New patch in publicbeta (v113)
There's a new patch in publicbeta, the main noticeable change is I've improved the equipment policy dialog so you can choose what people are allowed to use an item for - for example you could say they can plant maize or cook with it but they can't eat it raw:

It's been great to see all the big new mods coming out! Check out The New World or A New Dawn, for example. By the way, I've also updated the Importing New Models guide, explaining how to set up new weapons and clothing. And I've added a guide for Making Mods with Custom Code.
I wanted to move the previous publicbeta patch to the main branch, but a couple of people reported a crash when joining multiplayer games and after spending some time on it I still haven't been able to track it down, so I've just added some logging and it'll have to stay in publicbeta a bit longer unfortunately. (Please email me at [email protected] if you do get that crash by the way! :) )
Here's the full changelist:
[h3]What's this publicbeta thing?[/h3]
v113 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

It's been great to see all the big new mods coming out! Check out The New World or A New Dawn, for example. By the way, I've also updated the Importing New Models guide, explaining how to set up new weapons and clothing. And I've added a guide for Making Mods with Custom Code.
I wanted to move the previous publicbeta patch to the main branch, but a couple of people reported a crash when joining multiplayer games and after spending some time on it I still haven't been able to track it down, so I've just added some logging and it'll have to stay in publicbeta a bit longer unfortunately. (Please email me at [email protected] if you do get that crash by the way! :) )
Here's the full changelist:
- New options on Equipment Policy Dialog
- Allow editing equipment policy by hovering over ingredients in crafting amount dialog
- Added listener and thirdperson functions for translations
- Error message if you try to use a Mod which has a dependency on a different Story to the one you have selected
- Fix for screenshots sometimes not loading in savegames menu");
- Crash fixes, logging, and possible fix for corrupt terrain data
[h3]What's this publicbeta thing?[/h3]
v113 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".