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  3. New patch in publicbeta (v231), previous patch promoted to main branch (v230)

New patch in publicbeta (v231), previous patch promoted to main branch (v230)

Hello, it's time for another patch in publicbeta. I would say I am pretty close now to releasing the game out of early access, which means pretty soon I'll be locking the build down and only adding essential fixes (as I don't want to be adding instability around launch). There's a small new feature in this patch though - if someone is following you, and you assassinate an enemy, they will assassinate nearby enemies, The Last of Us style (with a bit of fudge factor on the stealth - also The Last of Us style). They'll only do it if they have a hunting knife and enough fitness/hand 2 hand skill to be successful.



I'm mostly doing "tidying up" tasks these days. There are now seven "completed" translations - Italian, Japanese, Korean, Latin American Spanish, Russian, Simplified Chinese and Turkish - and I've been running a script on them to check for errors involving formulas, emoticons or missing parameters. (When I say "completed" I mean every line has a translation, though there could still be corrections, so let me know if you'd like to add any). I will do Lithuanian and Hungarian next.

Also I made the smaller backpacks have color variations. Okay no one was crying out for this but it always felt jarring to me that they all looked the same. And I've made vehicles more slippery in snow and mud, but a bit less likely to slide sideways as it always felt like they swung around too easily when cornering. Here's the full list:
  • Followers will assassinate (or choke hold) enemies nearby when you do (with a little cheating on the stealth)
  • Using right-stick on gamepad, or XZ on keyboard, on the Scavenge screen (et al) switches between the two inventories
  • Smaller backpacks can have different colors
  • Reduce wheel friction on slippery terrain types and conditions (mud, snow, ice), increase sideways wheel friction slightly so vehicles less prone to sliding when cornering
  • Optimizations mostly to Community page
  • Updated Brazilian Portuguese, Czech, French, German, Indonesian, Italian, Japanese, Korean, Latin American Spanish, Russian, Simplified Chinese, Spanish and Turkish translations
  • More grammar functions to support Czech translation
  • Fix for trader icons sometimes showing where refugees who have left the map were last
  • Fix for your followers breaking stealth to attack enemies when you stealth-attack them
  • Fix for characters using the the wrong indefinite article when saying things like 'I'm getting a slacks' or 'I'm getting some pot'
  • Fix for not being able to load Huge maps created in mods
  • Fixes for some languages not being rendered correctly after switching to them, until you restart the game
  • Crash fix

And I've promoted v230 to the main branch!

[h3]What's this publicbeta thing?[/h3]
v231 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".