New patch (v122)
I've put another patch out in publicbeta, this one's mostly me updating translations and just catching up with some bug reports that people sent me over the last few months while I was deep in the sandbox progression work:
[h3]What's this publicbeta thing?[/h3]
v122 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Updated Korean and Chinese translations
- Fix for NPC getting stuck in a loop telling someone to leave their community
- Possible fix for gunpowder crafters filling up their inventory with containers of curry etc
- Changed default limit of wandering groups on Medium maps to 4 instead of 2
- Make it harder to kite looters away from their base and then assassinate them when they are shaking you down
- Better handling when a mod or story fails to load a dll
- Fix for crash if you kill some fake FEMA teams
- Fix for crash if mods have a dependency loop
- Rare crash fixes
[h3]What's this publicbeta thing?[/h3]
v122 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".