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Eternal Return News

Ranked Season 1 begins! 300 NP to commemorate this day!

To celebrate the start of the Ranked Season, we'll be sending everyone 300 NP!

Thank you for supporting us and for providing valuable feedback about our new contents.

If you have any suggestions or feedback you'd like to send our way after you play Ranked, please share them with us in our main Community Hub: DISCORD

Enjoy the game and make sure to survive until the end!

Happy Holidays!

Emma is ready to perform! [0.22.0 Update]

Hello guys! GM Goddess here to make a quick review on what’s coming on our newest Eternal Return update.

First off, we’ve got Emma, the Magnificent, Lumia’s new street magic performer.



You can check out her details, along with some other stuff, in the latest patch notes:

https://steamcommunity.com/games/1049590/announcements/detail/2928994181866576773

[h3]Ranked Matches: Season 1 begins! [/h3]

We are also really excited to finally introduce our new Ranked Matches, for those of you who wish to become Immortals. Check out more details about the Ranked Tier System here:

https://steamcommunity.com/games/1049590/announcements/detail/5366567019620511210

The free character rotation is changing on a weekly basis. The characters will change at 10PM PST every Tuesday.

This week's rotation:

  • Magnus
  • Hart
  • LiDailin
  • Sissela
  • Silvia
  • Adriana


We're also continuously updating the Eternal Return roadmap so that you all can get an idea of what's coming! Check that out here:

https://playeternalreturn.com/roadmap

The Creator Program was revamped for Early Access. Are you a creator and interested in joining and getting some exclusive rewards? Check it out:

https://steamcommunity.com/games/1049590/announcements/detail/5290000119103333819

And last, but certainly not least, we want to remind you about our new Eternal Return Guide-only YouTube Channel. The purpose of this channel is to help new players learn the intricacies of ER and maybe even help experienced players learn something they glossed over. Check out our guide channel below:

https://www.youtube.com/channel/UCOnkZnQqP85VoDkz2LAbgtg?view_as=subscriber


Maintenance Notice

The Maintenance will be extended 2 hours.

2020-12-22 23:00 ~ 2020-12-23 01:00 (2 hours) PST

※ The game will be unavailable during the maintenance period.
※ Please restart Steam after the update.

Patch Notes 0.22.0 - (2020. 12. 23) - Edited

Eternal Return will undergo temporary maintenance December 22nd from 6 PM to 11 PM PST to apply the 0.22.0 update.

Happy Holidays, gang! Aesop here with your favorite post: patch notes. We’ll be introducing Emma, the Magnificent, with this patch and she’s bringing a lot of tricks to the party. Don’t ask her how she does them, a magician never reveals her secrets.

We’ve also got some other cool things headed your way: new items, ranked mode, bug fixes, and more! Let’s get started!

[h2]New Character: Emma[/h2]


[h3]CheerUP♥ (Passive)[/h3]
  • Every few seconds, Emma's next normal attack deals extra damage equal to 2/3/4% of her SP, and she gains a shield absorbing HP equal to 90/120/150 or 3/6/9% of her maximum SP.

[h3]Dove Dealer(Q)[/h3]
  • Emma throws her card in the targeted direction, dealing 40/75/110/145/180 (Attack Power 45%) damage to the first enemy hit and revealing her hidden dove.
  • If her dove is revealed when she throws her card, it will also throw a card in the targeted direction.
  • Hitting an enemy with 1 card reduces the cooldown of Dove Dealer by 1 second.
  • Enemies hit by both cards have their movement speed reduced by 30%.
  • Cooldown 5.5s
  • SP cost 110
  • Range 10m
  • Dove is revealed for 10s.


[h3]Hat Trick (W)[/h3]
  • Emma tosses her hat in the targeted area. After a few seconds, it explodes, dealing 100/150/200/250/300(+ 75% Attack Power 75) damage to enemies in the area.
  • Hitting an enemy with Hat Trick reduces its cooldown by 3 seconds.
  • Cooldown 12/11/10/9/8s
  • SP Cost 70/80/90/100/110
  • Range 7m, Diameter 1.8m

