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  3. New Props and Editable Props in publicbeta (v98)

New Props and Editable Props in publicbeta (v98)

There's a new patch in publicbeta! Over the last month I've been refactoring how the game defines props, so now they're editable by mod authors similar to how you can edit equipment. And I've made it possible to add new models for your props using Unity Asset Bundles - I'll be writing a guide for that shortly (EDIT - here it is).

I should mention that you still can't add your own equipment models, which I think is the thing most mod authors actually want to do - so, sorry no new gun models yet! I will make that possible in a future update :)

In order to test out my new prop editor I've added a bunch of new props to the game myself! The idea behind most of these was to try and add some more points of interest to the bare countryside areas between the towns, and maybe provide you with somewhere interesting to hide or loot, or build a base around. (In future I'll be adding more variation to the towns themselves as well.)



Besides that we've got some new music tracks from Alexandre, and the Italian translation is almost done, thanks to Team Lagorn. Here's the full changelist:

  • Made it possible to import new models for props using Asset Bundles, refactored props to be data driven and set up via the Editor
  • Added a bunch of new props including trailer park, crashed aircraft, windfarm, fire lookout tower and tank
  • Added some new music tracks for exploring, and game over and game complete screens
  • Added Italian, mostly
  • Fix for being able to switch control to dead characters via the Equipment Totals section of the Community menu
  • Crash fixes


It is quite a big overhaul so there might be some bugs, let me know if you notice something I broke. EDIT: released a couple of quick patches to fix crashes.

[h3]What's this publicbeta thing?[/h3]
v98 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".