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Eternal Return News

This weekend: EU Server open all weekend!

Hey everyone, Aesop here.

This coming weekend, we'll be opening the EU server all weekend with every mode playable!

[h3]This Saturday, 12AM GMT + 1 (November 14th, 2020), the European server will open until Sunday, 11:59PM GMT + 1 (November 15th, 2020)[/h3]

We heard your feedback and we're trying to do our best to bring you as much Eternal Return as possible. Think of this weekend as a big data collection weekend - a test of sorts. If we see great turnout, we can extend the normal EU servers and modes!

Please note that the EU server still has a lower population than the NA or KR servers, so you may experience longer queue times in off-peak hours. For that, I'd like to apologize ahead of time for any inconveniences you may face.

Thanks again for playing Eternal Return and for all the feedback you all have provided to us. ❤

0.19.1 Hotfix

- No longer incorrectly displaying HP when downed.
- Corrected skill targeting when hovering over Shoichi in-game

Please download the update and restart your client to apply the hotfix.

Shoichi is getting down to business! [0.19.0 Update]

Good morning, afternoon, or evening to everyone wherever you are! GM Aesop here to present a quick overlook at what you'll be seeing in the next update of Eternal Return.

First off, we've got the Cunning Gentleman, Shoichi, ready to clock in to Lumia Island.



You can check out his details, along with some other stuff, in the latest patch notes:

https://steamcommunity.com/games/1049590/announcements/detail/2937997018945042379

The free character rotation is changing on a weekly basis. The characters will change at 11PM PST every Tuesday.

This week's rotation:
  • Fiora
  • Nadine
  • Isol
  • Yuki
  • Hyejin
  • Adriana


As for some other things, we recently made a slight update to the teaming rules, check it out here:

https://steamcommunity.com/games/1049590/announcements/detail/2937997018930288201

We're also continuously updating the Eternal Return roadmap so that you all can get an idea of what's coming! Check that out here:

https://playeternalreturn.com/roadmap

The Creator Program was revamped for Early Access. Are you a creator and interested in joining and getting some exclusive rewards? Check it out:

https://steamcommunity.com/games/1049590/announcements/detail/5290000119103333819

And last, but certainly not least, we've got a fun little event going on for all of you guide makers out there! Make your guide, get it featured, and get some prizes.

https://steamcommunity.com/games/1049590/announcements/detail/5290000119121449831

[Maintenance Notice]

Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST to apply the 0.19.0 update.

※ The game will be unavailable during the maintenance period.
※ Please restart your client after the update.

Thank you for your patience!

Patch Notes - 0.19.0: https://steamcommunity.com/games/1049590/announcements/detail/2937997018945042379

Patch Notes - 0.19.0 (2020. 11. 11)

Hello everyone! GM Aesop here with what's headed your way for patch 0.19.0.

Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST on November 10th to apply the 0.19.0 update.

We got Shoichi coming, along with some other stuff, so let's check it out!

[h2]New character - Shoichi[/h2]
Shoichi is clocking in Lumia Island as the 17th character of Eternal Return.

[h3]Phony Deal(P)[/h3]
Shoichi earns a stack of Phony Deal each time he hits an enemy with a skill, increasing his critical strike chance by 3/4/5% for 6 seconds.
Upon reaching 5 stacks, his normal attack damage is increased by 10/15/20%.
If Shoichi picks a dagger up off the ground, he throws it at the nearest enemy within 5m, dealing 50/75/100(+AP 30%) damage.

[h3]Good Faith/Bad Faith (Q)[/h3]
Shoichi lunges his blade in the targeted direction, dealing 30/65/100/135/170(+AP 45%) damage.
Hitting an enemy reduces the cooldown by 2 seconds and enables him to use Bad Faith within 8 seconds. Bad Faith: increased range and Shoichi will leave a dagger on the ground.
  • Cooldown 6s
  • SP Cost 50/60/70/80/90
  • Range 3m, width 1.5m / Bad Faith range 3.5m, 100-degree cone


[h3]Bottom Line (W)[/h3]
Shoichi dashes to a targeted enemy or dagger, dealing 10/60/110/160/210(+AP 30%) damage to all enemies in his path. If he picks up a dagger, the cooldown of Bottom Line is reset.
  • Cooldown 17/15/13/11/9s
  • SP Cost 80
  • Range 6m


[h3]Risky Business (E)[/h3]
Shoichi takes a step back and throws a dagger forward, dealing 40/75/110/145/180(+AP 30%) damage to the first enemy hit and reducing their movement speed by 10/20/30/40/50% for 1 second.\nUpon hitting an enemy, a dagger will fall behind the enemy.
  • Cooldown 15/14/13/12/11s
  • SP Cost 90
  • Dagger range 5m, distance stepped back 2m


