New patch in publicbeta (v166)
This is another patch that's mostly bug fixes, mixed with a few gameplay tweaks. I'm hoping to be able to move all this publicbeta work to the main branch soon, maybe this will be the one :)
After the last patch I got a bit worried that the extortion squads wandering all over the map were dying too often and leaving too much free loot around, so I've tried to address that by making them extort from each other a bit less. I've also made NPCs who bury people take their equipment from their corpses first, so it's not so easy to get rich by just grave robbing after a battle.
I've been playing the game on Hard mode and enjoying it a lot! Hardly any save tokens, less loot and fewer deer makes it feel closest to the survival experience I was aiming for. I'd say it's the recommended way to play, at least once you understand the mechanics.
Here are the patch notes:
[h3]What's this publicbeta thing?[/h3]
v166 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
After the last patch I got a bit worried that the extortion squads wandering all over the map were dying too often and leaving too much free loot around, so I've tried to address that by making them extort from each other a bit less. I've also made NPCs who bury people take their equipment from their corpses first, so it's not so easy to get rich by just grave robbing after a battle.
I've been playing the game on Hard mode and enjoying it a lot! Hardly any save tokens, less loot and fewer deer makes it feel closest to the survival experience I was aiming for. I'd say it's the recommended way to play, at least once you understand the mechanics.
Here are the patch notes:
- Fix for NPCs sometimes being able to detect if you knock someone out when you are not visible to them
- Possible fix for molotovs not damaging people when they hit a hillside
- Fix for traveller groups being created to occupy bases that the player has started taking over already
- Fix for NPCs not eating or drinking if you go into a building and stay in stealth mode, and there is food in the building or on their person
- Fix being able to bandage yourself, eat food etc from your inventory when you are unconscious
- Fix for white strain towns being created even if you set them to 0%
- Fix for builder teleporting sometimes if you start walking when inside a frame
- Probable fix for traders stealing food and getting themselves killed
- When NPCs bury someone they will remove their possessions first, so they aren't leaving so much free loot around the map
- Looters will extort other AI settlements less, as they were getting themselves killed too often. Also, increased the rent.
- Some fixes for extorters
- Some combat AI fixes
[h3]What's this publicbeta thing?[/h3]
v166 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".