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  3. Logic World update 0.92.1 is out now!

Logic World update 0.92.1 is out now!

[p]Hello! We're releasing a game update today to fix some issues. There isn't much else to say about it so I'll wrap it up here lol. More updates soon![/p][p][/p][p][/p][p]Here's everything new in 0.92.1:[/p][p]Outlines[/p]
  • [p]Added setting: "Outline Style"[/p]
  • [p]Added two new outline styles, "Fast" and "Balanced". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called "Beautiful".[/p]
  • [p]The default outline style is now "Balanced".[/p]
  • [p]Changed the default outline thickness from 5 to 4.[/p]
  • [p]Fixed a visual issue where the color of outlines would be affected by the Resize Component UI.[/p]
[p]Graphics[/p]
  • [p]Fixed some shadows not disappearing if you disable shadows after they were previously enabled.[/p]
  • [p]Fixed the hole at the top of the mountain in the Test World not rendering correctly.[/p]
  • [p]Fixed the multiplayer avatar preview looking like crap if accessed in the main menu with SHINY BOBBY enabled and real-time reflections disabled.[/p]
  • [p]Realtime reflections are now disabled by default.[/p]
  • [p]Added settings preview image for Realtime Reflections Enabled.[/p]
[p]Help menu[/p]
  • [p]Flip is now shown while placing/grabbing/cloning a flippable object.[/p]
  • [p]Board Rotation Up/Down is no longer shown when placing/grabbing/cloning a flat board.[/p]
[p]UI[/p]
  • [p]Fixed the text box for sliders sometimes showing the wrong value after manual modification.[/p]
  • [p]Fixed a small booger-shaped visual artifact in the text box for sliders.[/p]
  • [p]Fixed not being able to bind some keys (i.e. Escape, Back Mouse Button) because they close the keybind edit UI.[/p]
  • [p]Fixed some UI errors when selecting certain languages in the Languages menu (Estonian, Brazilian Portuguese and Hebrew).[/p]
[p]Networking[/p]
  • [p]The client now prefers connecting via IPv4 if both IPv4 and IPv6 appear to be available for the client and the server that you want to connect to.[/p]
  • [p]Fixed client-side configuration of 'MHG.Networking.Secret.InternetProtocolOverride: IPv4' not working in a certain edge case.[/p]
[p]Protocol[/p]
  • [p]The Download Menu now supports [c]logicworld://[/c] v1 links.[/p]
  • [p]Fixed an issue with incorrect protocol handling when the game is launched with a [c]logicworld://[/c] link.[/p]
[p]Building[/p]
  • [p]When you place a subassembly with multiple roots, the game now properly saves the placement info (i.e. rotation, flip state, etc) for all the roots. When you place a multi-root subassembly multiple times, all roots will be placed the same way you set it on the preceding placement.[/p]
  • [p]Fixed a bug where a peg could visually show as being in the wrong state after it was moved, if the move deleted a wire that was powering it.[/p]
  • [p]Fixed a StackOverflowException when a very large number of pegs are connected.[/p]
  • [p]Slightly improved the performance of calculating the circuit graph.[/p]
[p]Miscellaneous[/p]
  • [p]Fixed an issue that prevented worlds from loading if they contained a modded component with more than 255 output pegs.[/p]
  • [p]Improved the code for verifying player identities, which appears to have fixed an issue some people would sometimes see where attempting to join a verified server would fail with a "failed to obtain challenge response" error.[/p]
  • [p]Improved the help text for a few command-line parameters of the dedicated server.[/p]
  • [p]Changed the internal name of the Shadow Cascades setting, which prevents errors with trying to parse the old value.[/p]
  • [p]Fixed the Back Mouse Button and Forward Mouse Button being swapped on Linux.[/p]