Patch 2 is out!
We've just submitted the second patch with the goal of fixing more crashes, improving the minigame, setting dash to a key and a lot more. Please give your feedback in the forums.
Now we start working on performance, mobility improvements and much more.
Patch notes:
Patch 2.1:
Here's a quick patch to fix annoying crashes. Hopefully we've gotten them all now.
Patch notes:
Now we start working on performance, mobility improvements and much more.
Patch notes:
- Added new independent input for activate.
- Added new independent input for kick.
- Added new independent inputs for dash.
- Added option to dash when double tapping directions.
- Added ability to bind gamepad left and right sticks.
- Added glowing foosteps to guide player during random events.
- Added ability to destroy the slot machine.
- Added ability to destroy open chests.
- Added option to skip minigame.
- Changed minigame to make player spawn in current screen on death.
- Changed minigame to improve hitboxes.
- Changed some minigame levels to make them easier.
- Changed many weapons to improve them: Auto pistol, Bolt Sniper Rifle, Fire Bolt Book, Ice Bolt Book, Spark Book, Gem Staff, Poison Staff, Tri Grenade Launcher, Katana, Fireball Book, Frost Book, Tempest Book.
- Changed challenge rooms by making their rewards greater.
- Changed weapon chests to have better weapons.
- Changed blood ammo to require more life for some weapons.
- Changed egg spawning enemies to only spawn eggs if the player is in the same room.
- Changed Disavowed Town 4 to slightly reduce the amount of exploding zombies.
- Changed The Descent 3 to place challenge room at level start.
- Changed dash by not stopping velocity on dash end.
- Changed mage enemy teleport ability by making it louder.
- Changed dog to make it immune to acid.
- Changed powerups to make them louder.
- Changed target wall switches to make their sound louder.
- Fixed many crashes and freezes.
- Fixed issue where "Buy all skills from world X" achievements wouldn't unlock.
- Fixed issue where "Complete random events" achievements wouldn't unlock.
- Fixed issue where the player couldn't bind the gamepad A button.
- Fixed issue where two weapon modifiers of the same type would appear.
- Fixed issue where gravity trap would kill everything in a room.
- Fixed issue where thrown explosive barrels would explode in the player's face during slow motion.
- Fixed issue where coin pieces would be in incorrect locations in the level end window.
- Fixed issue where dying while zoomed would keep the zoom.
- Fixed issue where level end bonus text would be invisible.
- Fixed issue where the player could get stuck in several areas.
- Fixed issue where jump pads wouldn't negate fall damage.
Patch 2.1:
Here's a quick patch to fix annoying crashes. Hopefully we've gotten them all now.
Patch notes:
- Fixed bug where exit wouldn't open after defeating a boss.
- Fixed weapon switching crash.
- Fixed crash when deleting savegames.