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Eternal Return News

[Maintenance Notice]



Eternal Return will undergo temporary maintenance from 7 PM to 10 PM PT to apply the 0.33.1 update.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.

Thank you for your patience!

MINOR PATCH 0.33.1 (2021.06.03)

Hey gang. Aesop here, bringing you a mini patch the week after the major patch, as always.
It's pretty short - a couple buffs, a couple nerfs, and a new skin!
Let's check it out.
Servers will go down to apply the patch on June 2nd for a few hours beginning 7PM PT

[h2]Patch Note - Quick Look[/h2]


[h2]New Skin[/h2]
Firebat Adriana will be available for purchase!

  • Rarity: Uncommon

  • Price: 1,075 NP

[h2]Character[/h2]
Leon Leon still isn't quite where we want him to be, even after some buffs last week. We're going to tune him up a touch more and see how he does.

  • Waterway(Q)

    • Damage 40/75/110/145/180(+Attack Power 40%) → 40/80/120/160/200(+Attack Power 40%)

  • Surf's Up(R) on wall impact

    • Slow Duration 1.8s → 2s

    • Damage proportional to missing HP 10/15/20% → 15/20/25%
Shoichi
With his relatively high pick and kill rate in higher tiers, Shoichi is still putting on a show. We're lowering his early game strength but giving him a little more power late game.

  • Base Attack Power 27 → 19

  • Attack Power per Level 3.1 → 3.7
Sua Sua has been doing above average in upper tiers. We're giving her a slight nerf to prevent her stun from feeling like a perma stun too often.

  • Odyssey(Q)

    • Cooldown 12/11/10/9/8s → 13/12/11/10/9s
Eleven Eleven's debut week was incredible! Just... lackluster in the strength department. We're giving her a little bit of love to help her get started in Ranked. (Queue ranked!)

  • Eleven is now playable in Ranked

  • A-Coin Cost reduced

    • 9900 → 8020.

  • Base Attack Speed 0.07 → 0.11

  • Burger Queen(Q)

    • Skill cast delay when used on max charge 0.4s → 0.33s

    • Slow during channel 20% → 15%

    • SP Cost: 50/60/70/80/90 → 50/55/60/65/70

  • Food For Thought(W)

    • Slow during channel 20% → 15%
Chiara Chiara's delay after descending from the heavens was a bit too long and looked a little too awkward.

  • Last Judgement(R → R)

    • Delay after landing on enemy 0.72s → 0.23s
Hart Following last weeks adjustments, Hart maintained a pretty high win/kill rate. We're trying to lower that a bit.


  • Flanger(E)

    • Cooldown 17/15/13/11/9s → 18/17/16/15/14s

[h2]Weapon[/h2]
Assault Rifle

  • Agni

    • Attack Power 55 → 51
Axe

  • Attack speed increase per Mastery Level 0.3% → 0.6%

  • The Juggernaut

    • Attack Speed per Level 2% → 3%
Two-Handed Sword Aurora Longsword wasn't really built and didn't really have a niche with it's recipe/stats. We're changing that up a bit.

  • Aurora Longsword

    • Recipe

      • Plasma Sword + Meteorite → Plasma Sword + Motor

    • Skill Amplification 12% (REMOVED)

    • (NEW) Attack Speed+ 20%


[h2]Armor[/h2]
The fancy Tuxedo and High Priest Robes weren't very strong following their addition. Nobody utilized them well in any tier, so we're tuning them up a touch.

Chest

  • Tuxedo

    • Defense 18 → 20

    • Life Steal 6% → 8%

  • High Priest Robes

    • SP Regen 50% → 65%
Arm

  • Squad Leader Armband

    • HP Regen 1.5 → 1.2


[h2]Area Item Frequency Adjustments[/h2]
Since bats now drop surveillance cameras, we're taking them away from Beach. Tough luck kiddo.

