Small publicbeta patch (v238), upcoming price increase to $11.99, Xbox Series
Hello, a few announcements today. I've released another small patch to publicbeta, v238, with the following bug fixes: 
Secondly the previous patch, v237, is now in the main branch.
Thirdly, I made this post a "regular update" to make it more visible and give some warning: I'm going to do a small price increase soon to $11.99. That's 48 CNY, 11.79 euros, 14,000 JPY, £9.99 GBP, 13,500 KRW, etc. I need to do this 30 days before I release the game out of early access so that I'm allowed to do a launch discount (which will probably be 25%, probably in late April). After that there'll be the usual periodic sales. But if you want to get the game at its current price, now is the time. I'll do the price increase on Monday so this weekend will be the last chance to get it at the old price.
Lastly, this game will be coming to XBox Series! Once I've locked down a launch date with them I'll announce it and that will probably also be the date that it leaves early access on Steam (or around the same time, at least).
[h3]What's this publicbeta thing?[/h3]
v238 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- When someone starts a feud with a player avatar character, the player automatically equips a melee weapon if they have one (similar to how they automatically equip fists for a boxing match)
- Possible fix for Carter's squad sometimes killing you after you agree to work with them
- Fix for player accidentally starting a war by hitting a nearby neutral character with a melee weapon while in a feud with someone
- Fix for crash when snowball fights take place near the edge of the map
- Fix characters pointing rifles/shotguns at the ground when crouching and aiming

Secondly the previous patch, v237, is now in the main branch.
Thirdly, I made this post a "regular update" to make it more visible and give some warning: I'm going to do a small price increase soon to $11.99. That's 48 CNY, 11.79 euros, 14,000 JPY, £9.99 GBP, 13,500 KRW, etc. I need to do this 30 days before I release the game out of early access so that I'm allowed to do a launch discount (which will probably be 25%, probably in late April). After that there'll be the usual periodic sales. But if you want to get the game at its current price, now is the time. I'll do the price increase on Monday so this weekend will be the last chance to get it at the old price.
Lastly, this game will be coming to XBox Series! Once I've locked down a launch date with them I'll announce it and that will probably also be the date that it leaves early access on Steam (or around the same time, at least).
[h3]What's this publicbeta thing?[/h3]
v238 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".