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  3. New patch in publicbeta (v223), moved v222 to main branch

New patch in publicbeta (v223), moved v222 to main branch

Hey everyone, Merry Christmas! I've got a new patch out in publicbeta, and the previous publicbeta patch is going to the main branch. The main new feature in this patch is I've added the Medic role, as it got a lot of upvotes in the discord and wasn't too much of a stretch to implement. You can assign it to your community members with high medical skill so they'll upgrade people's bandages without you needing to do it manually. Also, onesided trading - if you want to help an NPC out by giving them more goods than they have gold to purchase with, you can now do that. It's Christmas!



Another big change is I've changed the Cyrillic fonts to be more in keeping with the comic book style of the default fonts. Someone found a version of the Komika title font that supports Cyrillic characters, and for non-title text I'm using Comic Relief bold which isn't perfect but looks much more similar to Komika than Open Sans (which I was using before) does. Separately, Turkish will now use the same fonts as Lithuanian (called Luckiest Guy and Poetsen One), as they seem to support it better than Komika did. Let me know if you see any font problems, especially in those languages (Russian, Ukrainian, Turkish and Lithuanian).



The rest of the patch is mostly bug fixes. Some of them are quite subtle but important, like Invisible Strain hasn't been spreading nearly as much as it should have been, for a pretty long time I think. Here's the full list:
  • Medic Role
  • Allow onesided trading
  • Map icons for extortion squads and Trustworthy Tim's Trading Party
  • Stop armor striped temporarily for fisticuffs from adding to your inventory weight and potentially making you encumbered at an awkward time
  • NPCs in settlements don't consume bandages when healing the player (previously they didn't consume them when healing themselves and each other, but did when healing the player)
  • NPCs are more likely to restock bandages when you buy them
  • Changed Cyrillic (Russian and Ukrainian) fonts to ones that are more similar to the Komika style that English and other Latin languages use, also set Turkish to use the Luckiest Guy/PoetsenOne fonts as they support it better
  • Updated Hungarian, Indonesian, Italian, Japanese, Latin American Spanish, Lithuanian and Simplified Chinese translations
  • If the player has taken over crop patches in a dead settlement, and NPCs then occupy the settlement, the NPCs will also take over the crop patches
  • Don't show hints about not being able to kill people with leg shots, and attacks not doing much damage if you're exhausted, if hints are disabled
  • Fix for Carter Moreno and other long patrol members being able to join you
  • Fix for Liam and squad getting stuck if the FEMA director is dead by the time they appear
  • Fix for NPC settlements getting stuck unable to rebuild destroyed buildings if the original builder dies and the replacement doesn't have high enough skill
  • Fix for yellow status notification showing character has broken up with their ex when you start a Dark Past quest with them
  • Fix for being able to knock someone out in fisticuffs
  • Fix for White Hills Gang not giving you keys if you bribe them
  • Fix for stuff like Advanced DIY book being lowercase in quest descriptions
  • Fix for a situation where crafters with multiple crafting tasks that depended on each other got stuck in a loop
  • Fix for Ritz Creek Gang halting their invasion of Weathermen if they see Christina's unconscious body
  • Fix for Charlie being too depressed to follow you as soon as you get him out of prison
  • Fix for characters continuing to follow each other after cooking a treat was cancelled
  • Fix for destroyed fence physics glitches intersecting with ground when driving vehicle into it
  • Fix for miners sometimes saying 'We've got nowhere to dump this flint, etc' when there's plenty of space to dump it
  • Fix for invisible strain not spreading properly and occasionally crashing
  • Fix for option being shown to pour fuel onto trees, even though you can't set them on fire
  • Fix for out of sync error in snowball fights
  • Possible fix for crash when saving


As mentioned above, v222 is now in the main branch. This means the following features are coming to the main branch:

Finally, I'm updating the store page with a new trailer, screenshots and description text that covers all the stuff that's been added over the last 4 years. New year's resolution: I will release this game out of early access in 2025! Merry Christmas again and happy new year!

[h3]What's this publicbeta thing?[/h3]
v223 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".