New patch in publicbeta (v222) with ability to target head/legs in fisticuffs
Hello, it's another quick publicbeta patch because someone found a crash in the last one. This adds one new feature though: the ability to target someone's head or legs in unarmed combat. NPCs will change their stance so you can tell if they are going to be targeting your head or legs. If you're in the lower stance you can't block against high attacks, and if you're in the high stance you can't block against low attacks. (You can always dodge, but that uses stamina, while blocking doesn't).

That is, of course, how melee combat with weapons has always worked but unarmed combat was more limited, which I felt was a shame since you tend to need to use fisticuffs quite a lot in the game to raise people's respect for you, as well as earning money. Hopefully this makes it more interesting. It's possible I've made it too easy, not sure, the AI may need tweaking a little to react to your stance more. Let me know how you find it.
Here's the full change list:
[h3]What's this publicbeta thing?[/h3]
v222 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

That is, of course, how melee combat with weapons has always worked but unarmed combat was more limited, which I felt was a shame since you tend to need to use fisticuffs quite a lot in the game to raise people's respect for you, as well as earning money. Hopefully this makes it more interesting. It's possible I've made it too easy, not sure, the AI may need tweaking a little to react to your stance more. Let me know how you find it.
Here's the full change list:
- Added ability to aim punches at head or legs in unarmed mode (and you can't block if you aim the opposite way), to make fisticuffs more interesting
- Slightly changed how 'presence' is calculated to give less priority to tall structures
- Fix for pathfinding bug when fleeing in enemy bases
- Fix for player being able to isolate people from extortion squad and assassinate them as they return to their base
- Fix for infected melee weapons being combinable (and therefore losing their 'doses remaining' bar)
- Dialog fixes for when taking over crop patches
- Possible fix for some situations where NPCs blamed the player for attacking them when they were actually helping defend against raiders
- Stop NPC community leaders from being lumberjacks as it makes them easy to kill
- Fix for walls with health set to 0 in mods not being invincible
- Crash fix
- Updated Indonesian, Italian, Japanese, Latin American Spanish and Simplified Chinese translations
[h3]What's this publicbeta thing?[/h3]
v222 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".