[h3]Bunnymorph(E)[/h3]
  • Passive: Every time Emma consumes SP, she recovers HP equal to 8/11/14/17/20% of her consumed SP.
  • Active: Emma casts magic at a targeted enemy, polymorphing them into a rabbit for 1.5 seconds. Enemies turned into rabbits are slowed by .6
  • The skill cannot be used on downed enemies.
  • Cooldown 16/15/14/13/12s
  • SP Cost 70/80/90/100/110
  • Range 4m

[h3]Change★(R)[/h3]

  • Emma magically teleports to a summed dove, hat, or rabbit and uses magic depending on the selected target.
  • Dove: Emma's dove flies towards her previous spot, dealing 150/200/250 (Attack Power 45%) damage to enemies on the way and rooting them for 1.5 seconds.
  • Hat: Emma switches places with the hat, dealing 200/250/300 (Attack Power 75%) damage to enemies in the area she came from while pulling them towards the center.
  • Rabbit: Enemies in the area of the rabbit are also bunnymorphed for 1 second(s). Enemies turned into rabbits are slowed by .6
  • Cooldown Time: 18/15/12s


[h2]In-Game Systems[/h2]
[h3]Character Mode Adjustments[/h3]

  • Character Adjustments are now available in solo mode
  • Correction values for each character will be provided on a character-weapon basis


[h3]Equipment swapping during combat [/h3]
  • Equipment can no longer be swapped during combat. (Combat is defined as 5 seconds after attacking or being attacked)
  • Throw weapons and shurikens can still be swapped in combat.
  • Crafted items can be automatically swapped. (For example, when you craft a higher level item through the crafting of equipment that you got from hunting, production is completed even when you’re still in combat. Simply said, only when you’re being attacked, crafting is cancelled.)


[h2]Out-Game System[/h2]
[h3]Ranked Matches[/h3]

Ranked matches will begin.
Click here for more info on Ranked.

[h3]Reconnect[/h3]
  • If you lose your connection for a short time while playing, you will reconnect and resume the game.
  • If you lose connection for a while or your game shuts down, you can run the game again to reconnect.


[h3]Match found![/h3]
  • When matching is complete, a confirmation box appears for you to accept.


[h3]Saved Plans[/h3]
  • You can search by item name in Saved Plans and Catalog.
  • “Import Saved Plans” list is now properly organized.
  • When making a saved plan, the number of materials are now shown.


[h3]Spectator Mode[/h3]
  • There is now clearer team division in team modes when observing.


[h3]Eternal Return Developer Portal[/h3]

  • We’ve opened a “Developer Portal” for the API that allows you to access game records.
  • We will also provide data for third-party developers to create sites related to Eternal Return
  • Click here to access the Developer Portal.
(You can access the Developer Portal after the maintenance on December 22nd)

[h3]Security [/h3]
We are updating security and safety for Eternal Return, but we will not be disclosing details.

[h2]Character[/h2]
As mentioned above, we’ve introduced more granular adjustments per mode. We’ll be applying some of these to this patch and see how it goes.

[h3]Nadine[/h3]
  • Duo Mode
    • Bow Damage Dealt 91% → 89%


[h3]Li Dailin[/h3]

Imperial Silk Gloves are showing slightly higher than expected performance in solo mode.
  • Solo Mode
    • Nunchaku Damage Dealt 100% → 103%
  • Duo Mode
    • Nunchaku Damage Dealt 100% → 103%


[h3]Magnus[/h3]

  • Duo Mode
    • Hammer Damage Dealt 97% → 95%


[h3]Xiukai[/h3]

  • Duo Mode
    • Spear Damage Dealt 91% → 88%
    • Dagger Damage Dealt 91% → 94%
  • Squad Mode
    • Spear Damage Dealt 90% → 88%
    • Dagger Damage Dealt 90% → 93%


[h3]Shoichi[/h3]

  • Bottom Line (W)
    • If another character/animal/etc overlaps the dagger, the dagger is prioritized when dashing to it.
  • Good Faith (Q)
    • Damage 30/75/120/165/210 → 10/60/110/160/210


[h3]Sissela[/h3]

In higher tiers, builds focused on normal attacks (critical attack, Extra Normal attack damage) are average, but skill amplification builds have fallen off. We’re improving the skills and items to make the most out of the skill amplification.

