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Hart Character Spotlight


With the coming 5th Alpha, Hart will be groovin' on Lumia Island. We've put together a quick spotlight video for you to see all of her skills in action!

If you haven't got your key yet, you can head over to the #get-your-key channel on our Discord and pick up your key!

Want to unlock Hart for FREE in early access? Check that, and info about the schedule and servers, and some special rewards here:

https://steamcommunity.com/games/1049590/announcements/detail/3219450621211022497

And now, the Hart Character Spotlight:

[previewyoutube][/previewyoutube]

[h2]5th Alpha test Discord Challenges[/h2]
We are also hosting a variety of challenges for the upcoming Alpha, feel free to head over to the BS:ER Official Discord and take part in them!

Become the Alpha test King, or enter our giveaway to get a chance to win a Steam gift card in the Level Up! challenge.

[h2]ADD BS:ER TO YOUR WISHLIST AND FOLLOW US[/h2]
Be sure to Wishlist BS:ER on Steam so you are alerted the moment the game is available to play.

https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/

Patch Notes: 5th Alpha Test

Hello my dear friends! Nimble Neuron’s GM Aesop here with patch notes for the upcoming 5th Alpha test.
BS:ER is still under development, as I’m sure you’re aware, and the game will continue to be improved well into the future. We also read all of your feedback from our 4th Alpha Test and took a lot of it into consideration when developing the game and making changes.

We hope that these patch notes help you further enjoy BS:ER!

[Character]

New character: Hart Hart, the Peacekeeper, will be taking center stage on Lumia Island. Along with the power of music, she’ll be bringing her own unique weapon type - Guitars.
She will also be featuring a new “Evolution” system. The first time she crafts an Uncommon Guitar, a rare Guitar, or an epic Guitar, she gains 1 evolution point, so you’ll get a max of 3. You can then choose a skill to evolve, granting improvements to your abilities, which you can check out here:


  • Feedback (Passive)
    • If Hart deals damage to an enemy with a normal attack, she recovers 1/1.5/2% of her SP.
      When evolved: an additional sound wave is discharged with every normal attack, dealing .25AP damage. She discharges one additional sound wave per Evolution point.
  • Q - Delay
    • Hart strums her guitar, charging her sound waves. When she strums the guitar again, the charged sound waves are released. She can charge for up to 4 seconds, and maintain the sound wave for 4 seconds. She deals 60-180/80-240/100-300/120-360/140-420 (+0.2-0.6 AP) damage, depending on how long she charges.

    When evolved: Reduces the movement speed of enemies hit. Movement speed reduction increases per number of Evolution points.
  • W - Overdrive
    • Hart plays a lick on her guitar, increasing her Attack Power for 5 seconds.
      When evolved: Reduces enemies' defense to her next sound wave. (Does not affect Weapon Skills.)
  • E - Flanger
    • Hart quickly dashes in the targeted direction. She can activate this skill an additional two times. She moves 2m and strums her guitar, discharging sound waves in a 4m area around her and dealing 20/30/40/50/60 (+0.3AP) damage to enemies hit
      When evolved: Activating this skill grants skill damage amplification for 4 seconds. This effect stacks up to 3 times. The amplification amount increases per number of Evolution points.
  • R - Peacemaker
    • Hart puts on a show for 5 seconds, causing all her enemies in a 7/8/9m range around her to dance. For every second of her performance, she recovers HP. Enemies attending the concert have their movement speed reduced
      When evolved: Reduces the SP of all dancing per second. SP reduction amount increases per number of Evolution Points.


[Balance Changes]
We’re really tweaking numbers and working on finding a good fit for every character and their favorite items. Almost every single weapon has been adjusted from the last Alpha. If I were to list every single item and change, these patch notes would be more like a patch novel!
It’s been a few months since our last test, so we’ve made a lot of changes. However, going forward, we plan to have more frequent, minor, changes as opposed to infrequent large ones.


