New patch (v54)
Got another new patch out, this one's mostly just a bunch of fixes for various issues people reported while I was working on traps. But I've also toned down the raiders a bit so hopefully they'll be less annoying, let me know if you think I went too far, or not far enough :) Here's the list of changes:
- Reduced amount of raiders/hordes (when community presence score is lower), and reduced probability of them having helmets and bullet-resistant vests
- Made burning campfires contribute to community presence score
- Force a 10 second delay between AI using molotovs to attack something
- Some fixes to raider AI
- Don't allow joining an online co-op game if their story folders have been edited to be different from yours
- Fix for prices being incorrectly rounded down when shown in speech text
- Fix for invisible strain map colors
- Fix for changing allow join mode having no effect in mid-game
- Fix for menu bug when you switch character while placing buildings
- Fix for being able to plant crops in rivers
- Fix for NPCs sometimes mining for stone
- Fix for character weapons and molotovs being visible in fog of war
- Fix for characters set to take over a building sometimes harvesting crops when they should
- chopping wood
- Fix for characters sometimes retrieving water from river when they should get a bottle and fill it from a nearby well
- Don't damage your own buildings when throwing molotovs or explosives
- Made map and sidebar colors of corpses retain a tint of their original color so you can still tell if they were hostile etc
- Made looted corpses lighter on map
- Some small tweaks to fatigue and zombie combat (zombat)
- Flipped arrow direction showing doors when you are placing a building - is it less or more confusing this way?
- Fixed some crashes