1. Eternal Return
  2. News

Eternal Return News

Letter from the developers: Beta and Early Access

Hello,
This is a letter from the developers of Eternal Return.

In order to resolve all of the issues we had during this CBT, we are pushing back the Early Access release once more to October 7th. We will, however, still open the game as an Open Beta starting July 29th which will last 8 weeks.

Foremost, we would like to apologize deeply for the continuous delays in schedule.

About the Open Beta Test

Think of the Open Beta as very similar to Early Access - the only real difference is that the servers will stay open during limited hours.
  • Duration: July 29th to September 23rd (8 weeks)
  • KR server (Seoul): everyday for 5 hours from 2 AM to 7 AM PST (5 AM to 10 AM EST)
  • NA server (Ohio): everyday for 4 hours from 5 PM to 9 PM PST (9 PM to 12 AM EST)
  • Server opening times and server regions are subject to change throughout the Open Beta.
  • No keys needed for this Open Beta, everyone will be able to join through the Store page.
  • Data for in-game currency, characters, account levels, etc. will NOT be erased after the Open Beta and will carry over to Early Access.
  • Those who have purchased our Founder pack will receive it at the start of the Open Beta and will soon receive an email on how to receive it
  • Similarly to previous tests, there will be a free rotation of characters during the Open Beta, allowing you to play them temporarily, even if you haven't bought them. The number of characters in the game will keep increasing as we enter Early Access, which means that there will be more and more characters to unlock with in-game currency (A-Coin).


Patch Notes, schedule, and other important information

Here are the main update goals of this Open Beta:
  • Reorganizing the basic structure of projectiles and collision of skillshots. Although each character's individual skills still need many improvements, improving the basic structure of the physics engine is the most important, including the size and speed of the impacting particles, the height of the camera, and the range of the hitbox. The top priority is to improve the sense of manipulation of skills even more.
  • Including Hyejin, there will be 3~4 new characters released during the Open Beta. Characters are the most important content for Eternal Return, as each character brings new strategies and tactics. Our goal is to have a new character launch cycle of less than four weeks.
  • Improving the Duo and Squad modes. We will reorganize the currently...deficient MMR system, including a rating system specific to duo and squad modes, as well as adding a spot for assists. We will also add a feature to move your camera to other team members when downed, along with team indicators, like showing the direction, distance, and status of your team members. Also emoticons.
  • The starting game system will be completely replaced. Abandoning the existing method of selecting your character first and then finding a game, we will replace it by finding a match first, and then allowing team members to discuss and select characters. We will also change the current 'loading screen' phase so that all participants can gather in one place in the Research Center. Functions such as a lobby chat for team members, banning duplicate characters, and viewing the saved plans of team members will also be added.
  • The saved plans system will be reorganized on a large scale. Five Saved Plans slots will be provided for each weapon, and you will be able to share your Saved Plans to the game and save/use saved plans from other players. Saved Plans posted on the game will show the player's nickname and popularity of the plan.
  • Improving the problems with the tutorial. We'll be allowing you to skip the dialogue and greatly improve the guides about boxes and saved plans. The bots in the AI mode now won't die in restricted areas and their position will be indicated so that the matches are even more interesting and fun to play.
  • Adding Duo and Squad modes to Custom Games, along with other improvements.

Updating the game every week during the CBT has caused the quality of the game to decrease greatly. We do not include our long-term development goals in the patch notes, and we have created an internal system with versions 0.13, 0.14,...,0.20 etc. Several versions are being worked on at the same time, and combining this with weekly updates has doubled the number of versions, making it rather difficult to balance data between each of them and adjust as we go. Our QA period has also rapidly decreased, allowing for more problems to arise.
We have decided to have updates every 2 weeks during the Open Beta. The above improvement goals will be divided into patches and phased out. However, please understand that there may still be some inevitable delays in the development process.

[h3][/h3]

July 29th (Wed) 0.13

August 12th (Wed) 0.14

August 26th (Wed) 0.15

September 9th (Wed) 0.16


[h2]Early Access[/h2]
There are a lot of basic features that we still need in order to go into Early Access, like a purchase system and admin tools. This is the main reason for the delay in schedule, as focusing on the purchase system and admin tools would mean to give up on almost all the other improvements that we want to make for you.

These two systems will be featured in the delayed Early Access version of October 7th, along with Ranked Mode. Steam related features such as trading cards will also be included.
We will continue to work hard to improve the game based on the feedback received from players during the CBT and the Open Beta.