  • Item builds
    • Many different builds and items have been adjusted to help reinforce strategic characteristics of each item. In our previous test, items were largely divided into basic attack focused builds and skill driven builds -- traps excluded.
    • We’ve worked to clarify options between early and late game choices or skill types. For example, a build may be focused on auto attacks and would center around attack speed and critical hits, but you can also try and build extra normal attack damage
    • We’ve tweaked some numbers around Skill Damage Increasing items. Skill damage increases come in two forms: Skill Damage Increase (%) and flat Skill Damage Increase. Our aim is to make percentage based increases good for powerful skills with long cooldowns, and flat increases better suited towards skills with shorter cooldowns or sustained damage.
    • We’ve improved the efficiency of items for HP regen, SP regen, movement speed, vision range, and attack range. With the new zoom out feature, items with vision range are particularly stronger as you get a wider field of view.
    • We’ve lowered the rarity of some relatively easy to craft Epic items, like those with 4 materials, to Rare.
    • The recipes of various items have changed.
      • Weapons with new recipes:
      • Mount Slicer
      • Bastard Sword
      • Thuận Thiên
      • Arondight
      • Black Stag Hammer
      • Fang Mace
      • Hammer of Dagda
      • Halberd Axe
      • Sharpened Spear
      • Eighteen Foot Spear
      • Cosmic Bident
      • Dragon Guandao
      • Feather Duster
      • Umbrella
      • Mallet
      • Frost Petal Hand
      • Buddha's Palm
      • White Claw Punch
      • Composite Bow
      • Strong Bow
      • Stallion Bow
      • Mighty Bow
      • Pellet Bow
      • Scorchbow
      • Twinbow
      • Elemental Bow
      • Power Crossbow
      • Laser Crossbow
      • Heavy Crossbow
      • Steel Bow
      • The Legend of the General
      • Ballista
      • Sniper Crossbow
      • The Golden Ghost
      • Double Revolver SP
      • Magnum-Anaconda
      • Devil's Marksman
      • XCR
      • Tac-50
      • Intervention
      • Apricot Sword
      • Sword of Justice
      • Meteor Claymore
      • Joyeuse
    • Armor with new recipes:
      • Rocker's Jacket
      • Sword of Shah Jahan
      • Combat Boots
    • Naginata: REMOVED
    • Cupid's Bow: REMOVED
    • Dazzling Armor: REMOVED

    • The rarities of many items have also changed. All recipes and stats on the Gamepedia, seen here, are up to date:
      https://blacksurvivaleternalreturn.gamepedia.com/Item
  • Traps
    • Traps now have a cast time to set.
    • Overall trap damage has been reduced
  • Mastery
    • Wild animals now give more experience initially, but additional experience decreases depending on level.
    • Animals now give 10% more experience in the beginning of the match and up to 5% less at their highest level.
    • Trap crafting experience has been reduced from 10%
    • Trap mastery level bonus damage has been reduced from 5% to 4%
    • Operating the CCTV console now grants a bit of searching experience.


