in either direction decreases her speed proportionally to the turn angle, down until 80% of your base move speed.
[h3]Power Slide (on bike Q)[/h3]
Silvia spins on her bike, dealing 60/102/144/186/228(+AP50%) damage to enemies in range.
- Cooldown 3/2.75/2.5/2.25/2s
- Fuel consumption 10
- Range 2.5m
[h3]Front Flip (on bike W)[/h3]
Silvia jumps in the direction she is currently facing, dealing 90/130/170/210/250(+AP 60% damage to enemies in range and knocking them airborne.
- Cooldown 10/9/8/7/6s
- Fuel consumption 10
- Distance 3m, Range 1.75m
[h3]Wheelie (on bike E)[/h3]
Silvia wheelies toward the targeted enemy dealing 40/65/90/115/140(+AP 60%) damage and knocking them 1m back.
She deals 6/10/14/18/22 additional damage depending on her movement speed.
- Cooldown 14/13/12/11/10s
- Fuel consumption 10
- Distance 4m
[h3]Shift Gears (on bike R)[/h3]
Silvia dismounts her bike and reverts her skills.
Her next normal attack within 3 seconds deals 125/150/175% damage.
[h2]System[/h2]
[h3]Hide nickname[/h3]
You can now choose to 'hide nickname' so other players will see a temporary nickname instead
- The temporary nickname will appear as "Test Subject 1", "Test Subject 2", etc.
- When your character dies, both your real nickname and your temporary nickname will appear in the final screen.
[h3]Matchmaking & LP[/h3]
Before introducing Ranked mode, we're planning to run some tests on matchmaking.
- Increased the LP weight given to player kills in Solo mode. We hope this entices solo players to pick more strategic fights in different situations.
- LP changes can affect particular characters, and LP is an important factor in making character balance adjustments, so we will monitor it and adjust accordingly.
- LP penalties for duo and squad teams have been slightly lowered.
[h3]Matching Complete![/h3]
The feature that made Eternal Return pop to the front of your screen has been removed due to problems in the last QA process. However, the blinking taskbar icon will remain.
[h3]Handling improvement[/h3]
- Casting abilities no longer cancels movement instructions.
- Movement while using skills has been optimized to be smoother.
[h3]Optimization[/h3]
- We're continuing to focus on the improvement of in-game character resources (mesh, textures, models, animations).
- Previously we did some tweaks to Isol -- this time we'll be looking at Magnus.
- The load on resource-optimized characters is reduced, so the overall load will be reduced as more characters are added.
[h3]Shortcuts[/h3]
- Shortcut [P] - Can now toggle route lists edited beforehand in game.
[h2]Character[/h2]
[h3]Adriana[/h3]
- Damage dealt in Duo mode 95% —> 92%
- Damage dealt in Squad mode 86% —> 85%
- Flamethrower(Q)
- Base damage 12/14/16/18/20 —> 12/15/18/21/24
[h3]Aya[/h3]
- Damage dealt in Duo mode 90% —> 85%
[h3]Chiara[/h3]
- Damage dealt in Squad and Duo mode 100% —> 97%
[h3]Fiora[/h3]
Fiora's Two-handed Sword win rate is high but the sample was really small and is rarely chosen above 800LP, so we haven't made adjustments to her this update.
- Fente(Q)
- Cast time 0.4 -> 0.33s
- Base damage 40/75/110/145/180 —> 40/80/120/160/200
- Cooldown 11/10/9/8/7s —> 9/8/7/6/5s
[h3]Hart[/h3]
- HP Regen 1.1 —> 0.8
- HP Regen per level 0.09 —> 0.07
[h3]Hyejin[/h3]
Hitting all 5 omens on someone early game hurt a little bit too much.
- Five Omens(R)
- Projectile damage 100/140/180 —> 80/130/180
[h3]Isol[/h3]
- Camouflage(E)
- Cooldown 23/21/19/17/15s → 23/20/17/14/11s
[h3]Nadine[/h3]
- Damage dealt in Duo mode 90% —> 93%
[h3]Shoichi[/h3]
- Base attack power 33 —> 30
- Attack power per level 2.5 —> 2.9
- HP per level 75 —> 78
- Bad Faith(Q)
- No longer unable to use Bad Faith ever after the cooldown was reset with Good Faith
- Ruthless(R)
- No longer changes depending on the direction that Shoichi is facing.
[h2]Weapon[/h2]
[h3]Dagger[/h3]
- Army Knife
- Rose Knife
- Vibroblade
- Carnwennan
[h3]Axe[/h3]
- Parashu
- Cooldown reduction 15% —> 10%
[h3]Spear[/h3]
[h3]Tonfa[/h3]
[h3]Pistol[/h3]
Moving Reload (D) was a little too strong early.
- Moving Reload(D)
- Cooldown 40/25s —> 50/25s
- Movement speed increase 50%/70% —> 35%/70%
- Skill amplification per level 1.5% —> 1.7%
[h3]Bat[/h3]
[h3]Hammer[/h3]
[h3]Guitar[/h3]
- Love &...(D)
- Projectile speed 12 m/s —> 11 m/s
[h3]Sniper Rifle[/h3]
- Sniper Rifle range 7m —> 6.7m
- NTW-20
- Movement speed -0.15 —> -0.1
- Skill amplification 27% —> 22%
- Polaris, Tac-50
- Movement speed -0.1—> -0.07
- The Deadly Ray
- Movement speed -0.15 —> -0.1
- Skill amplification 36% —> 30%
[h2]Armor[/h2]
- Bucephalus
- Movement speed 0.3 —> 0.33
[h2]Surveillance Camera[/h2]
- Surveillance Camera range 8m → 7m
- Telephoto Camera range 15m → 13m
[h2]Map[/h2]
[h3]Avenue gets busier![/h3]
3 new boxes added to the avenue near Alley.
The following items were added to the boxes: battery, nail, watch, cloth, slipper, hairband, tights, playing cards, oil, fan, fountain pen, glass bottle.
[h3]Pond Security Console[/h3]
We are moving the Security Console to make the outline clearer due to the difference of altitude in the last safe zone of the Pond.
According to the change in location of the console, some nearby boxes were also modified.
[h2]Bug fix[/h2]
- Nickname no longer goes behind HP bar when using Sniper weapon skill
- Saved Plans window (P) that appeared when the game started was deleted.