[h3]Ruthless (R)[/h3]
Shoichi swings his deadly briefcase, dealing 150/200/250(+AP 30%) damage to enemies around him, rooting them for 1 second and tossing 4 daggers to the ground in a square.
Daggers pierce enemies, dealing 50/75/100(+AP 30%) damage.
  • Cooldown 100/85/70s
  • SP Cost 150
  • Rooted range 2.5m, landing dagger range 3.5m


[h2]System improvements[/h2]
[h3]Air Supply adjustements[/h3]
Air supplies are often ignored, especially in the early game. We're gonna make them a little bit more lucrative.
  • Higher rarity air supplies are going to appear earlier in game.
  • Air supply drop rate
    • Day 1- night: 15 → 8 / Uncommon 100% → Uncommon 50%, Rare 50%
    • Day 2 - day: 13 → 7 / Uncommon 50%, Rare 50% → Uncommon 26%, Rare 60%, Epic 14%
    • Day 2 - night: 11 → 6 / Rare 100% → Rare 67%, Epic 33%
    • Day 3 - day: 9 → 5 / Rare 80%, Epic 20% → Rare 40%, Epic 50%, Legendary 10%
    • Day 3 - night: 7 → 4 / Rare 50%, Epic 50% → Epic 85%, Legendary 15%
    • Day 4 - day: 5 → 3 / Rare 20%, Epic 80% → Epic 80%, Legendary 20%
    • Day 4 - night: 3 → 2 / Epic 75%, Legendary 25% → Epic 70%, Legendary 30%
    • Day 5 - day: 1 [not changed] / Epic 50%, Legendary 50% → Epic 40%, Legendary 60%
    • Just as in previous patches, in the case of restricted area acceleration, certain days may be skipped.


[h3]UI improvements[/h3]
  • Your route is now displayed on the Hyperloop map.
  • Areas you haven't visited yet will now be indicated with a white font. Areas have will be indicated with a gray font.
  • You can now apply modes to Saved Plans (Solo/Duo/Squad) when sharing the Plan.
  • Can filter Shared Saved Plans per mode.
  • When sharing Saved Plans, it now displays the version it was shared on.


[h3]Spawn point improvements[/h3]
Some starting points that were considered relatively "unfair" have been modified.
  • 2 locations around Temple and Pond, 1 location in Factory (near the Hospital), 2 locations around the Tree of Life in Hotel, 2 locations in Avenue (near the entrance to the Alley), 2 locations near the fire station (left), 1 location in front of the lighthouse in Docks.


[h3]Mission levels[/h3]
  • Missions are separated into 4 classes according to their difficulty after reaching account level 21


[h3]Tutorial improvements[/h3]
  • Added an announcement if inventory is full in the 1st tutorial.
  • Increased the restricted area timer of bots in the 5th tutorial to 120 seconds.


[h3]Matchmaking improvements[/h3]
  • Increased the time before matchmaking segmentation is widened. Queue time may increase slightly, but matchmaking will be a bit more accurate.
  • Slightly decreased the dodge penalty for pre-made teams in Duo and Squad.


[h3]Spectator Mode[/h3]
  • Increased number of spectators in Custom Games from 3 to 5.
  • It is now possible to join as spectator even when all 18 participants have joined a match.


[h3]Optimization[/h3]
  • We are currently optimizing in-game character resources (mesh, texture, model, animation).
  • This will be tested with Isol for this update, and will be expanded gradually in the future.


[h2]Character[/h2]
[h3]Adriana[/h3]
  • Attack Power 28 —> 31
  • Defense 25 —> 27


[h3]Aya[/h3]
  • Attack Power 31 —> 28
  • Attack Power per level 2.3 —> 2.6
  • Moving Turn (E)
    • Cooldown 20/17/14/11/8s —> 22/19/16/13/10s


[h3]Chiara[/h3]
  • Stigma (P)
    • Defense reduction per stack 4/6/8% —> 2/4/6%


[h3]Fiora[/h3]
  • Attack Power per level 2.2 —> 2.5
  • Fente(Q)
    • Base Damage 75/150/225/300/375 —> 40/75/110/145/180
    • [NEW] + Attack Power ratio 0.2
    • Vision duration 0.49s —> 0.4s


[h3]Hart[/h3]
  • Damage dealt in Duo mode 95% —> 97%
  • Damage dealt in Squad mode 92% —> 94%
  • Damage received in Squad mode 102% —> 100%
  • Defense 18 —> 20


[h3]Hyejin[/h3]
Currently, only data about characters and weapons can be observed and modified. For Hyejin's shuriken, it's tricky for us to know aspect needs a change. We are modifying our system so that we can modify characters and weapons in pairs for balance, and will modify Hyejin's shuriken when we implement it.

