1. Survivalist: Invisible Strain
  2. News
  3. New patch (v53)

New patch (v53)

Got a bunch of new traps stuff today, plus some general fixes :)
  • Rabbit Traps
  • Trapper Role
  • Tripwire I.E.D.s
  • Warn other communities about your traps by talking to them or putting up signs. They will also detect them if they see someone killed by them.
  • Made zombies attack you in preference to eating fresh meat, if you are pretty close to them and they are aware of you
  • Changed zombie wander algorithm so they don't turn so sharply (so it's easier to sneak up on them)
  • Reduced defaults for mouse sensitivity sliders
  • Some tweaks to action menu to make it easier to plant crops in rows
  • Button on map screen to find the player
  • Fix for community members depositing stuff in graves
  • Fix for characters in watchtowers teleporting to floor level when a trap is dug next to them
  • Fix for bug that made it more likely you'd spawn in towns
  • Fix for melee attacks that you appeared to have blocked sometimes still causing damage, and fix for block prompt sometimes not appearing
  • Crash fix and suppressing some Unity errors