March Development Update
Hi everyone,
It's about time for me to update you guys on the status of Chapter 3 and what I'm working on. I also have good news for me, but bad news for you. Let's get this out of the way.
My wife is pregnant and we're expecting a baby in May. Sadly for fans, this will definitely slow down development of the game. I have no idea what to expect, as I'm not a father yet, but I think you should expect a couple months of delay since I'm the only developer on the project.
As for progress on the project, all my work on enemies and weapons is done! Brouzouf Jones is still working on the enemy art and weapons are still in need of audio. That's 16 new enemies for a total of 48 and 22 new weapons for a total of 80!
I'm now going to start on level design for Chapter 3. I've already decided on the themes, layout and setup of all of it, I just need to create a ton of content and hundreds of rooms. This should occupy me for at least two months.
[h2]Extra news and teases[/h2]
Nightmare Reaper was featured at Demonights 2021, an event that features indie developers from Quebec, Canada. I also did a small interview, check it out here: https://www.twitch.tv/videos/902182966
Preview of the Shurikens: https://twitter.com/ItBurn_/status/1350472884494372870
Preview of the Auto Crossbow: https://twitter.com/ItBurn_/status/1358083028350861316
Preview of the Mega Chainsaw: https://twitter.com/ItBurn_/status/1363196817245093891
Preview of the Orbital Cannon: https://twitter.com/ItBurn_/status/1370766605089525764
A look at an early version of Nightmare Reaper for the lulz: https://twitter.com/ItBurn_/status/1354312111057498113
[h2]How to get more frequent updates[/h2]
Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.
Join the Discord channel for minute-to-minute updates and to chat directly with the devs.
- ItBurn
It's about time for me to update you guys on the status of Chapter 3 and what I'm working on. I also have good news for me, but bad news for you. Let's get this out of the way.
My wife is pregnant and we're expecting a baby in May. Sadly for fans, this will definitely slow down development of the game. I have no idea what to expect, as I'm not a father yet, but I think you should expect a couple months of delay since I'm the only developer on the project.
As for progress on the project, all my work on enemies and weapons is done! Brouzouf Jones is still working on the enemy art and weapons are still in need of audio. That's 16 new enemies for a total of 48 and 22 new weapons for a total of 80!
I'm now going to start on level design for Chapter 3. I've already decided on the themes, layout and setup of all of it, I just need to create a ton of content and hundreds of rooms. This should occupy me for at least two months.
[h2]Extra news and teases[/h2]
Nightmare Reaper was featured at Demonights 2021, an event that features indie developers from Quebec, Canada. I also did a small interview, check it out here: https://www.twitch.tv/videos/902182966
Preview of the Shurikens: https://twitter.com/ItBurn_/status/1350472884494372870
Preview of the Auto Crossbow: https://twitter.com/ItBurn_/status/1358083028350861316
Preview of the Mega Chainsaw: https://twitter.com/ItBurn_/status/1363196817245093891
Preview of the Orbital Cannon: https://twitter.com/ItBurn_/status/1370766605089525764
A look at an early version of Nightmare Reaper for the lulz: https://twitter.com/ItBurn_/status/1354312111057498113
[h2]How to get more frequent updates[/h2]
Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.
Join the Discord channel for minute-to-minute updates and to chat directly with the devs.
- ItBurn