New bugfixing patch in publicbeta (v241), previous patch promoted to main (v240)
Hey everyone, it's patch time! It's all about those bug fixes and translations these days, here's the change list:
As of this patch (v241, that is) I'm going to start compiling the build without the "Development Build" setting, which means you don't get that text in the bottom right of the screen saying "Development Build" and, in theory, it's a little faster - though I didn't notice any difference personally. It also means I get less detailed information when people report crashes, which is why I've waited so long to do that. But I can't keep having a thing saying "Development Build" on a game that's finishing development!
Also the previous patch, v240, has been promoted to the main branch :)
[h3]What's this publicbeta thing?[/h3]
v241 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Fix for 'You still haven't given me the reward you promised earlier!' speech to Carter not working if spoken at a distance (e.g. if surrendering)
- Fix for equipment variation sliders on character creation screen not highlighting in red when selected with gamepad
- Fix for Survivalists being able to dig graves on a particular patch of road
- Fix for Malachi having a bad opinion of you if you lie successfully to him in one situation (when he shouldn't realize you lied)
- Fix for dialog options that can't be used, because you have the wrong personality for them, sometimes not being visible
- Fix for speech bubble from PiP being shown a bit further down on Steam Deck or other screens with taller than 16:9 resolutions
- Fix for crash in editor when inputting incorrect hex numbers for colors
- Fixed some bugs in speech formulae and added support for not '!' operator and scope brackets
- Fix for not being able to use mods you've already downloaded if you are offline
- Fix for some mods not working on Steam Deck
- Allow corpses to roll for longer before freezing if they are on a rocky slope, to fix cases where you're unable to pick up a corpse because it rolled onto a slope and you can't reach it
- Fix for FEMA not attacking you if you rescue someone they had quarantined and they see them loose, also increase the amount of gold needed to surrender after breaking someone out of prison
- Fix for FEMA or Survivalists picking a prisoner up and taking them to a fire if you knock them unconscious
- Fix for characters sometimes breaking stealth or dropping carried bodies to find warmth or change clothes (they should only do that if they are very cold)
- Some fixes for Carter, Malachi and FEMA outcomes of Vanished quest
- Fix for not being able to scroll the invaders panel on the map screen with gamepad
- Updated Brazilian Portuguese, Czech, Indonesian and Traditional Chinese translations
- Fix for someone saying 'You had to attack %2'
As of this patch (v241, that is) I'm going to start compiling the build without the "Development Build" setting, which means you don't get that text in the bottom right of the screen saying "Development Build" and, in theory, it's a little faster - though I didn't notice any difference personally. It also means I get less detailed information when people report crashes, which is why I've waited so long to do that. But I can't keep having a thing saying "Development Build" on a game that's finishing development!
Also the previous patch, v240, has been promoted to the main branch :)
[h3]What's this publicbeta thing?[/h3]
v241 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".