New patch in publicbeta (v260), previous patch in main (v259)
[p]Hello, I've released a new patch today, it's a fairly small one with some bug fixes and a little quality of life improvement (I hope) - the overhead player name of the character you're controlling in multiplayer fades out a few seconds after you switch to that character, so it doesn't get in the way so much. This was something a few people requested.[/p][p]Also I added a sort of faded old paper texture to the menus, it doesn't change anything I just think it looks a bit better. Just a small thing I wanted to do earlier but I was too busy making the game :)[/p][p]
[/p][p]Here's the full change list:[/p]
- [p]Fade out overhead player name of controlled character in multiplayer, if you don't switch for a while, so it gets in the way a bit less[/p]
- [p]Reduced price of cooked suspicious meat piece (from 5 to 3) so it's less exploitable[/p]
- [p]Dirty paper texture on menus[/p]
- [p]Fix for actions like Attack being disabled in fly mode if the controlled character is unconscious, but you have other characters selected who are conscious[/p]
- [p]Fix for reprisal raiders not being triggered by the Loyalty quest if let them take your friend but then kill the tracker squad to rescue them[/p]
- [p]Fix for player doing a parry if using the gamepad to place a tent or campfire on top of themselves[/p]
- [p]Fix for gate policy dialog being hard to use with gamepad due to incorrect navigation order of selectable elements[/p]
- [p]Out of Sync Fix[/p]
- [p]Editor crash fixes[/p]
- [p]Updated Brazilian Portuguese, Czech, Italian, Japanese, Spanish and Latin American Spanish translations[/p]
- [p] Because it's the bleeding edge it could be less stable [/p]
- [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
- [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]