Once again, we apologize deeply for the schedule change, and ask that you share any and all suggestions you have with us for Open Beta or Early Access on our Discord server.

Thank you.

Server times for the final days of CBT

We have been closely monitoring our servers and we have decided to extend the time of Asia (Seoul) Server starting from this week.

The NA Server schedule will remain the same.

The servers will be open during the following times:

  1. NA (Ohio): 6pm ~ 9 pm PDT (10am KST - 1pm KST)
  2. Asia (Seoul): 2am - 6am PDT (6pm ~ 10pm KST)

* The remaining server regions will be disabled until further notice.

Patch Notes - 0.12.3 (2020. 7. 15)

[h2]System[/h2]
  • The calculation of the "Pseudo Random Distribution" used to calculate critical strikes has been improved. We also corrected a bug that if your critical strike chance was greater than 30%, there was a slight decrease in critical strike damage.

[h2]Character[/h2]
  • Magnus - 17 vs 1(W): Attack Power ratio 0.2 —> 0.3
  • Hart - Delay (Q): The skill and hitbox have been improved and now more accurately match the motion when using the skill.
  • Fiora - Marche & Rompre (E): The skill and hitbox have been improved and now more accurately match the motion when using the skill.
  • Li Dailin's Striking Tiger (R): The skill and hitbox have been improved and now more accurately match the motion when using the skill.
  • Yuki - damage received increased by 5% in Squad mode.

[h2]Weapon[/h2]
[h3]Pistol[/h3]
  • Devil's Marksman
    • Skill Amplification 45 —> 40
  • Elegance
    • Attack Power 80 —> 90
  • Kelte
    • Movement Speed 0.1 —> 0.2

[h3]Assault Riffle[/h3]
  • Gatling Gun
    • Attack Speed 20% —> 15%

[h3]Sniper Riffle[/h3]
  • Tac-50
    • Attack Power 155 —> 160
  • Polaris
    • Attack Power 150 —> 145
  • The Deadly Ray
    • Attack Power 95 —> 90

[h3]Rapier[/h3]
  • Volticletto
    • Cooldown Reduction 20% —> 10%

[h3]Spear[/h3]
  • Gentian Silver Gun
    • Attack Power 80 —> 90
  • Eighteen Foot Spear
    • Attack Power 125 —> 135
  • Blazing Lance
    • Attack Power 120 —> 130

[h3]Two-Handed Sword[/h3]
  • Thuận Thiên
    • Attack Power 50 —> 55
  • Arondight
    • Extra Normal Attack Damage 30 —> 25
  • Plasma Sword
    • Attack Power 58 —> 63
  • Excalibur
    • HP Regen 500% → 400%

[h3]Dual Swords[/h3]
  • Starsteel Twin Swords
    • Attack Power 45 —> 50
  • Dioscuri
    • Attack Power 28 —> 33
  • Lloigor & Zahr
    • Attack Power 25 —> 30

[h3]Axe[/h3]
  • Beam Axe

    • Movement Speed Reduction 0.15 —> 0.12
  • Santa Muerte
    • Attack Power 95 —> 100
  • Parashu
    • Cooldown Reduction 25% —> 30%
  • Harpe
    • Attack Power 130 —> 135

[h3]Guitar[/h3]
  • Bohemian
    • Max HP 450 —> 380
  • Stairway to Heaven
    • HP Regen 400% —> 300%
  • Wonderful Tonight
    • Attack Power 70 —> 75
  • The Wall
    • Attack Power 65 —> 70

[h3]Tonfa[/h3]
  • Mai Sok
    • HP Regen 250% —> 200%
  • Plasma Tonfa
    • Defense 22 —> 18

[h3]Glove[/h3]
  • One Inch Punch
    • Life Steal 8% —> 10%
  • Divine Fist
    • Attack Power 26 —> 30
  • Frost Petal Hand
    • Extra Skill Damage 42 —> 38
  • Imperial Silk Gloves
    • Attack Power 66 —> 75

[h3]Bat[/h3]
  • Base Attack Speed 0.525 —> 0.625
  • Statue of Soteria
    • Life Steal 8% —> 10%
  • Monkey King Bar
    • Attack Power 130 —> 140

[h3]Hammer[/h3]
  • Fang Mace
    • Attack Power 70 → 55

[h3]Bow[/h3]
  • Ancient Bolt
    • Attack Power 45 —> 40
  • Twinbow
    • Attack Power 60 —> 65
  • Elemental Bow
    • Attack Power 55 —> 60

