New patch (v94)
I've released a new patch, v94, which means all the stuff I've been putting in publicbeta for the last few weeks is now in the main branch for everyone. This fixes a crash people were seeing in the Join Game menu, among other things.
The biggest change is just that I've updated to the latest version of Unity, which I hadn't done since before I started the beta test over a year ago, in the hopes of fixing an unexplained crash from deep in the Unity dll that a few people were seeing. A side effect of that is that the dialog you used to get at the start asking you to select a screen resolution and quality level is now gone, because they no longer support that. Those options are now in the Graphics Settings menu in-game.
Note that if you have multiple monitors and you want to change which screen the game displays on, you can use the Windows shortcut of Windows Key + Shift + Left Arrow or Right Arrow.
Here's the full change list again:
[h3]v94[/h3]
[h3]v93[/h3]
[h3]v92[/h3]
[h3]v91[/h3]
[h3]v90[/h3]
The biggest change is just that I've updated to the latest version of Unity, which I hadn't done since before I started the beta test over a year ago, in the hopes of fixing an unexplained crash from deep in the Unity dll that a few people were seeing. A side effect of that is that the dialog you used to get at the start asking you to select a screen resolution and quality level is now gone, because they no longer support that. Those options are now in the Graphics Settings menu in-game.
Note that if you have multiple monitors and you want to change which screen the game displays on, you can use the Windows shortcut of Windows Key + Shift + Left Arrow or Right Arrow.
Here's the full change list again:
[h3]v94[/h3]
- Added Quality Level to Graphics Settings
[h3]v93[/h3]
- Crash fix from previous patch
[h3]v92[/h3]
- Fix for pathfinding not working when finding resources in a building where one door is accessible but the other isn't
- Fix for bug where you couldn't take a pot from a campfire of a dead community where cooking was still in progress
- Fix for bug where, if you tried to climb over a rock and a zombie bit you at the same time, you would get stuck in a grappling state you couldn't escape from
- Fix for enemies sometimes flying a long distance from you when you hit them in multiplayer
- Renamed Portuguese translation to Brazilian Portuguese, because that's what it is
- Crash fixes
[h3]v91[/h3]
- Fix for game time in multiplayer running faster than it's supposed to
- Added Fullscreen option to Graphics Settings menu
- Fix for two people being able to pick up a body at the same time
- Fix for kiln sound volume not being affected by volume slider, and fire sound volume not fading off correctly
- Another fix for cooks getting stuck in a loop depositing stuff in buildings
- Fix for sometimes not being able to spar with people you like
- Crash fixes
- Fix for crops rendering glitch
- Made tree falling sound quieter
[h3]v90[/h3]
- Upgraded to Unity 2020.1.2f1
- Fixes for characters not eating food in some situations, such as while they are assigned to cook something
- Fix for Memory Editor not showing the types of the memories
- Made tree falling sound less loud
- Updated Japanese
- Crash fix