1. Survivalist: Invisible Strain
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  3. I made a game with zombies in it!!!

I made a game with zombies in it!!!

[p]It's done! Welcome to my game! I put zombies in it.

[/p][p]To celebrate the game leaving early access, some of the youtubers from the discord have been making videos or will be streaming over the course of the week, keep an eye out for them at the top of the store page![/p][p][/p][p]Yes, I intended the Early Access period to last "approximately one year" but it went on a bit longer than that! A lot has happened in that time - Story Mode, vehicles, friendships and relationships, chickens, constitution and rescuing, extortion squads, surrendering, alliances, infected weapons, hitting the road, numerous quality of life features (remember when you had to manually loot every corpse and sort your loot into buildings, or could only assign one role per person?), 11 complete translations, greatly expanded mod support, etc. Plus it's now on XBox Series![/p][p] [/p][previewyoutube][/previewyoutube][p]What does the future hold? As mentioned before I still haven't decided yet - one option would be to make another sequel, as I still have a long wishlist of ideas I would have dearly loved to put in this game. The other option is a new project that I have in my head which would really like to get out. It would share a lot of DNA with Survivalist though so, either way, Survivalist will continue in some form.

Meanwhile, the relentless march of publicbeta continues with the latest patch, v243. This concludes a playthrough and bug sweep I've been doing leading up to launch - here's the change list:

Fix for Morgan Harding staying stuck on the spot after she returns home after warning Tent City
Fix for kicking not causing damage in fisticuffs against allies
Fix for NPCs saying they know their leader would pay you to bring them food, when their leader is dead
Fix for characters getting stuck in a loop searching for containers if you set Carry Amount to 1 for cooking pots
For modders, if you set up a recipe to build a vehicle, it will be driveable once built
Don't show Abandon action for under-construction buildings (just demolish them instead)
Fix for Out Of Sync error when adding wood to a fire while having both wood and charcoal in inventory
Fix for NPCs getting stuck continually shooting and missing a camping stool
Fix for vehicles taking full damage when parked touching the dump truck
Fix for you losing approval if you loot the corpses of NPCs from the 'Turned' community
Fix for incorrect speech when sending Emma to the safe zone
Fix NPCs from a settlement with no campfires repeatedly picking up unconscious bodies to try to rescue them, but then dropping them immediately
Fix for character spinning round on the spot trying to pay respects to a corpse they are carrying
Fix for wrong backpack sometimes being equipped after you hit the road
Fix for Out Of Sync error on character creation screen when hitting the road sometimes
Updated Brazilian Portuguese, Czech, German, Hungarian, Latin American Spanish, Russian and Spanish translations
And the previous patch, v242, has made it to the main branch!

Some people have asked whether publicbeta will end now that Early Access is ending. The answer is no, it will continue to be the way I release patches :) And there will continue to be patches in future, at least because there are several translations being actively worked on.

[/p][h3]What's this publicbeta thing?[/h3][p]v243 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind: Because it's the bleeding edge it could be less stable
If you want to be able to play online co-op with someone you'll need to be on the same version as them
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]