1. Survivalist: Invisible Strain
  2. News
  3. New patch in publicbeta (v254), previous patch promoted to main (v253)

New patch in publicbeta (v254), previous patch promoted to main (v253)

[p]Hello, it's patch day! I've added a message to game if you don't see any mods, explaining that you need to allow "Nudity" in your Store Preferences, due to Valve's recent policy change:[/p][p][/p][p][/p][p]For the rest, it's mostly just bug fixes. Here's the full list:[/p]
  • [p]Added a message explaining what people need to do to see mods if their Steam Store Preferences don't allow it[/p]
  • [p]Small tweaks to exactly when Quest, Map and Log screen become available in Story Mode[/p]
  • [p]Fix for allies declaring war on you if you execute someone in their community after accusing them of having invisible strain via melee fight to the death[/p]
  • [p]Fix for melee fight to execute someone with invisible strain not ending if you knock them unconscious and walk away[/p]
  • [p]Fixes for some incorrect memories being triggered if you execute someone with invisible strain[/p]
  • [p]Fix for not being able to parry if you use a gun to execute someone with invisible strain and they turn and immediately bite you[/p]
  • [p]Fix for people saying I'm getting something (without specifying what) when getting urine from an outhouse[/p]
  • [p]Fix for Turf War quest being completable by burning down any living quarters, not just those from the specified community[/p]
  • [p]Fix for situation where a member of an extortion squad got separated and frozen due to going back home to cook stuff[/p]
  • [p]Fix for situation where someone got stuck trying to have a conversation and a snowball fight at the same time[/p]
  • [p]Fix for situation where Let's hang out here for a bit? dialog line appears twice in options[/p]
  • [p]Fix for your character saying I need some supplies to build this, when trying to build a snowman, but not saying what supplies are needed[/p]
  • [p]Fix for crash in Flamethrower mod[/p]
  • [p]Fix for crafters set to use multiple nitraries or kilns sometimes getting into a loop pausing and resuming their role[/p]
  • [p]Possible fix for Christopher Scott not having a toolbox when the quest tells you he will, perhaps because another of his community members borrowed it[/p]
  • [p]Updated Brazilian Portuguese, Indonesian, Lithuanian and Russian translations[/p]
[p][/p][p]The previous patch, v253, is now on the main branch and XBox :)[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v254 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]