[h3]Crossbow[/h3]
  • Base Attack Speed 0.525 —> 0.575
Sniper Crossbow
  • Attack Power 95 —> 100
Ballista
  • Attack Power 120 —> 130


[h3]Throw[/h3]
  • Grenade of Antioch
    • Quantity 20 → 30
  • Signed Ball
    • Quantity 30 → 40
  • Ball Lightning
    • Attack Power 50 → 70
  • Smoke Bomb
    • Quantity 30 → 40
  • Ruthenium Marble
    • Skill Amplification 18% → 23%

[h3]Shuriken[/h3]
  • Cards of Tyranny
    • Attack Power 52 → 64
  • Flechette
    • Quantity 20 → 30
  • Apricot Flower Tag
    • Quantity 12 → 25
  • Petal Torrent
    • Attack Power 130 → 150

[h2]Armor[/h2]
[h3]Head[/h3]
  • Helm of Banneret
    • Defense from Normal Attacks 18 —> 15
  • Laurel Wreath
    • Defense 12 —> 6
    • SP Regen 3 —> 2
  • Imperial Crown
    • HP 300 —> 250

[h3]Chest[/h3]
  • Sunset Armor
    • HP 550 —> 450
  • Crusader Armor
    • HP Regen 400% —> 300%
  • Blazing Dress
    • HP Regen 5 —> 3.5

[h3]Leg[/h3]
  • Maverick Runner
    • Movement Speed 0.2 —> 0.25
    • Out of Combat Movement Speed 0.55 —> 0.5
  • EOD Boots
    • HP Regen 2 —> 1.5
  • Feather Boots
    • HP Regen 1.2 → 1

[h3]Accessory[/h3]
  • Quiver
    • HP 250 —> 300
  • Uchiwa
    • SP Regen 100% —> 150%
  • Moonlight Pendant
    • Attack Power 15 —> 20
  • Emerald Tablet
    • Defense 20 —> 10
  • Magazine
    • HP 300 —> 350
  • Saint's Relic
    • HP Regen 180% —> 150%
  • Veritas Lux Mea
    • HP Regen 200% —> 170%
  • Powder of Life
    • HP Regen 2 —> 1.5
  • Glacial Ice
    • HP Regen 2 —> 1.5
  • True Samadhi Fire
    • HP Regen 2 —> 1.5

Eternal Return's Ultimate Survivor

It's time for our last challenge of the Beta Test: Ultimate Survivor matches!

17 players will battle against each other in a Custom Game. Only the winner will receive a reward of 670 NP by Early Access. *Each member can receive the reward only once.

The Ultimate Survivor matches will take place twice this week on two different times:
NA Server:
July 12th (Sunday) at 7 PM PST (10 PM EST)
July 15th (Wednesday) at 7 PM PST (10 PM EST)

ASIA Server:
July 13th (Monday) at 6 PM KST
July 16th (Thursday) at 6 PM KST

[h3]How can you be one of the 17 players in the Ultimate Survivor matches? Simple![/h3]
  • 7 minutes before the match starting time, a custom game room code will be posted in our Discord channel: #join-ultimate-survivor-match
  • The first 17 players to join the custom game will be able to participate and will have a chance to win the reward.
  • Take a screenshot of your win and send it to GM_Aesop on Discord to get your reward.


[h3]Match info[/h3]
  1. You cannot receive the 1st place reward for the Ultimate Survivor more than once. If you place 1st in a previous round, you cannot participate in the next round.
  2. A GM will participate in the game but will not play the actual game. (All GM characters will select Jackie and can be found by their nickname)
  3. All participants must manage their own PC environment. (We are not responsible for network issues)
  4. Rewards for the Ultimate Survivor matches will be sent after launch on Early Access.
  5. All participants can stream the match. However, be sure to take steps to prevent your enemies from watching your stream and putting you at a disadvantage.


▶ Check out all current and upcoming events: https://steamcommunity.com/games/1049590/announcements/detail/2469609972665411020

Reddit Eternal Return Raffle

Join our subreddit and leave a comment in our event thread.

15 participants will be picked out randomly to receive 358 NP when the game gets released on Early Access.

Make sure to include your Discord ID in your comment so we can contact you to give you the reward later! (you must be a member of our Discord server for us to send you private messages on Discord. Join here if you haven't yet: https://discord.gg/eternalreturn).

You have until July 15th - 12 AM PST to post your comment.

[h3]How to participate: [/h3]


Winners will be picked randomly at the end of the event and will receive their reward when the game releases on Early Access.

▶ Check out all current and upcoming events: https://steamcommunity.com/games/1049590/announcements/detail/2469609972665411020