  • Agony (P)
    • Skill amp in proportion to lost HP 2~10/4~20/6~30 → 2~10/5~25/8~40
  • Play With Us! (E)
    • No longer usable when CC’d
    • Normal Attack Power 40/80/120/160/200 → 40/90/140/190/240
  • Enemies no longer move towards Sissela after being hit by Free at Last(R)


[h3]Silvia [/h3]

  • Solo Mode
    • Recovery 100% → 110%
  • Duo Mode
    • Damage Dealt 100% → 96%
  • Squad Mode
    • Damage Dealt(96% → 92%)
    • Attack Damage Per Level 2.0 → 2.3


[h3]Adriana[/h3]

  • Solo Mode
    • Damage Dealt 100% → 103%
  • Duo Mode
    • Damage Dealt 88% → 91%


[h3]Aya[/h3]

Assault Rifle Aya seems to only be performing well when using XCR. AK-12 slightly overperforms for both Aya and Isol at higher tiers.
Sniper Aya, however, has a low pick rate in Solo mode, making the data less than ideal. Now that weapon swapping in combat is disabled, we will investigate the data again in the near future.

  • Squad Mode
    • Pistol Damage Dealt 85% → 89%
    • Assault Rifle Damage Dealt 85% → 87%
  • Aya’s Justice (P)
    • Shield Health 150/200/250 → 100/150/200
    • Attack Power Ratio 10% → 30%


[h3]Isol[/h3]

  • Semtex Bomb (Q) is a little more difficult to hit.
    • Range of bombs to stick to enemy: 1.4m → 1.2m


[h3]Yuki[/h3]

Dual Sword Yuki isn’t really where he should be at the moment.
  • Solo Mode
    • Dual Swords Damage Dealt 100% → 105%
  • Duo Mode
    • Dual Swords Damage Dealt 92% → 97%
  • Squad Mode
    • Dual Swords Damage Dealt 92% → 97%


[h3]Jackie [/h3]

At top ranks, Harpe was outperforming other weapons. Two-Handed Swords were pretty strong across every weapon.
  • Solo Mode
    • Two-Handed Sword Damage Taken 100% → 103%
  • Squad Mode
    • Dagger Damage Dealt 100% → 105%


[h3]Fiora[/h3]

  • The function of Garde (R) that toggled the skill when your SP drops to zero or is dying while using it is working properly. Garde will work properly after being revived in our next update.
  • Fente (Q)
    • Attack Damage Ratio 20% → 25%
    • Cast Time 0.33s → 0.27s


[h3]Hart[/h3]

  • HP per level 74 → 68
  • HP Regen per level 0.07 → 0.04
  • Peacemaker (R) is no longer canceled when CC’d at the start of the skill


[h3]Hyunwoo[/h3]

  • Attack Power per level 2.7 → 3.1
  • Bluff (W)
    • Defense 2/14/26/38/50 → 4/18/32/46/60
  • Haymaker (R)
    • Minimum Damage 150/225/300 → 200/300/400
    • Attack Power Ratio Min 50% Full Charge 200% → Min 70% Full Charge 210%


[h3]Hyejin[/h3]

Shuriken Hyejin needs some love.
  • Solo Mode
    • Shuriken Damage Dealt 100% → 105%
    • Shuriken Damage Taken 100% → 97%
    • Bow Damage Taken 100% → 97%
  • Duo Mode
    • Shuriken Damage Dealt 90% → 96%
  • Squad Mode
    • Shuriken Damage Dealt 82% → 90%


[h2]Weapon[/h2]

[h3]Glove[/h3]
  • Imperial Silk Gloves Movement Speed 0.2 → 0.1


[h3]Dagger[/h3]
  • Vibroblade Attack Speed 30% → 35%
  • Carnwennan Attack Power 30 → 33


[h3]Axe[/h3]

  • Harpe Attack Power 125 → 115


[h3]Assault Rifle[/h3]

  • AK-12 Critical Chance 25% -> 20%
  • XCR
    • HP 420 → 350
    • Attack Power 60 → 63



[h3]Rapier [/h3]

  • Mistilteinn Skill Amplification 17% → 15%


[h3]Shuriken[/h3]

  • Death Rune Skill Amplification 20% → 23%
  • Wind and Fire Wheels Skill Amplification 17% → 20%
  • Mystic Jade Charm Skill Amplification 12% → 15%


[h3]Two-Handed Sword [/h3]

  • Parry(D) no longer deals damage before the dash.