[Weapon Skills]
Hart is bringing her Guitar to the mix, so that means another cool new weapon skill. Just like all the other weapon skills, each weapon type's unique skills can be unlocked at Mastery Lv. 7 and Enhanced and Mastery Lv. 14. There were also some tweaks to the other weapons skills.
  • Guitar - Love &...
    • Release a sound wave in the targeted direction, dealing 1.25AP / 2AP damage to the first enemy hit. Enemies hit by the sound wave are possessed by the music, moving towards the source of the wave for 2 seconds.
  • Weapon Skill Changes
    • Sniper (Sniper Rifle):
      • Cast time 2 seconds - > 1 second
    • Quick Cut (Rapier):
      • Damage: 2AP -> 1AP
      • Quick Cut will now always critically strike, dealing 2x damage.
      • Cooldown: 30 > 15 seconds at second level.
    • Overheat (Assault Rifle)
      • At level skill level 1, the knockback applies to every 3rd attack.
      • At skill level 2, the knockback applies to every attack,
    • Expulsion Shot (Crossbow)
      • Knockback distance: 4m -> 5m
[What’s New?]
  • Store
    Your one stop shop for all things BS:ER!
    • The store is open. It will be the place for you to purchase all of your favorite BS:ER characters with new currencies, A-Coin and NP.
  • Voices
    Am I crazy or am I hearing voices?
    • Sure, the ambient sounds of Lumia are great and all, but the addition of character voices make it sound even better! The playable characters will have voice lines in English and Korean! You can pick which one you want to listen to! There are specific voice lines for specific situations, so be sure you play a lot and try and hear them all.
  • New items
    • With the addition of Hart, she will gain access to Guitar item type. Following that, 16 different guitars have been added.
    • Two items that we carried over from the original Black Survival will be changed. “Holy Blood” is now “VF Blood Sample” and the “Arcane Stone” is now “Force Core”.
  • Tutorial
    Getting started in Lumia can be a challenge.
    • We’ve created a tutorial with your favorite serial killer, Jackie, showing you the ropes of Lumia. It’s a great resource to help players, new and old, discover how to play and fully experience all that BS:ER has to offer.
  • Item descriptions
    • Some items have had their descriptions updated.
    • Gun descriptions now display the gun’s max ammo.
    • Traps now display effects, such as slows, roots, etc.
  • New Languages:
    • Russian
    • Thai
    • Vietnamese
  • New Loading Screen Image
    • While the game loads in, before you select your starting weapon and area, there’s a nice new image. Pretty.



[Improvements]
  • Map improvements
    ..I think I’ve been here before
    • We added some cool landmarks all round the map and gave Lumia a little more life to help remind you where you are at a glance.
    • Many item boxes have been changed to more properly match the region.
    • The Alley has been made smaller, but the number of items remains the same, improving efficiency.
  • New item icons
    • BS:ER has tons of items and our art team is working hard on making the icons for them all look awesome, so we updated some old ones and added new ones for items that didn’t have icons yet.
  • Initial Restricted Area changes
    Where are you gonna start first?
    • The first restricted areas will not be immediately assigned at the start of the game. This’ll give you all some more time to explore and move around the map and allows for more dynamic gameplay.
  • Zoom out
    • Whenever you equip an item that increases your vision range, your camera will zoom out a bit and give you an extended view of the area around you.
  • Navigation / UI
    My UI is so clean now!
    • The in-game UI now displays materials you can hunt/collect.
    • The yellow triangle is your friend! The yellow triangle in the top left of the item icon will appear wherever the item is found. If there’s no yellow triangle, it’s not in your targeted items, and you’re free to delete it.
  • Targeted Items in game
    • Previously, if you built or crafted something, the item would remain in your “targeted items” area on the top right of your screen. Good news: we fixed that. When you build or loot something in that menu, it’ll disappear. This cleans things up a bit.
    • When you select targeted items, a little yellow arrow triangle symbol thing would appear on the top left of the icons when you could craft it. That little yellow mark now follows you into your inventory! At a glance, it’s much easier to see what items build into now.
  • Automatically equip items
    Your Headband didn’t disappear from your inventory! You just equipped it!
    • If you have an empty item slot and you loot or craft something, you’ll automatically equip it and a sound will play alerting you that it happened.Targeted items in inventory
  • Hyperloops visible on Saved Plans map
    Zippin' around Lumia
    • You can now see hyperloops on the saved plans menu map. You can now more easily devise an extended route for getting all your items.
  • Total stats in saved plans
    The numbers.. What do they mean?!
    • You can now get an overview of the combined stats of each item you plan on building. You can check this out in the “Saved plans” section when you’re selecting your items!
  • Better highlighting of containers
    Ahh, so the piano wire was in the vending machine this time!
    • Containers and boxes stand out a lot more, so it’s easier to see them on the map. It’s also easier to see which ones you might’ve missed behind walls or elsewhere.
  • Japanese fonts are now more readable.




