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  3. New small patch in publicbeta (v228), last patch promoted to main branch (v226)

New small patch in publicbeta (v228), last patch promoted to main branch (v226)

Hello, it's patch day again! Just another bunch of bug fixes and tweaks :) I feel I'm getting pretty close to being able to release the game out of early access now so a lot of the patches are going to be stuff like this. I'm trying to focus on fixing things and avoid adding new features that then introduce new bugs and also need translation work. Speaking of which, it looks like the Latin American Spanish translation is really close to being finished, thanks Facundo!

I've had some reports of large communities getting into feuds that trigger more feuds until it becomes impossible for anyone to do any work, this patch makes some small changes to try and address that. I've tried to make the AI for fighting from watchtowers better at getting ammo when they run out. And I've made the dump truck knock things over more easily without having its momentum stopped by them, so it feels more like the juggernaut it's supposed to be.



I've also added an Active Mods tab to the Sort Order drop-down when selecting mods, so you can see the ones you have already selected without having to scroll around a lot.



Here's the full list:
  • Some improvements to guard AI to make them leave watchtowers and restock ammo when they run out
  • Some tweaks to memories about feuding to try and make it less likely that a large community will get stuck in a chain of fights with each other
  • Made dump truck knock things over more easily
  • Characters doing a task set to urgent won't stop to watch snowball fights
  • Remove unreciprocated 'In Love With' relationships from a character if they are getting to have too many of them
  • Updated Hungarian, Italian, Japanese, Korean, Latin American Spanish, Lithuanian, Simplified Chinese, Turkish and Ukrainian translations
  • Fix for player being able to manually pour lumpy liquids like stew or curry into bottles
  • Fix a situation where characters could get stuck in restraining animation loop
  • Fix for infected stew not infecting people if they empty the container in one bite
  • Possible crash fix
  • Added Active Mods option to sort order drop-down when selecting mods
  • Fix for recipient of hugging animation instantly snapping to idle pose instead of transitioning out properly


The previous patch seems to have been okay so it has been moved to the main branch. This enables online co-op players to start relationships and friendships with your community members, like the main player can do.

[h3]What's this publicbeta thing?[/h3]
v228 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".