Nightmare Reaper Chapter 2 released!
Hi everyone,
We've done it! We've completed Chapter2 and it's available now!
The release trailer: https://youtu.be/fxrbo32GCCU
Thank you to all the testers on Discord who made the release so much better, we couldn't have done it without them.
Here's some things to look forward to:
We can't wait to hear your feedback on the game and we'll be there to help you if you have any issues with it.
For technical support, you can post in the troubleshooting section of the Steam forums, or for more immediate/personal help, come ask on the Discord.
If you love the game, please share this news and consider streaming the game for your friends. Let's make the Nightmare Reaper community even bigger.
Follow me on Twitter for minute to minute updates and dank memes: @ItBurn_
Enjoy!
- ItBurn
[h2]Patch notes[/h2]
This only includes fixes and changes that aren't about chapter 2.
We've done it! We've completed Chapter2 and it's available now!
The release trailer: https://youtu.be/fxrbo32GCCU
Thank you to all the testers on Discord who made the release so much better, we couldn't have done it without them.
Here's some things to look forward to:
- Double the content.
- 27 new levels within 9 different themes.
- 25 new weapons (now 58 lol).
- 15 new enemies.
- Completely redone enemy art.
- 2 new minigame worlds.
- TONS of Improvements and additions everywhere.
We can't wait to hear your feedback on the game and we'll be there to help you if you have any issues with it.
For technical support, you can post in the troubleshooting section of the Steam forums, or for more immediate/personal help, come ask on the Discord.
If you love the game, please share this news and consider streaming the game for your friends. Let's make the Nightmare Reaper community even bigger.
Follow me on Twitter for minute to minute updates and dank memes: @ItBurn_
Enjoy!
- ItBurn
[h2]Patch notes[/h2]
This only includes fixes and changes that aren't about chapter 2.
- Fixed : Enemy animations aren't slowed down during slow motion.
- Fixed : Reduced amount of stuck enemies.
- Fixed : Sewer room with spawnable area that was too short.
- Fixed : Reloading heavy sniper rifle only reloaded 5 bullets.
- Fixed : Bad distance calculation and headshot detection for explosions.
- Fixed : Door decals aren't removed sometimes and hide secrets.
- Fixed : Rare crash on level end.
- Fixed : Rare crash when breaking a secret wall.
- Fixed : World 4 boss jump is almost impossible.
- Fixed : Secret door in third boss room breaks exit.
- Fixed : Enemy that leaves kill-all room breaks it.
- Fixed : Crash during suicide.
- Fixed : Crash when changing view distance.
- Fixed : Potential issues with kill-all rooms when enemies might exit the map.
- Fixed : Invalid minigun mods.
- Fixed : Getting level 2 or 3 weapon wouldn't unlock achievement.
- Fixed : Picked up objects can go through static objects.
- Fixed : Incompatible mods from some weapons.
- Fixed : Chain enemies can get you stuck on level geometry.
- Fixed : Kill-all doors sometimes don't open.
- Fixed : Potential issue where treasure count would become negative.
- Fixed : Removed doors to nowhere in the descent.
- Fixed : Trying to remap back or start controller buttons would "corrupt" the savegame.
- Fixed : Prevented putting a wall switch on a wall with another object next to it.
- Fixed : Made mom dragons head hitbox more appropriate.
- Fixed : Poison staff idle sound's volume isn't tied to the sound slider.
- Fixed : Typo in bunnyhop achievement.
- Fixed : Generating a level would take too long and eventually crash.
- Fixed : Weapon switches forever if moved to another slot immediately after pickup.
- Fixed : Crash when stunning an enemy that spawned on the same frame.
- Changed : Made enemy firebolts not leave fire.
- Changed : Added screen flash for bone pickup.
- Changed : Improved elemental effects.
- Changed : Made elemental books slightly less powerful because of the new elemental effects.
- Changed : Allowed beam weapons to have pierce stat.
- Changed : Improved grenade harpooner harpoon damage and explosion speed.
- Changed : Added elemental effect stats to explosive weapons and modified explosions accordingly.
- Changed : Added large bullet effects and bullet holes to heavy bullet weapons.
- Changed : Rebalanced all explosions.
- Changed : Changed horse water look and player face.
- Changed : Added walk speed to horse water.
- Changed : Changed player movement to further improve platforming.
- Changed : Allowed changing weapon while zoomed in.
- Changed : Minigun no longer needs reloading.
- Changed : Improved Claymore range.
- Changed : Changed Katana alternate attack.
- Changed : Added shocked and frozen elemental effects to player.
- Changed : Turned fire resistance into elemental resistance.
- Changed : Added optional weapon wheel.
- Changed : Some objects float on water.
- Changed : Raised enter distance for level end.
- Changed : Improved and added new player voices.
- Changed : Made life souls fall to the ground after a time.
- Changed : Lowered spark book alt fire rate.
- Changed : Lowered suppressed SMG recoil.
- Changed : Can switch weapon to cancel reloading.
- Changed : Can switch weapon to cancel charging.
- Changed : Made weapon icon resolution fit with rest of art.