Patch 4 is out!
Today's patch should be the last big bug fixing and balancing patch before episode 2. It features improved platforming, a full screen map option, a fix for the falling through elevator bug, improvements to a ton of weapons and much more.
- Added fullscreen map toggle.
- Added new system to smooth player view with vertical movement like when moving on stairs.
- Added saving the player position in the minigame on quit.
- Added FPS limiter to options.
- Added exit marker on map once discovered.
- Changed movement physics to make platforming slightly easier.
- Changed wood barrels to allow them to be picked up again.
- Changed laughter chance to lower it when picking up treasures.
- Changed particle effects of items and switches to make them more visible.
- Changed secret rooms to remove their sound once discovered.
- Changed the level of the second boss to be shorter.
- Changed second boss to use more varied attacks.
- Changed the iron sights switching speed of all weapons to make it faster.
- Changed sound frequency in the asylum to make them rarer.
- Changed several node descriptions in the skill tree to make them clearer.
- Changed chained saw grappling hook to make it less suicidal and easier to use.
- Changed gem staff to make it fire and charge faster.
- Changed bow to make secondary fire cause a fiery explosion.
- Changed bolt sniper rifle to fire faster.
- Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
- Changed ice bolt book to improve visibility and cause more damage.
- Changed spark book to improve visibility, cause more damage and improve alternate fire.
- Changed poison staff to add an explosion to the alternate fire.
- Changed grenade harpooner to slightly improve harpoon visibility.
- Changed ghost axes to improve alternate fire damage.
- Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
- Changed frost book to improve visibility.
- Changed tempest book to improve visibility and raise damage of primary attack.
- Fixed crash when switching weapons.
- Fixed crash when pressing kick during game startup.
- Fixed bug where you could fall through elevators.
- Fixed bug where you could get stuck in doors.
- Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
- Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
- Fixed bug where explosive barrels couldn't be thrown while moving backwards.
- Fixed bug where life indicator was wrong at level start.
- Fixed bug where stairs would use the wrong texture.
- Fixed bug where medium rain was using wrong wetness effects.
- Fixed bug where combo message would appear in asylum.
- Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
- Fixed bug where the player could get stuck between pipes in a sewer room.
- Fixed bug where the player could have three hands at the same time in the asylum.
- Fixed bug where bow arrows or missiles would collide with each other.
- Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
- Fixed bug where player could die in a loop in a world 4 minigame level.
- Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
- Fixed bug where player couldn't flush dirty toilets.
- Fixed bug where grenade harpooner could have the charge time stat.
- Fixed bug where wall decals where missing from the asylum.
- Fixed bug where the player face could be bleeding at level start.
- Fixed bug where crosshair change wasn't displayed dynamically in the options.
- Fixed bug where a sign could be floating in the air in a forest map.
- Fixed bug where a forest challenge room had jump pads that didn't work properly.
- Fixed bug where the player would play the falling noise when dying in mid air.