1. Survivalist: Invisible Strain
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  3. New patch (v54)

New patch (v54)

Got another new patch out, this one's mostly just a bunch of fixes for various issues people reported while I was working on traps. But I've also toned down the raiders a bit so hopefully they'll be less annoying, let me know if you think I went too far, or not far enough :) Here's the list of changes:
  • Reduced amount of raiders/hordes (when community presence score is lower), and reduced probability of them having helmets and bullet-resistant vests
  • Made burning campfires contribute to community presence score
  • Force a 10 second delay between AI using molotovs to attack something
  • Some fixes to raider AI
  • Don't allow joining an online co-op game if their story folders have been edited to be different from yours
  • Fix for prices being incorrectly rounded down when shown in speech text
  • Fix for invisible strain map colors
  • Fix for changing allow join mode having no effect in mid-game
  • Fix for menu bug when you switch character while placing buildings
  • Fix for being able to plant crops in rivers
  • Fix for NPCs sometimes mining for stone
  • Fix for character weapons and molotovs being visible in fog of war
  • Fix for characters set to take over a building sometimes harvesting crops when they should
  • chopping wood
  • Fix for characters sometimes retrieving water from river when they should get a bottle and fill it from a nearby well
  • Don't damage your own buildings when throwing molotovs or explosives
  • Made map and sidebar colors of corpses retain a tint of their original color so you can still tell if they were hostile etc
  • Made looted corpses lighter on map
  • Some small tweaks to fatigue and zombie combat (zombat)
  • Flipped arrow direction showing doors when you are placing a building - is it less or more confusing this way?
  • Fixed some crashes