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  3. Patch 4 is out!

Patch 4 is out!

Today's patch should be the last big bug fixing and balancing patch before episode 2. It features improved platforming, a full screen map option, a fix for the falling through elevator bug, improvements to a ton of weapons and much more.

  • Added fullscreen map toggle.
  • Added new system to smooth player view with vertical movement like when moving on stairs.
  • Added saving the player position in the minigame on quit.
  • Added FPS limiter to options.
  • Added exit marker on map once discovered.
  • Changed movement physics to make platforming slightly easier.
  • Changed wood barrels to allow them to be picked up again.
  • Changed laughter chance to lower it when picking up treasures.
  • Changed particle effects of items and switches to make them more visible.
  • Changed secret rooms to remove their sound once discovered.
  • Changed the level of the second boss to be shorter.
  • Changed second boss to use more varied attacks.
  • Changed the iron sights switching speed of all weapons to make it faster.
  • Changed sound frequency in the asylum to make them rarer.
  • Changed several node descriptions in the skill tree to make them clearer.
  • Changed chained saw grappling hook to make it less suicidal and easier to use.
  • Changed gem staff to make it fire and charge faster.
  • Changed bow to make secondary fire cause a fiery explosion.
  • Changed bolt sniper rifle to fire faster.
  • Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
  • Changed ice bolt book to improve visibility and cause more damage.
  • Changed spark book to improve visibility, cause more damage and improve alternate fire.
  • Changed poison staff to add an explosion to the alternate fire.
  • Changed grenade harpooner to slightly improve harpoon visibility.
  • Changed ghost axes to improve alternate fire damage.
  • Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
  • Changed frost book to improve visibility.
  • Changed tempest book to improve visibility and raise damage of primary attack.
  • Fixed crash when switching weapons.
  • Fixed crash when pressing kick during game startup.
  • Fixed bug where you could fall through elevators.
  • Fixed bug where you could get stuck in doors.
  • Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
  • Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
  • Fixed bug where explosive barrels couldn't be thrown while moving backwards.
  • Fixed bug where life indicator was wrong at level start.
  • Fixed bug where stairs would use the wrong texture.
  • Fixed bug where medium rain was using wrong wetness effects.
  • Fixed bug where combo message would appear in asylum.
  • Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
  • Fixed bug where the player could get stuck between pipes in a sewer room.
  • Fixed bug where the player could have three hands at the same time in the asylum.
  • Fixed bug where bow arrows or missiles would collide with each other.
  • Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
  • Fixed bug where player could die in a loop in a world 4 minigame level.
  • Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
  • Fixed bug where player couldn't flush dirty toilets.
  • Fixed bug where grenade harpooner could have the charge time stat.
  • Fixed bug where wall decals where missing from the asylum.
  • Fixed bug where the player face could be bleeding at level start.
  • Fixed bug where crosshair change wasn't displayed dynamically in the options.
  • Fixed bug where a sign could be floating in the air in a forest map.
  • Fixed bug where a forest challenge room had jump pads that didn't work properly.
  • Fixed bug where the player would play the falling noise when dying in mid air.