[Bug Fixes]
Like every piece of software ever created, we also had some bugs. Thank you so much everyone for reporting them and helping us recreate and fix them.
  • Weapon skills:
    • Glove: Fixed a bug when using ‘Uppercut’ that caused the additional damage to apply to skills as well, instead of only basic attacks.
  • Jackie
    • Fixed a bug where the duration of the bleed effect of her passive went up with her character level. Bleed duration is now fixed at 5 seconds.
  • Nadine
    • Fixed a bug where the tooltip for “Squirrel Trap” wasn’t displaying damage correctly.
  • Zahir
    • Zahir’s passive, “Eye of Azrael”, is now only activated after killing an enemy.
  • Traps
    • You no longer take damage when outside of the range of exploding traps.
      Squashed the bug where quickly clicking would install two traps.

5th Alpha test: Don’t miss out on all the fun

The researchers on Lumia Island aren't ready to open BS:ER's Research Center just yet, but the renovations are coming along nicely! Don't miss the 5th Alpha test to see how the game evolved.

In case you missed it, here’s what you need to know for the 5th Alpha test:

[h2]Schedule & Servers[/h2]


[h2]If you haven’t gotten your key yet, you can still do so![/h2]
Just head to our Discord server on the #get-your-key channel and follow the instructions there.

※ Remember that if you played in the 4th Alpha, you don’t need a key for this one either!

[h2]Hart 2 Hart: Get Hart for free! [/h2]
You and a friend can both unlock Hart for free! All you have to do is send us the email of you and your friend! Check the details here for more:

https://steamcommunity.com/games/1049590/announcements/detail/3219450621196441205

[h2]Special Reward for 5th alpha test participants[/h2]
Your nickname will be added in the game credits if you complete our feedback form after the test.
You can also receive a 5th Alpha tester role by going on our Discord server
※ Caution! If you leave the server, you automatically lose all the roles you had in the server.

[h2]ADD BS:ER TO YOUR WISHLIST AND FOLLOW US[/h2]
Be sure to Wishlist BS:ER on Steam so you are alerted the moment the game is available to play.

https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/


Introducing Hart’s items: Guitar

With the introduction of Hart, she’s bringing a new, never before seen, item type to Lumia Island. The Guitar.

Our kickass art team has worked hard on making some kickass icons, so let’s check them out here!

You can find out how to build all of these items by checking our Gamepedia page on items and weapons.

[h2]Common guitars:[/h2]
[h3]Starter Guitar[/h3]


[h2]Uncommon guitars:[/h2]
[h3]Golden Bridge[/h3]


[h3]Single Coil Pickup[/h3]



[h2]Rare guitars:[/h2]
[h3]Ruby Special[/h3]


[h3]Humbucker Pickup[/h3]


[h3]King-V[/h3]


[h3]Nocaster[/h3]


[h3]Superstrat[/h3]


[h3]Wild Horse[/h3]


[h2]Epic guitars:[/h2]
[h3]Bohemian[/h3]


[h3]Stairway to Heaven[/h3]


[h3]Purple Haze[/h3]


[h3]Satisfaction[/h3]


[h3]Wonderful Tonight[/h3]


[h3]The Wall[/h3]


[h3]Teen Spirit[/h3]


Awesome, right? Do you know all the references?

Hart to Hart! Free Hart event



Hey everyone! GM Aesop here with a special event just for you!

Early Access is starting May 20th, 2020, and we’d like to help you get started on the right foot. It’s simple! All you have to do is invite a friend to play BS:ER, and you’ll both unlock Hart right at the start of Early Access!

Hart will not be featured in our founder pack, so for you founders, this is a great way to pick up another awesome character, too.

How to get Hart in Early Access:
  • Send a message to GM_GeeBly or GM_Aesop on DISCORD stating that you want to participate in the Hart Event.
  • Provide us with the email addresses linked to the Steam Profiles of you and your friend (We need this so we can send you Hart at the start of Early Access)
  • We will give you a key to give to your friend.
  • Once the key is activated, we will add Hart to your account so you can both play them at the start of Early Access.
    • If the key is not activated, you will not receive Hart.
Pretty easy, right? Just make sure you have your Steam email addresses ready for the both of you!

If you want to be reminded when BS:ER heads into early access, be sure to wishlist the game here on Steam.

*Also, please note that this is for the Early Access release. Hart will be playable in the 5th Alpha, but must be unlocked through normal means.