1. Survivalist: Invisible Strain
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  3. New patches (v46 v47)

New patches (v46 v47)

Today I released a patch with some new features:
  • Zombies eat corpses
  • Can use hunting knife to get meat from human corpses (but it's rancid if they've been zombies for a while)
  • Can throw meat or wind-up radio as a zombie distraction (they prefer fresh meat to rancid)
  • Cannibalism - can eat or make stew/curry with human meat
  • Meat from zombies is infected, so dishes made with that meat will also be infected. Eating infected food gives you the infection.
  • Some crash fixes

...and later a hotfix for that patch:
  • Stop AI from throwing radios or meat at enemies
  • Fix for bug where people stopped building anything
  • Fix for zombies preferring to eat other dead zombies instead of fresh corpses
  • Crash fixes

The main idea behind v46 was to give people some more tools to distract and manipulate zombies in the early stages of the game, which a lot of people report are too difficult. So the radio and rabbit meat are available as equipment options on the character creation screen when you start a Sandbox game. But as you might guess, you can also use them as a subtle way to assassinate people when you're a bit further on!

I haven't tested these extensively in gameplay yet so let me know if they feel under or overpowered.

If you want to participate in beta testing, I'm currently on round 3 of giving out keys so send me an email to this address and ask to be subscribed to the mailing list and get a key:



EDIT: released another patch, v48, to fix an issue where people's clothes started disappearing after they'd been infected and then bandaged.