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Eternal Return News

0.37.0b Update - (July 26th, 2021)

Hey gang. Small patch today. Couple numbers adjustments for characters and items and androids.
We also heard your input on the Acceleration Influx Perimeter as well. A change to that is coming soon!
0.37.0b update will be a Maintenance Free update.
It will be applied to games that start after Monday, July 26th 23:00 (PT).

[h3]Character[/h3]

Nathapon

  • Nathapon is now playable in Ranked.

  • Base Movement Speed 3.05 → 3.1
Alex

  • Double Agent(Melee E)

    • Cooldown 20s → 22s
Yuki

  • Dashing Gentleman(E)

    • Cooldown 17/16/15/14/13s → 18/17/16/15/14s


[h3]Weapon[/h3]

Axe

  • Beam Axe

    • Attack Power 115 → 102

    • Attack Power per level 1 → 2

    • Vision Range 3.5 → 3

  • Santa Muerte

    • Max HP 335 → 305

  • Harpe

    • Attack Power 105 → 111

    • Life Steal 12% → 15%
Two-handed Sword

  • Thuận Thiên

    • Defense 25 → 28
Spear

  • Spear of Longinus

    • Life Steal 20% → 23%
Camera

  • Carbine Camera

    • Attack Power 40 → 30

  • V.I.C.G

    • Vision Range 1 → 1.5

    • Extra Normal Attack Damage 25 → 45

[h3]Armor[/h3]
Chest

  • Mithril Armor

    • Attack Speed 12% (REMOVED)

  • Dragon Dobok

    • Attack Range 1 → 0.75 (Unique Passive)

  • EOD Suit

    • Cooldown Reduction 10% → 8%
Arm

  • Nightingale

    • Attack Power 10 → 15

  • Prominence

    • Max HP 325 → 300

    • Cooldown Reduction 15% → 20%
Leg

  • EOD Boots

    • Defense 20 → 27

    • Movement Speed 0.3 → 0.33
Accessory

  • Quiver

    • Attack Speed 25% → 18%

  • Moonlight Pendant

    • Rarity: Rare → Epic

    • Life Steal 16% → 20%

    • Vision Range 1.5 → 1

  • Mithril Quiver

    • Attack Speed 22% → 18%

  • Hawkeye

    • Attack Power 10 → 13

    • Vision Range 2 → 2.5

  • Kundala

    • Max HP 185 → 120

    • (NEW) Skill Amplification 20%

[h3]Area[/h3]
Uptown
  • Surveillance Camera 4 → 3
  • (NEW) Fedorova 5
  • Curry Powder 5 (REMOVED)
  • Carbonated Water 7 → 8
Factory
  • Scrap Metal 12 → 13
  • Lighter 12 → 13
  • Battery 12 → 13
  • Crossbow 5 (REMOVED)
  • Fedorova 4 (REMOVED)
  • Glue 8 → 9
  • Curry Powder 5 → 6
  • (NEW) Whip 4
Chapel
  • Bow 3 → 4
  • Whip 3 (REMOVED)
  • Bread 3 (REMOVED)
  • (NEW) Crossbow 5

[h3]Objectives[/h3]
Alpha

  • HP per Level 120 → 150

  • Defense per level 5.5 → 6.5
Omega

  • HP per Level 220 → 200


[h3]Scheduled for 0.38.0 Update (August 4th)[/h3]
Acceleration Influx Perimeter


  • Acceleration Influx Perimeters used on Day 2 and beyond will not reappear after use.

Season 2 Ranked Rewards Information



Congrats on your season 2 climb everyone! Here's hoping you'll climb even higher in Season 3!
The information below is the schedule and method for obtaining season 2 ranked rewards.

Based on your final rank of Season 2 (ended at the start of the maintenance on Wednesday July 21st) ranked rewards will be given out starting after maintenance on Wednesday August 4th.
*Ranked games that ended during the maintenance will be applied to your final rank.
*You must login by Wednesday, November 3rd 19:59 (PT) in order to receive the rewards.
*Players with a ban history of more than 14 days are ineligible for ranked rewards.

We'll be sending special ranked rewards for those who are eligible from each server at the end of season 2.
You can check if you are eligible to receive the special rewards by clicking on the link and logging into Steam.
If you are eligible to receive the reward, please fill out the following application by Wednesday, August 4th 19:59 (PT).

[h3][Season 2 Ranked Rewards Application] [/h3]
*Shipping scheduled to start during August.

Please refer to the following links for more information on Season 2 ranked rewards and changes.

[Season 2 Info - Ranked Rewards and more!] [Season 2 – Special Rewards for the Top Players!] [ER Season 2, Pre-season, and 3 Updates]

If you have any questions about ranked rewards, please submit your inquiries to our Eternal Return Support Page!

Shout out to everyone who grinded countless hours to climb the ranks! Thank you everyone for your support, and we look forward to the future for more exciting seasons.

Johann and Chloe Concept Arts, 6 new skins, ER Future Preview!

Hey gang, Aesop here.

I’ve got a lot of REALLY awesome stuff to share with you today - mostly stuff that’ll be coming your way in Season 3 and beyond. Even some bits of ER lore.

It’s a super good reason to get excited.

First, you’ll get to look forward to some new characters like:

[h2]Chloe, the Clement Marionettist[/h2]

Chloe will be the first real “Summoner” type character.

Players will control her and her doll, Nina, separately.



