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Chinese translations in "publicbeta" branch

Hello, it's the weekend again which means new patches! This time we've got work in progress translations into both Simplified and Traditional Chinese by Cleave Jiang, thankyou very much for that! (This is a first for Survivalist games! I was never able to get Asian fonts working in the original due to annoying technical issues with XNA and the large character sets). As with all translations there will be bugs so let us know if you want to help improve them in any way (my email: ).

I have made Chinese available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.

All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it'll be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


The other kind-of big change in this patch is I've removed sugar from the recipe for gunpowder. In terms of realism it wasn't that necessary as you can make gunpowder without it (though ideally you need sulfur but that's hard to source in the zombie apocalypse). I had some feedback that getting to the point where you can make bullets was taking too long so you'd probably have defeated everyone on the map by the time you managed it, this will make it faster.

So here's the changelist for v84 (publicbeta):
  • Added Simplified and Traditional Chinese translations (WIP) and updated Spanish
  • Removed sugar from gunpowder recipe, so it's easier to make bullets
  • If not using save tokens, don't overwrite autosaves when someone with invisible strain turns
  • Fix for unconscious zombified traders spawning infinite food
  • Fix for farmer getting stuck in loop trying to deposit crops in a chest or building
  • Fix for refugees failing to occupy dead communites if they'd already been occupied once, and had a grave somewhere
  • Fix for wandering groups sometimes not spawning on medium maps due to the presence of traders
  • Fix for rabbit traps catching rabbits even when they aren't baited
  • Crash and Out of Sync fixes


Meanwhile the previous patch, v83, is moving into the main branch. Here's the changelist for that:
  • Added menu to change language, with Spanish translation (WIP)
  • Clickable links in credits
  • Crash fixes