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  3. Patch 1.4 Released

Patch 1.4 Released

Hi everyone,

We've released a new patch for the game with a bunch of fixes for crashes or issues and also changes for improved quality of life in many areas.

We're hard at work on Chapter 3. The enemies are all coded, but still need art. We're currently working on creating all the weapons, so it's your last chance to give suggestions.

Check out the patch notes below, there's some cool things in there.

  • Fixed : Street level could spawn enemy inside truck.
  • Fixed : Infinite magazine weapons would freeze the game.
  • Fixed : Crash when activating challenge room switch.
  • Fixed : Door wouldn't unlock if enemy escaped room.
  • Fixed : Freeze when exiting the level bounds.
  • Fixed : Forcefield could overlap switch.
  • Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
  • Fixed : Freeze when opening weapon interface when entering minigame door.
  • Fixed : Floating plank in ship level.
  • Fixed : Village signs overlapping switches.
  • Fixed : Z fighting textures in street levels.
  • Fixed : Grappling hooks don't hit where you're aiming.
  • Fixed : Possessed elevator in tutorial 2.
  • Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
  • Changed : Made many chapter 2 challenge rooms easier.
  • Changed : Clarified doctor question text.
  • Changed : Removed homing stat on scrap launcher.
  • Changed : Lowered non-volumetric fog density.
  • Changed : Reduced chance of pull and kickback weapon stats.
  • Changed : Right click no longer goes back a page in the options and minigame.
  • Changed : Mouse wheel no longer changes values in options.
  • Changed : Activate key now closes notes and credits.
  • Changed : Made casing sounds louder.
  • Changed : Made green foliage less bright.
  • Changed : Added grapple switch tutorial 2.
  • Changed : Added disabled grapple over open water tutorial 2.


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- ItBurn