1. Survivalist: Invisible Strain
  2. News
  3. New patch (v49)

New patch (v49)

New patch today! Here's the change list:
  • Stop AI from greeting each other so often
  • Stop zombies from eating other zombie corpses as it meant they bunch up together a lot making the game harder
  • Stop AI from digging graves so far away from where they started
  • Fix for not being able to transfer clothes you are wearing when you are encumbered
  • Fix for camouflage icon staying white when no one is around sometimes
  • Fix for campfire hint message
  • Allow crosshair to lock onto rabbits from same distance as humans (range limit is still shorter, so it's grey, but hopefully it's more understandable)
  • Rabbit death sound
  • Make it possible to throw carrots to attract rabbits
  • Fetch Quests - fix for fetched item not being given to quest giver at the end
  • Fix for bug where builders would get stuck if they couldn't pathfind to a tree
  • Increased starting equipment points to 4 and made carrots available as an option
  • Crash fixes and logging