New patch in publicbeta with Korean and Japanese (v86)
Hello, new patch day! The translators have been busy and we now have full Korean and Japanese translations, with some more languages on the way ːsteamhappyː I've also improved the font rendering for the CJK languages. Here's the changelist:
These features are available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.
All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
My main code changes were to fix some bugs with the "Set Zone" and "Set Equipment Policy" features I added in the last patch (v85). Because there were a few bugs, I won't be moving v85 to the main branch today, I'll just do that with v86 next week instead (hopefully).
I did add a small new feature which is something that has often been requested - while you're building or crafting something you now get a little display that shows what resources are being used:

Thanks to everyone who gave feedback and reported bugs with the previous patch! Let me know how this one goes.
EDIT - found a crash in that patch so I've uploaded another one to fix it and a few translation issues, it's v87 now in publicbeta.
- Added Korean and Japanese translations, and partial French (UI only)
- Added outlines and fixed some bugs with the Asian fonts
- Added fonts that support Polish characters
- Added a bunch of small features to improve translations
- Added Pause/Resume options for movement zones
- Added a box next to the progress indicator that shows how much of each material you have used when building something
- Fixes for gate and equipment policy dialogs not working with gamepads
- Various fixes for equipment policy
- Fix for icons getting mixed up if you have a large number of clothes in one building
- Fix for maps sometimes being generated with no zombie or rabbit spawnpoints on them
- Fixed various bugs regarding height of overhead icons
- Crash fixes
These features are available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.
All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
- Because it's the bleeding edge it'll be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
My main code changes were to fix some bugs with the "Set Zone" and "Set Equipment Policy" features I added in the last patch (v85). Because there were a few bugs, I won't be moving v85 to the main branch today, I'll just do that with v86 next week instead (hopefully).
I did add a small new feature which is something that has often been requested - while you're building or crafting something you now get a little display that shows what resources are being used:

Thanks to everyone who gave feedback and reported bugs with the previous patch! Let me know how this one goes.
EDIT - found a crash in that patch so I've uploaded another one to fix it and a few translation issues, it's v87 now in publicbeta.