New patch (v53)
Got a bunch of new traps stuff today, plus some general fixes :)
- Rabbit Traps
- Trapper Role
- Tripwire I.E.D.s
- Warn other communities about your traps by talking to them or putting up signs. They will also detect them if they see someone killed by them.
- Made zombies attack you in preference to eating fresh meat, if you are pretty close to them and they are aware of you
- Changed zombie wander algorithm so they don't turn so sharply (so it's easier to sneak up on them)
- Reduced defaults for mouse sensitivity sliders
- Some tweaks to action menu to make it easier to plant crops in rows
- Button on map screen to find the player
- Fix for community members depositing stuff in graves
- Fix for characters in watchtowers teleporting to floor level when a trap is dug next to them
- Fix for bug that made it more likely you'd spawn in towns
- Fix for melee attacks that you appeared to have blocked sometimes still causing damage, and fix for block prompt sometimes not appearing
- Crash fix and suppressing some Unity errors