1. Survivalist: Invisible Strain
  2. News
  3. New patch in publicbeta (v248), previous patch in main (v247)

New patch in publicbeta (v248), previous patch in main (v247)

Hey everyone, it's patch day! This one's just a big old list of fixes for various bugs that have been reported since launch, with one minor difficulty tweak of not requiring a specific amount of fuel at the end of Story Mode. Here's the change list:
  • Don't require a specific amount of fuel at the end of Story Mode
  • Fix for Liam warning a chicken that Carter has gone crazy
  • Added 'ignore_gamepads' command line (launch option) as someone had a bug where it kept showing gamepad button prompts
  • Possible fix for occasional hang when saving after you find the item in a Lost Item quest
  • Fix for situation where lumberjacks wouldn't chop trees that fell entirely on impassable terrain
  • Fix for some situations where raiders and hordes pathfinding would get stuck if you put your base in certain locations in Story Mode
  • Fix sometimes pressing OK on crafting dialog with keyboard sometimes just playing a block/parry animation and not crafting
  • Fix for people not zombifying if you kill them in one hit with an infected weapon
  • Fix for people with invisible strain only turning into regular zombies if they die by infection
  • Fix for people continually filling up and depositing water bottles when they have Carry Amount set for water and a crafting role for something involving water like Cement
  • Fix for It Begins quest not being activated if you walk away from Morgan Harding at particular points when she's asking for help
  • Fix for being able to cancel some important speeches by pointing a gun or bow at the person talking
  • Fix for co-op players being able to break surrender by moving in some situations in Story Mode when you're supposed to be locked in place
  • When joining a co-op game try sending all game state packets at once instead of one by one, maybe this will be faster on XBox
  • Updated Brazilian Portuguese, Czech, French, German, Indonesian, Italian, Japanese, Latin American Spanish, Persian and European Spanish
  • Copied UI and BaseStory sections from Latin American Spanish to European Spanish, except for lines containing 'ustedes'.
  • Fix for Asian languages not appearing in drop-down boxes and input fields on XBox

EDIT - released a hotfix for a crash in the editor, so it's v249 now.

Also, v247 went into the main branch and XBox (a few days ago actually).

[h3]What's this publicbeta thing?[/h3]
v249 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".