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Free Company VR Patch #1

Quick patch to address some of the Index input and damage detection issues.

Here are the changes:
  • Index controllers now unequip/holster via opening your hand
  • Oculus Touch controllers now unequip with the B/Y Button
  • Damage detection has been adjusted. The power of your swings is based on a combination of the speed and the width of your swing. Previously, small swings that did not meet the speed/width threshold would cause the collision to be ignored. Now, small swings will do a small amount of damage, but the amount receives a 50% penalty for being below the threshold. Players are still encouraged to use wide, arching swings for maximum damage, I will continue to adjust this system as necessary.


Hopefully this should deal with the times where it feels like your weapon is ghosting though enemies. My next priority is snap turning and more/improved tutorials and prompts to better explain game mechanics.

Free Company VR: Planned Features

In no particular order, here is a rough rundown of the planned additions before the full release of Free Company VR:

  • A sandbox mode where you can freely place units on a map
  • Performance improvements to increase the battle size
  • Additional maps
  • AI improvements
  • Workshop Support for the following:
    • Weapons
    • Character models
    • Maps
    • Scenarios


Let us know if there are features you'd like to see in a future update!

Free Company VR is now availible!

Free Company VR is now unlocked and available for purchase.

Free Company VR Will Release on January 8th, 2020!

Free company VR will unlock on January 8th, 2020 at 9:00am PST.

Beta registration is now closed

Closed beta registration has ended. Thanks to everyone who signed up! You can still join the discord for news and to suggest features.

https://discord.gg/e3Deb3h