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Free Company VR News

Free Company VR Patch #14: New Weapon and Audio Improvements

[h3]Gameplay[/h3]
  • Added a new weapon: Flail
  • Deduced drag and improved weapon responsiveness
  • Major performance improvements

[h3]Audio[/h3]
  • Added NPC voices and ragdoll sounds
  • Added voice volume setting
  • Increased footstep volume

Patch #13.2

[h3]Changes[/h3]
  • Additional fix for inconsistent weapon damage detection for Quest users

Patch #13.1

[h3]Changes[/h3]
  • Possible fix for inconsistent weapon damage detection for Quest users
  • Increased grip strength by ~30%, reducing weapon drag

Free Company VR Patch #13: Physics Update

[previewyoutube][/previewyoutube]
Highlights

[h3]Physics/Combat[/h3]
  • Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
  • Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
  • Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics)
  • New hand physics
  • Bow has been remade to be fully physics-based. Held arrows now have collision
  • Doors are now physics-based
  • Many adjustments to NPC physics
  • Improved colliders in all maps
  • NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles
  • Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs
  • Weapons now apply bleed damaged while the enemy is stabbed
  • Removed movement speed variation based on hand height

[h3]General[/h3]
  • Added a main menu. Sandbox Mode and Free Battle have been moved to the main menu
  • Game can now be closed from the main menu
  • Changed default player skin. Options to change skin is not yet available
  • Added equipment options and god mode toggle to Free Battle
  • Added a grip angle setting
  • Performance improvements
  • Minor UI changes
  • Fixed floating ragdolls
Changes Since Last Beta Update

[h3]General[/h3]
  • Major performance improvements
  • Improved player physics stability
  • Increased player acceleration
  • Increased the maximum number of active ragdolls, helping with cases where NPCs would not react properly to hits

[h3]Fixes[/h3]
  • Fixed NPC weapons not properly colliding with player's
  • Fixed a case where weapons would behave strangely after being dropped by an enemy and picked up by the player
Changes Since Start of Beta

[h3]Gameplay[/h3]
  • Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting
  • Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty
  • Holstered weapons are now always be grabbed by the handle
  • Made it less likely to accidentally damage friendly NPCs
  • Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors
  • Made it easier to remove axes and the spiked mace from flesh
  • Slightly increased NPC blocking frequency
  • Increased poise damage done by player
  • Added a one-time sprinting prompt
  • Made props in the tutorial intractable
  • Minor player physics improvements

[h3]Fixes[/h3]
  • Fixed AI Armies charging too early, causing them to trickle in instead of as a group
  • Fixed smooth turning jitter. Greatly increased smooth turning speeds
  • Disabled snap and smooth turning when commanding units
  • Enemies now ragdoll properly after being hit during a death animation
  • Fixed issues with the dagger on the camp table after completing the unit commands tutorial
  • Fixed tree colliders in forest arena
  • Fixed renaming units in camp and sandbox mode
  • Fixed cases where bow users would hit teammates
  • Fixed bow users having perfect accuracy regardless of archery skill
  • Fixed cases where NPCs would play the fallen struggle animation before fully on the ground
  • Fixed dead NPCs not dropping weapons properly
  • Fixed issues with picking up some dropped weapons
  • Fixed floating arrows when hitting NPCs in certain states
  • Fixed grabbing quivers from holsters



Patch #13 - Beta Update 3

One more beta update. Changes are coming to the main branch on Friday, September 24th.

Major
  • Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting.
  • Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty
  • Fixed smooth turning jitter. Greatly increased smooth turning speeds.
Minor
  • Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors.
  • Enemies now ragdoll properly after being hit during a death animation
  • Minor player physics improvements
  • Fixed issues with the dagger on the camp table after completing the unit commands tutorial
  • Made props in the tutorial intractable
  • Fixed tree colliders in forest arena
  • Added a one-time sprinting prompt