1. Survivalist: Invisible Strain
  2. News
  3. Alpha Testing

Alpha Testing

So I've started doing some alpha testing on Survivalist: Invisible Strain, and gotten a lot of really great feedback already, which I'm going to be busy working on over the next few weeks.

I'll be giving out keys in groups of 100 every now and then once I feel I've made enough improvements and need some fresh testers (first batch is already gone, sorry!). If you want to get involved the best way is to email me and ask to be put on my mailing list. Here's my email address:

When I'm ready to do another round of testing, I'll email everyone on the list and let you know.

Keep in mind it is just alpha testing so there's still a lot of stuff that doesn't work. If you mostly just want to play a fun game it's better wait a bit longer.

Another way to keep up with what's going on is join the Discord channel, which has really taken off.

Anyway, I figured I ought to start putting patch notes on these news posts so here's the changelist so far:

v13

  • Fix for not being able to set people to guard concrete watchtowers and pillboxes
  • Removed comma from inventory weight
  • Fix for not being to target your zombified ex-community members
  • Fix AI attacking you if you shoot their zombified ex-community members
  • Fix for MoveToAndDeposit crash
  • Fix for rabbit slide crash
  • Fix for sometimes spawning behind barricades on edge of map
  • Fix for conversation AI getting stuck after a teammate gets bitten
  • Unequip save tokens when you use them
  • Hint text that you can add wood to fires that have burned out
  • Flatten ground around campfires and tents
  • Fix for fire and smoke effects from a previous game remaining when you load a new one
  • Don't take more resources than we need to finish a building
  • Make it possible to demolish individual fences while under construction
  • Some more fixes to try and stop AI communities from starving


v12

  • Fix for inventory items not being highlighted
  • Fix for changing weapons interrupting speech
  • Some fixes and tweaks to melee combat behaviour
  • Fix for not being able to lie about killing someone in a rebellion quest
  • Fix for getting stuck in a house after vaulting over some bins
  • Fix for being able to lead looters far from their bases when they try to shake you down
  • Fix for watchtowers spawning next to obstructions, sometimes trapping characters
  • Fix for character icons sometimes showing the wrong character
  • Various fixes for AI communities dying due to running out of food in the winter
  • Made raiders less likely to have guns, helmets and molotovs, and the higher strain hordes a little smaller
  • Made wind-up radios a little more common
  • Made encouragement effect last longer
  • Made refugees easier to recruit
  • Repopulate AI communities over time if they have lost members


v11

  • Fix for memory leak when pause menu is open
  • Stop your guards in watchtowers from using up ammo shooting targets that are too far away to get an accurate shot
  • Tweaked the way ranged weapon accuracy is calculated so higher skill levels are a bit more accurate at long range
  • Allow farming with 0 skill
  • Fix for farmers not depositing harvested seeds in buildings
  • Fix for some props such as workbenches being invulnerable, meaning looters would attack them forever, ultimately causing a massive slowdown
  • Fix for looters staring at campfires instead of attacking you
  • Fix for zombies getting trapped if blocked on 3 sides
  • Fix for characters not attacking enemies if they are sitting round a fire
  • Fix for not being able to build concrete buildings
  • Increased watering can weight to take into account the amount of water it carries
  • Fix target body location resetting when you switch targets


v10

  • Fix for crash when hovering over wood in inventory


v9

  • New zombie sounds (test)
  • Fix for cooks getting stuck going into and out of houses unable to deposit seeds they harvested
  • Fix for save tokens not being removed if you press F9 to save, and then reload
  • Fix for crash when melee attacking a rabbit
  • Fix for occasional crash in notification when someone dies
  • Fix for sometimes taking someone's pants by accident when looting a corpse ;)
  • Fix for pip cam going crazy when you sprint while at x4 speed
  • Upgraded to Unity 2019.1.10f1
  • Fixed a bunch of memory leaks


v8

  • Added smoothed mouse look (can be switched off on the Rotate Camera/Pitch Camera rows of the controls settings screen)
  • Added a toggle for mouse acceleration
  • Fix for invert not being saved, on controls settings screen


v7

  • Fix for occasional crash when selling items
  • Fix for occasional crash in character customization screen
  • Downgraded 'Screen position out of view frustum' error to warning, that sometimes happens when you look at the sky
  • Fix for crash if there's an error while loading a savegame
  • If raiders can't get to you, let them pause to get food/drink if needed
  • Fix for 'Character is crouching while in UncrouchAnim' crash
  • Fix for crash in LeaveBuildingAndMoveTo
  • Remain targeting the same body location when switching between targets


v6

  • Fix for error referring to invalid gold after paying someone to skin a rabbit
  • Fix for crash when mining a boulder
  • Fix for crash in controls settings when pressing multiple buttons at the same time


v5

  • Fix for campfires not being usable if you create them on top of a piece of trash
  • Partial fix/added logging for overfilled watering can bug
  • Fix for exploit using arrow buttons on trading screen
  • When you start a new sandbox game, save the game once immediately for free
  • Allow melee weapons to do leg attacks at skill level 0
  • Slightly decreased mouse sensitivity when switching targets
  • Crash fixes


v4

  • Fix for crash when someone in another part of the map picks up a corpse
  • Fix for crash when clicking Load Latest Save after dying, if there are no savegames to load
  • Fix for crash when using a save token from the corpse of a zombie
  • Fix for skin color slider not working on character creation screen
  • Added mouse sensitivity slider in Controls screen


v3

  • Fix for error when saving settings file for the first time


v2

  • Various fixes


v1

  • Sandbox Mode, etc