New patch in publicbeta (v128)
Patch time! I've been looking a bit into how I can optimize the game better, it's going to need more work but I found one thing that can shave a few milliseconds off how long it takes to draw the trees. Also the Brazilian Portuguese translation is now up to date! And there's some general bug fixing as usual - here's the changelist:
[h3]What's this publicbeta thing?[/h3]
v128 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Upgraded Unity to v2021.1.22f1
- Trees Optimization
- Updated Brazilian Portuguese translation
- Fixes for satellite phone refund bugs
- Fixes for unknown characters in feuds appearing in PiP
- Fix for character getting in a kind of stuck state if you go to scavenge a prop, then open your inventory before they reach it
- Fixes for some bugs when NPCs take over a dead community
- Crash fix
[h3]What's this publicbeta thing?[/h3]
v128 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".