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  3. New small patch in publicbeta (v235)

New small patch in publicbeta (v235)

Hello, I've released another small publicbeta patch. This adds Thai support and fixes a bug introduced a couple of versions ago where you couldn't stash bodies in buildings/vehicles. But the biggest change probably is that achievements are now allowed when mods are active! I've found that a lot of people play the game with mods - and there are a lot of good ones now - and it's a shame not to allow achievements just because someone is playing with SIS Drop Loot enabled, for example.

I thought it might be a controversial change so I asked the discord folks to run a poll about it, and the poll was in favor by 64% vs 36%, which I felt was enough. One of the objections raised was that you could join a multiplayer game that had mods enabled, and accidentally get some achievements too easily. To address this I've added a tooltip to the Join Game screen so you can see what mods are active in a game when you join it. It shows a green tick if you've downloaded them already, and a red cross if you haven't.



Admittedly this is kind of stretching my definition of "no changes except bug fixes from now on" but the achievements stuff I started asking about before then, and I'm gonna call the "Active Mods" tooltip a bug fix because it feels pretty broken that you can try to join a game and get a loading screen for ages while you download 20 mods or something... yeah I'll go with that.

I know some people would like achievements to be enabled in some mods but not others, but that would mean maintaining a whitelist (which I don't think I can do) or making it a setting for the mod author to maintain (which has other issues such as mods by authors who have moved on would be missed out), and anyway it's hard to imagine what the exact criteria would be. Other Steam games don't seem to have a consistent rule for this, with some doing and it and some not, as far as I can tell. Achievements are always an honor system - it will always be possible to release a cheat mod that just gets you all the achievements, if someone wanted to do that. So I think this is the simplest and best solution.

Here's the full change list:
  • Achievements allowed when mods are active
  • Show what mods are active on multiplayer games on the Join Game menu
  • Added support for Thai translation
  • Updated Czech, Hungarian and Latin American Spanish translations
  • Fix for player avatar characters giving each other the Lost Item quest, which doesn't make narrative sense for them
  • Fix for Chicken Heist quest being given by characters who already have a relationship with the player
  • Fix for stashing bodies in buildings/vehicles

v234 won't go to the main branch because of the Stash bodies bug.

EDIT - I've released another small publicbeta patch with a few crash fixes, 236.
  • Fix for crash when medic has a wound bandaged with a rag that doesn't heal for 6 days
  • Fix for rare crash when AI investigates damage to a building
  • Fix for incompatibility with SIS Clothing Durability
  • Updated Thai and Latin American Spanish translations


[h3]What's this publicbeta thing?[/h3]
v236 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".