1. Survivalist: Invisible Strain
  2. News
  3. New patch in publicbeta (v108)

New patch in publicbeta (v108)

Some people reported a couple of crashes to me so I'm pushing the next patch into publicbeta. Here's what's in it:
  • Stop towns from overlapping so much in Sandbox
  • Some fixes for pit trap terrain glitches
  • Allow crops to be planted on areas where buildings have been demolished
  • Added ability for Workshop mods to load their own dlls
  • Added option in recipe editor to not pass on infection to product
  • Crash fixes

This is mainly just a bug fixing patch but includes support for mods to include their own bits of code! I haven't really finished working on it yet but, very briefly, if you're a mod author you can create a DLLs directory in your Story folder and put a dll in there. You can create a c# project linking against the game's libraries and use something called HarmonyLib to patch some of your own code into the game (though there are limitations), I'll write a guide explaining how a bit later when it's more complete :-P

[h3]What's this publicbeta thing?[/h3]
v108 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".