[h3]Bow[/h3]

  • Rain of Arrows(D)
    • Indication before arrows fall 1s -> 1.5s (Arrow arrival time unchanged)


[h2]Armor[/h2]

[h3]Head[/h3]

  • Crown Skill Amplification 11% → 8%
  • Imperial Crown Skill Amplification 10% → 8%
  • Imperial Burgonet Skill Amplification 14% → 16%


[h3]Chest[/h3]

EOD Suit Normal Attack Damage Reduction 10 → 12
Rocker’s Jacket Out of Combat Movement Speed 0.2 → 0.15

[h3]Arm[/h3]
  • Sword Stopper Armor 26 → 28
  • Sword of Shah Jahan is now named Sheath of Shah Jahan


[h3]Accessory[/h3]

  • [NEW] Shaman’s Bronze (Uncommon)
    • Recipe: Rusty Sword + Stallion Medal
    • Attack Power 5, Skill Amplification 8%
  • [NEW] Revenge of Goujian (Rare)
    • Recipe : Shaman's Bronze + Blueprint
    • Attack Power 10, Skill Amplification 15%


[h2]Area[/h2]
  • Chapel, Archery Range, and Downtown now have better spawn points.
  • Dock: Rusty Sword 4 → 6 / Snare, Coffee 6 → 5
  • Temple: 4 Rusty Sword [REMOVED] / 4 Ramen [ADDED]
  • Archery Range: 5 Ramen [REMOVED] /5 Rusty Sword [ADDED]
  • Chapel Rusty Sword 4 → 5 / Whip 4 → 3



[h2]Optimization[/h2]
  • Character Resources optimized: Li Dailin, Yuki, Chiara
  • Effect optimizations
  • Sound optimizations
  • Memory Leak prevention
  • Vision optimization


[h2]Bug fixes and improvements[/h2]
  • Characters no longer “desync” and teleport.
  • Bushes and walls now properly hide characters after players would attack and then hide behind a wall or in a bush.
  • Melee attacks while stealth now disable stealth when an enemy is hit, not at the start of your basic attack.
  • The exclamation point ping has changed from “retreat” to “danger”
  • FPS in the lobby is now limited to 60FPS.
  • Clicking on items in boxes will now properly loot the item.



Ranked Tier System Information

[h2]Greetings Lumia Survivors![/h2]

At long last, it is time to reveal our ranked tier system. These are exciting times for us all, so please keep on reading to learn more about this update before it goes live tomorrow!

Ranked Tier Participation Requirements:
  • You must be at least level 20.
  • You must have at least three characters.
  • You will not be able to play characters that are in rotation.
  • You will only be able to play characters that you have unlocked.

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Ranked Tier Placement:

A new season requires a new beginning! All players must complete five matches to be placed into a tier in the respective mode (SOLO/DUO/SQUAD). You will only be able to check your LP once you are placed.
* LP will be separate depending on the ranked match mode.

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Ranked Tier Progression:

There are a total of eight tiers, with each division containing four levels which are subdivided by roman numerals (IV --> III --> II --> I).



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Ranked Tier Promotions:

Players will be promoted through tiers and subdivisions based on their LP. Once you meet the promotion requirement, the maximum LP for your current tier division will be capped. If you gain LP in your next match, you will be promoted to the next tier. If you lose your next match, you will have to requalify for tier promotion.

[Ranked Tier Decay]:

Players ranked Diamond and above who do not participate in ranked matches for a certain period of time will have their LP continuously deducted which will cause their tier to fall. These players who do not participate in ranked matches within 15 days of their last ranked match will be penalized 50 LP followed by 7 LP after every 7 days. If a Diamond player is demoted to Platinum due to inactivity, the penalty will be terminated from this point forward.
*Penalty guideline will depend on the ranked match mode type.

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Ranked Queue Penalty:

Just as in Normal matches, you will be penalized for not selecting a character or closing your client after matching is complete. The dodge penalties are as follows:
  • First Dodge: Unable to match for 5 minutes
  • Second Consecutive Dodge: Unable to match for 20 minutes
  • Third Consecutive Dodge: Unable to match for 30 minutes


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Ranked Match as a Team:

Players can participate in ranked DUO/SQUAD modes as a premade team. However, if there is a large tier gap between the premade players, those players will not be able to participate in ranked matches together.