[h2]Johann, the Benevolent Priest [/h2]

Johann channels “Arcana” and uses a Thurible as a weapon. Johann will be the first character to wield Arcana

All test subjects in Eternal Return manipulate a mystical force called VF (Vital Force). The experiments take place as a way to investigate this VF manipulation.
Arcana is designed to be the medium of pure, concentrated VF.

Key objects or weapons serve as a medium of this power; Shoichi’s bag, Barbara’s Sentry Gun, Adela’s chess pieces are all mediums that amplify VF.

Mentality, emotional trauma, or desire also play a big part in affecting these objects and VF. As Aglaia’s research continues, better equipment for controlling VF will be created.

Arcana will have greater magical and telekinetic prowess than traditional weapons, due to its direct manipulation of VF.



[h2]Skins[/h2]
We’ve got some more skins headed your way as well! We’re going to surpass 40 characters in Season 3, so there’s going to be a lot of skins.

Wanna see?


(Yeah, I know you’ve already seen this... but just look how cool it is!)













Cadet Hyejin will be the reward for reaching at least gold in ranked in season 3.
Better start climbing!

We know there’s still a delay for new skins and that they’re really exciting to get and see and use and set as your phone wallpaper. We’re working on shortening that delay in the future.

[h2]Future Systems[/h2]

Future Systems? Sounds cool.

[h3] Weapons [/h3]

After the new Arcana “weapons” (mentioned above) are added, we're going to focus on weapon types that currently only have one user, i.e Guitar, Axe, Nunchaku, Crossbow, Whip, and Camera.
Characters new to the Eternal Return universe will be made with this in mind, so we probably won’t be adding any new weapon types. Maybe.

[h3] Talent System [/h3]

We’re going to try out a new “talent” system come Season 4 preseason at the end of October. (Think Runes from league of legends)

We currently have 3 talent trees planned with 5 core talents and 5 supporting talents -- around 30 in total. Players will be able to choose 1 core talent and 2 supporting talents from the same tree, and 2 from another tree.

The 3 trees will be Damage, Tank/CC, or Utility/Support.

Ideally, we want to see more player agency and open up different playstyles per mastery. This should also strengthen and enforce roles in team modes if someone wants to play pure tank or support.

The whole system is a huge project that has been under development for a while now.

This kind of system may already be tried and true in other games, but the nature of ER will provide opportunities for unique interactions, gimmicks, and customization. The mechanics unique to ER (looting, crafting, battle royale aspects, etc) give us a lot more to play with.

A base system will be introduced in season 4 and will be built upon in future seasons, ideally expanding to 5~6 trees.

Naturally, this kind of thing is subject to change before its release.

I still haven’t even even decided what I’m going to call this system. Runes? Masteries? Talents? Let me know some of your ideas!

[h3] Other [/h3]

Custom games will have more functionality. Think custom rules or features. Should be fun!

Casual game modes like ARAM in League. This could be a fun way to learn character mechanics and interactions with other characters in a low-stress, for-fun environment. It’ll feature things like respawns or quick looting. (Still in the works and may be further down the line.)

Battle pass. We’ve been talking about the Battle Pass for a while. It’ll be lucrative with a lot of skins, emotes, and other stuff. It’ll probably feature things to personalize your ER experience, like emblems, borders, backgrounds, etc.

The most important thing in the battle pass will be the skins. It’ll probably have an uncommon, rare, and epic skin. Rare skins have different effects, while epic skins will likely have unique animations and voice lines. This is all still in the works, so I have no more information to give you all on that. Sorry :(

[h2] End [/h2]

Thanks for reading this short announcement / dev letter!
There was an official stream in Korea the other day discussing all of these new additions and the future of ER. A lot of it was already featured on the Season 3 website, but I wanted to make sure that everyone gets to see everything we’re bringing to you.

Also, in case you missed it, we’re giving out a total of 600 free NP in the form of two coupon codes. Enter these in the in-game settings page and put it towards a new skin!



I, and everyone here at Nimble Neuron, are more appreciative of you all than you could ever imagine! Thank you all so much for playing Eternal Return and I hope you’re all as excited about the future as I am!!

[0.37.0a Hotfix]



The 0.37.0a Hotfix requires a client update.
Please restart steam to download the update ASAP!

The hotfix will start rolling out at 10:40 PM (PT) and will be applied to each server over about an hour or two.

[Fixes]

  • Temporary and Final Safe area location marks will be correctly displayed in all areas.
  • The information will be shown correctly in the result screen.
  • Nicky – Pure Rage Uppercut!!(R)'s sound and effects will be triggered properly.
  • Isol – When Overheat(Assault Rifle Weapon skill) is activated, Isol's Semtex Bomb(Q) will correctly reduce its timer on each attack.
  • Rio and Bernice's attack range will correctly increase when attack range increase effects are applied or equipped.
  • When collecting resources (Fish, Water), the Tree of Life icon will no longer appear over the collecting spot on the expanded minimap.
  • Bow – Artemis will display correctly when dropped on the ground.
  • Silvia – Selecting Silvia will no longer play the Shift Gears(R) sound effects during character selection.

[Maintenance Free Update]



We're rolling out a quick (maintenance-free) update.

[Fixes]

  • Parts of Alpha & Omega's stats were missing and have been fixed. Both Alpha & Omega will now be stronger.
  • Collection -> Character skill videos have been temporarily replaced due to them not being played.


We have rolled out a quick maintenance-free update at 01:40 AM (PT) to fix an item error.
Only games that begins after the update is deployed in the server will take effect.

[Fixes]
  • Kundala - "Skill Damage Reduction +10" on the item has been properly removed.