Slow Gaming discussed by Different Tales at Game Industry Conference 2019

Artur Ganszyniec, writer/designer from Different Tales, the studio behind Wanderlust: Travel Stories, hosted a roundtable discussion about Slow Gaming at Game Industry Conference 2019.
Slow Gaming is a trend in gaming that values thinking and feeling over adrenaline-fueled gameplay, but it's a young construct that's still taking shape. Thus, the main topic of the discussion was the question of whether Slow Gaming is primarily a way of playing games or a design philosophy.
The participants also talked about various Slow Games, trying to find their common traits: the serious treatment of the player, no hard fail states, real-world setting, or referring to the player's life experiences or knowledge.
An interesting point was made that even though Slow Games are serious and often touch upon heavy subjects, they offer the player safety and comfort. They encourage to explore one's own emotions in a way that's rare for adrenaline-fueled games.
"I have to admit I didn't know if the subject would click at all with the audience, but to my surprise, it gathered quite a crowd: from designers to gamers to producers to researchers," said Artur Ganszyniec.
The participants of the meeting agreed to go through their Steam game collections and tag the games they seem fit with #SlowGaming.
Join us and help the Slow and help us define what Slow Gaming really is!
https://store.steampowered.com/app/1051410/Wanderlust_Travel_Stories/