[h3]Hyunwoo[/h3]
  • Damage received in Duo mode 100% —> 102%


[h3]Isol[/h3]
  • Isol-Pistol Attack Speed 0.625 —> 0.645
  • Isol-Assault Rifle Attack Speed 0.67 —> 0.69
  • Defense per level 1.4 —> 1.6


[h3]Jackie[/h3]
  • Adrenaline Burst (W)
    • Movement Speed increase 10/12/14/16/18% —> 6/9/12/15/18%
  • Dual Swords-Jackie's base Attack Speed 0.6 → 0.58


[h3]Li Dailin[/h3]
  • Spirited Kick (Q)
    • Cooldown 10s → 12/11.5/11/10.5/10s
    • Movement range when Tipsy 2.75m —> 2.5m (Note: movement range when NOT Tipsy is 2.25m)


[h3]Nadine[/h3]
  • Attack Power per level 2 —> 2.2


[h3]Sissela[/h3]
[h3]Base Attack Power 25 —> 23[/h3]

[h3]Xiukai[/h3]
  • Attack Power per level 1.5 —> 1.8


[h3]Zahir[/h3]
  • Damage dealt in Duo mode 92% —> 90%
  • Damage dealt in Squad mode 90% —> 85%
  • Defense per level 1.5 —> 1.8


[h3]Magnus[/h3]
  • His ult's explosion animation has been fixed.


[h2]Weapon[/h2]
[h3]Throw[/h3]
  • Smokescreen(D)
    • Cooldown 35s —> 20/15s
  • Ruthenium Marble
    • Attack Power 70 —> 80
  • David's Sling
    • Attack Power 50 —> 60
  • Incendiary Bomb
    • Attack Power 60 —> 70


[h3]Bow[/h3]
  • Elemental Bow
    • Skill Amplification 48 —> 45
  • Golden-Ratio Bow
    • Attack Power 60 —> 64


[h3]Crossbow[/h3]
  • Expulsion Shot(D)
    • Attack Power damage 130/200% —> 60/100%
    • Cast time 0.5s —> 0.55s
  • Sniper Crossbow
    • Attack Power 90 —> 85
  • The Golden Ghost
    • Extra Normal Attack Damage 40 —> 37


[h3]Pistol[/h3]
  • Elegance
    • Movement Speed 0.25 —> 0.2


[h3]Shuriken[/h3]
  • Caltrops(D)
    • Damage taken when stepping on consecutive caltrops: 40% -> 30% damage
  • Petal Torrent
    • Skill Amplification 30 —> 25


[h3]Two-handed Sword[/h3]
  • Attack Speed per mastery level 3.6% —> 3.3%


[h3]Rapier[/h3]
  • Meteor Claymore
    • Attack Power 70 —> 75


[h3]Bat[/h3]
  • Statue of Soteria
    • Attack Power 95 —> 90


[h3]Hammer[/h3]
  • Armor Piercing(D)
    • Defense reduction duration 5s/7s —> 3s/5s


[h2]Trap and Armor[/h2]
[h3]Trap[/h3]
  • Trap installation time 0.5s —> 0.7s (Isol not changed: 0.4/0.3/0.2s)
  • Stingburst
    • Quantity 2 → 1
    • Attack Power 310 → 350


[h3]Armor[/h3]
  • Optical Camouflage Suit
    • Skill Damage Reduction 15% —> 10%
    • [NEW] Attack Power 10
  • Squad Leader Armband
    • Critical Strike Damage Increase 20% → 15%
  • Repaired Slippers
    • SP Regen +55% —> +30%
  • Straitjacket Sneakers
    • SP Regen +80% —> +50%
    • SP Regen +1 —> +0.7
  • Uchiwa
    • SP Regen +150% —> +100%
  • Schrodinger's Box
    • Skill Amplification 5 —> 7


[h3]Bug fixes and improvements[/h3]
  • Added a chat notification in the game
  • Fixed bug not applying the remaining time of Charmed effect if being Stunned and although the Stunned duration is over.
  • Alerts in translated languages now display correctly.
  • All skill icons are now displayed correctly (I.e, Chiara's Plague - Last Judgement, etc.)