Beach

  • Surveillance Camera 6 (REMOVED)

  • Hammer 7 → 8

  • Hatchet 5 → 6

  • Bike Helmet 6 → 7

  • Snare 3 → 4

  • Mousetrap 5 → 6

  • Carbonated Water 6 → 7


[h2]Mode Balancing[/h2]

[h3]Team Mode Damage Adjustments[/h3]
Xiukai(Dagger)

  • Damage dealt in Squad 95%→ 92%


[h2]Features On Watch[/h2]


  • Weapon skills

  • Normal Attack Hyejin


[h2]0.34 Patch Preview[/h2]

  • Character Skill Improvements

    • Dual swords Yuki improvements

    • Zahir's Bhargavastra(R) utilization improvements

    • Increased emphasis on Alex's 'Weapon Change' mechanic

  • Item Skills

    • Fire Barrier

    • Distrust

    • Tenacity

  • New Character – Rio

  • New Skin – Hitman Shoichi

  • New Weapon - Tonfa, Hammer

  • New Emotes- Jackie, Aya

  • Wickeline's algorithm improvements

  • Practice mode

  • Revival (Team Modes)

  • Material distribution placement per area

  • Coupon System

  • Spawn point improvements – Hospital, Dock, School

For more information about the new features, checkout the Roadmap.
[h2]Bug Fixes & Improvements[/h2]
  • Shoichi:Phony Deal(P)'s daggers no longer track invisible enemies.
  • Adela:Hitting Promotion(Q)'s chess pieces with Castling(E) no longer applies slow to enemies.
  • Eleven:Ground Beef(P)'s slider icons now accurately disappear from the minimap.
  • Eleven:Improved range indicators for Eleven when being able to instantly use enhanced skills.
  • Hyejin:Collecting sound effects now trigger properly.
  • Axe:Berserk(D)'s passive effect now works properly in all situations.

  • Feared + Rooted or Charmed + Rooted characters will no longer be able to use normal attacks.

  • Game Tooltips have been improved overall.

[New Character] Eva Concept Art

Kind, quiet, and seemingly fragile, Eva seems unfit for the harsh and unforgiving experiment taking place on Lumia.



However, if she finds herself in any sort of danger, Eva unleashes her true powers - voluntarily... or otherwise.

Protect Eva from any misfortune with the upcoming Eva mains on our Official Discord and make sure to check out our Roadmap and follow our Twitter to stay up to date on what's coming next!

[ERWI 2021] REGIONAL QUALIFIERS - SEA (+ Drops!)



[h3] ERWI REGIONAL QUALIFIERS Structure [/h3]
ERWI REGIONAL QUALIFIERS Structure
  1. Title
    • ERWI 2021 : SEA (+CHINESE HK/MO/TW) REGIONAL QUALIFIERS
  2. DROPS Info
  3. Event Details
    • Winner Calculation
    • Qualifiers : Points total after 3 rounds
    • Semi-Finals : Points total after 3 rounds
    • Finals: Points total after 5 rounds
    • Round Points
      - Placement Points: 1st: 16, 2nd: 9, 3rd: 6, 4th: 3, 5~6th: 0
      - Kill Points: 5 Points per kill
  4. Schedule
    • Qualifiers: Sunday, May 30th, 1PM (KST)
    • Semifinals: Sunday, May 30th, 3PM (KST)
    • Finals: Sunday, May 30th, 5PM (KST) (Will be broadcast)
    • The schedule above may be delayed based on the progress of the tournament
    • Game Settings
      Acceleration of Restricted Areas ON, All players must enable 'Hide nickname from enemy', Emotes are banned
    • Rules
      Before the event, all participants must be read and be aware of all rules and notices
      Rules link ☞ https://playeternalreturn.com/erwi-rulebook/

[h2]NA Information[/h2]
The NA teams have been formed and will be flown out to Korea.

[h3]Team 1[/h3]
  • Scaz
  • Altairis
  • Gobu

[h3]Team 2[/h3]
  • Homecoming
  • Averse
  • Piemaster7

The venue is still being determined, but the event is looking less likely to happen in person.
Event time is also being finalized. Stay tuned for more information.
We hope you're all looking forward to having any awesome event!
Thank you all as always

[Maintenance Free Update]



We're rolling out another quick hotfix - this time for a couple bigger bugs.
The hotfix will be applied to each server over about an hour. No update is needed.

[h3]Fixes:[/h3]
  • Killing players no longer counts as a kill in the restricted area.
  • Kill score is applied correctly when another player gets a finishing hit.
  • Alex no longer recovers all health once when he swaps his weapon from ranged to a melee weapon.
  • Rozzi's Dual Wield (T) now correctly regenerates HP and SP at the same time when eating food made from chocolate.